EnergyViz

Mathura Govindarajan, Viniyata Pany

An installation that simplifies the concept of energy through a heat map of the energy usage on the ITP floor

https://mathuramg.wordpress.com/2016/05/02/energyviz-wip/

Description

Our aim through this project is to make the community aware of, and reflect on their energy usage. While we present only the data on the ITP floor, we will make the visualizations help the general community associate the numbers with daily facts and figures.

The project will involve installing an interactive screen that gives passers-by an easy-to-understand overview of the real time energy use of the floor, while providing the ability for the curious to examine the moment-by-moment data in more detail. This installation will visualize and gamify energy usage in the building through fun comparisons and contrasts of energy usage. Users will be able to look at and analyze the energy usage from any time in the past year up until the present moment.

The realtime energy data will be procured through the enertiv energy monitoring system. The visualization will be presented to users on touch screens along with a physical dial to set the time range.

Project Blog:
https://mathuramg.wordpress.com/2016/04/21/energy-updates-the-server-is-up/
Finals time!

Classes

Energy, Web Development with Open Data

BioMusic

Mathura Govindarajan, Satbir Samantha Multani

An interactive installation that lets users control the music to change the bioluminescent response of microbes.

http://mathuramg.com/projects/biosem.html

Description

This project is an interactive installation that lets users play music and beats that change the pattern of the glow in the pyrocystis.
Pyrocystis is a microbe that is commonly found in the sea which responds to vibration. We use this property to our advantage by placing the pyrocystis on speakers whose membrane vibrate per the music being played. This in turn agitates the pyrocystis and causes them to glow. This behaviour can be manipulated by changing the music or beats that the user inputs through a series of buttons.

Classes

Biosemiotics

Dark Maze

Christina Choi, Jordan Frand, Mathura Govindarajan, Wangshu Sun

Dark Maze is a mind controlled maze that aids in memory and focus training.

http://mathuramg.com/projects/darkMaze.html

Description

Dark Maze is a playful exploration of the openBCI platform to create new human-computer interactions. Using “mind control,” our user can navigate through various tilt mazes in the physical world, without lifting a hand.

The openBCI software and hardware can read electrical signals from the brain, muscles and heart (EEG, EMG, and ECG, respectively).

To feign “mind control,” our user wears a headset which reads EEG, EMG and accelerometer data.

To initiate the maze, the user must “focus” and demonstrate high alpha waves to illuminate the otherwise “dark maze.”

When the lights turn on, the user can see the path ahead, and use hands-free control to progress.

To control movement within the maze, eye blinks trigger EMG signals which moves the ball left or right. To trigger up and down, the user tilts their head forward and backward.

Classes

Body Electric