Pawnetic Playground

Angela Perrone, Renata Gaui, Xiwei Huang

Pawnetic Playground harvests the kinetic energy of dogs at play, and through a gear mechanism system it harnesses this energy and uses it to light LEDs for the space.

http://www.angelaitp.com/2016/05/02/pawneticplayground/

Description

From Kibble To Kinetic: Harvesting Energy From Dogs at Play

Dogs live in world filled with playtime, walks and constant motion. What if there was a way to harness this necessary energy exertion and use it to light and delight? Pawnetic Playground© captures the energy that is used naturally by dogs at play and applies it immediately to a delightful experience for playful pups.

Inspired by the grid system and playgrounds, we have created a 4×4 grid play area made up of 6 rows of tiles.These tiles will use a system of gears and motors to capture the pressure put on the mats and use it to light up overhead spotlights. When the dog steps on a tile, it will push down on a gear shaft that then turns a round gear, that turns a shaft. The shaft spins a stepper motor that sends the current through a light bulb above.

Pawnetic Playground harvests the kinetic energy of dogs at play, and through a gear mechanism system it harnesses this energy and uses it to light the sky above the playground in a fun and delightful way.

Classes

Energy

Stair Brawl

Juan José Egúsquiza, Kevin Stirnweis, Wangshu Sun, Xiwei Huang

Stair Brawl is a two-player arcade game where two sides try to reach the top of the stairs while knocking each other back with falling objects.

Description

Stair Brawl is an arcade game in a custom-built cabinet where two players compete to reach the top of a set of stairs. Players can move, jump, and wreck havoc on their opponent by sending falling objects to set them back and knock them down. This game uses an alternating button system to move so players will have to quickly press two buttons and coordinate to hit the third to rain objects on their nemesis.

Classes

Digital Fabrication for Arcade Cabinet Design