thank you lights

Aaron Parsekian

My project is a battery made from scratch that powers a high efficiency LED. The goal is to embrace newest available lighting technology combined with materials that are normally discarded.


Can something high tech be powered by trash? My design combines the newest LED technology currently available with a battery made of simple, often thrown away materials as its power source. I put these two elements together to create a portable lantern that is both a useful light and a source of recycling intrigue. This lantern hopefully demonstrates the broad scope of materials we have here on earth, both old and new, and combines them. I decided to try and create a power source out of paper, metal, plastic, and organic materials from the trash and then publish a construction guide to recreate it using simple household tools.


Basic Analog Circuits, Project Development Studio, Thesis

Sound Objects

Or Fleisher, Scott Reitherman

A sonic VR experience allowing players to orchestrate a musical soundscape thru interactions with dynamic objects and playful physics.


My partner Or Fleisher and I have populated a desert landscape with variously shaped bounceable objects where each object is tied to an array of ambient music sounds. Related sonic clusters of sound which span the eq spectrum are grouped and tied to objects, and the sounds are triggered as their corresponding object bounces on the ground. By bouncing the object harder it travels higher, effectively stretching the cycle length of each array’s loop. And as each object pulls randomly from an array of note values, unpredictable melodies and combinations of harmonious sounds unfold and play out as the user travels around the desert tending to their dynamic soundscape in motion.


Project Development Studio, Interactive Music

The Meditation Master (WAVR)

Baris Siniksaran, Sean Seunghwan Kim

Exploring the abilities of mind power through virtual reality with WAVR.


The immersive mixed reality experience WAVR, in which neuro-controlled VR technology uses biosensors to monitor increases in alpha waves (brain waves that increase as a person enters a meditative state). The brainwave data triggers commands on the VR application, allowing the user to control virtual objects with their mind. In addition to virtual reality, WAVR engages other physical senses through a vibrating chair, a fan blowing cool air, and wafts of perfume.


Neuromachina, Worlds on a Wire: Narrative Storytelling in VR, Project Development Studio