ITP Spring Show 2017



Brooklyn Horror Story
Alexander Zimmer
A part-live action, part-animated, virtual reality experience about gentrification in central Brooklyn. A collaboration between Grad Film & ITP.
diy/gyn
Zoe Bachman
DIY/GYN is how women in the near future hack their access to health care. Using tongue-in-cheek language, speculative thinking and emerging technology, DIY/GYN calls attention to precarious futures in the United States and reflects on what this potential situation means for us in the present.
Reactions
Roi Lev, Sharif Al-hadidi
Reactions explores our physical reality by changing the way physical objects react to our touch.
Subdex.org
Kenzo Nakamura
Subdex is a crowd-sourced reading list platform.
emBody
Dana Abrassart
emBody is an exploration in encouraging a body-mind connection through the use of movement sonification.
Seedling
Dhruv Damle
Seedling is a personal food harvesting system that lets you grow your own vegetables. It is a modular indoor greenhouse equipped with hydroponics, a microcontroller, sensors and actuators with which you can control the climate parameters best suited for your plants.
Geode #1 (Fun House)
Jared D Friedman
Geode #1 is a space for solitary contemplation and reflection on the body and the self, in the form of a seven-foot-wide inside-out disco ball that you can climb into.
Well Rounded
Leslie E Ruckman
Well Rounded is a concept for a digital giving-app that makes funding positive social, political, or environmental projects part of daily life.
Normal Day
Alexia Kyriakopoulou
A social experiment of physical connection through an emotional VR experience.
Somnolent Listener
Utsav Chadha
Making lectures interactive.
Waiting in the Rain
Samantha Schulman
Umbrella lamp for a bus stop that interacts with and simulates rain.
Thesis
Paula Ceballos Delgado
[divine_pixels] is a collection of experiments which explore how ancient fortune-telling rituals can be updated using today’s digital technology.
WAVE
Kritchaya Twitchsri
A device that is tuning your mind down before bed
Here and There
Adi Wiedersheim Sendagorta
An immersive installation that explores the distortion of memory and the unstable processes of remembrance through photographs that come alive in response to the position of the onlooker.
Museum of Mistrust
Lindsey Johnson
Museum of Mistrust is an interactive museum about the history and effects of con artists. It allows users to experience confidence tricks first hand to allow the user to understand how it could happen to them in the real world.
Filet
Kevin Stirnweis
Filet is a virtual reality experience that tells the story of my dog and best friend while I served in the Peace Corps in Togo.
beacon
Dorothy Chi Hung Lam
beacon: a solar rechargable emergency signal wristband that can be repurposed for other GSM message delivery.
Unfinished
Yen-An Chen, Ying He
Override the standard new tab page with a random unfinished artwork from the Metropolitan Museum of Art's online collection
Holokit
FY Zhu
Hololens is amazing and meanwhile expensive. Now we proposed the HoloKit, this is just 3 dollar cardboard components in open source, and can turn your mobile phone into a powerful Mixed Reality devices and actually performance better than Hololens.For more information, please visit my documentation page.
Play:Connected
Jason Beck
We develop socially and emotionally through play, but for children with disabilities, opportunities for play can be hindered through hospitalizations and extended separation from friends and family.  Play:Connected employs connected devices to foster play for children with disabilities through real-time streaming video and internet controlled toys.
Browser LAB
Eric Wenqi Li
Browser LAB is a playground to experience novel capacity of the browser through playing with virtual physical attributes of browser windows, like size, position, color, layout, and sound.
its_ok
Aaron Montoya-Moraga
its_ok is a collection of different performance art pieces, physical installations and the software specifically made for them.
Ambrosia
Michael Kripchak
A VR short that puts you in the perspective of the ingredients as a meal is being made.
Paper Plane
Chang Gao
A magical mixed-reality interaction with digital paper planes
Orbit Training
Carlie Yutong Zhang
A necessary training of future life to keep the orbit from you
ESCAPE THE NO.4
Jingru Yin, Manning Qu
Immersive room escaping experience in physical space using AR/VR as clues
thank you lights
Aaron Parsekian
My project is a battery made from scratch that powers a high efficiency LED. The goal is to embrace newest available lighting technology combined with materials that are normally discarded.
Safe House
Danielle Butler
Safe House is an immersive, multi-sensory installation for one. Sound, lights, and air current shift as a visitor interacts with the space, changing to reveal different aspects of an environment that can only be experienced from the inside of a small hanging house.
Together with Another
Danni Huang, Yuqiao Qin
Together with Another is an interactive installation which gives users a sensation of meeting others in parallel worlds
Pinocchio VR
Anastasios Germanidis, Dong Chan Kim, Jeffrey Park
Tell truths to escape the whale and turn into a real boy.
Closed Cells, Open Wounds
Sisa B. Holguín
CLOSED CELLS, OPEN WOUNDS is virtual reality documentary experience that aims to address the core issue to the mass incarceration crisis that is plaguing this country.
Dream of Wings
Wangshu Sun
Flap your arms and fly in VR!
re·al·i·ty
Juan José Egúsquiza
Surreal reality
Record in Flow
Serena M Parr
An interactive video installation exploring the site where the Standing Rock Sioux Tribe and allies camped in protest of the Dakota Access Oil Pipeline in North Dakota.
The Body Shop
Ariana Vassilopoulou
I am presenting a Vending Machine in which women can select through different body types and get their output.
Simulacra
Baris Siniksaran, Chang Gao, Michael Kripchak, Roi Lev
Simulacra is a mixed reality Sci-fi experience about the tension between the virtual and the physical worlds.
Hidden in Plain Sight
Michelle Hessel
An interactive installation that shares the stories of the immigrants behind NYC street food carts.
Shape of You
Dani Woo Hyun Kim
Shape of You is a multi-user interactive mirror that detects joints of the human body, allowing them to connect and create two-dimensional shapes through movement and spatial exploration.
Animalia Concerto
Rushali Paratey
A gesture based performance piece by humans wearing animal masks generating music with computers.
Trini Talk
Nikita Huggins
Trini Talk is an online platform designed to communicate and preserve the Trinidad English Creole Language. Using an interactive web platform, Trini Talk teaches the oral language of Trinidad through the island’s history, shows how the language is used and establishes a platform to preserve the language.
texere
Francesca Rodriguez Sawaya
In Texere, digitally generated designs make up the patterns for a hand woven textile that highlights the commonly hidden context around spoken words. Inspired by traditional Folk Art and the use of language in Oral Societies, it’s about crafting unwritten forms of language as a way of preserving the human side of collective memory.
Digital Consequences
Sebastian Morales
Your facebook likes hurt more than you think.
Let Go Machine
Fan-Hao Tseng
Let Go Machine is an interactive installation that can liberate people from the negativity of regret.
Chakr Glove
Peiyu Luo
Hand gesture is the most natural way that people interact with the world. Chakr Gloves is a pair of gloves providing haptic feedback and gesture recognizing functions, which help people gain a better experience interact with the virtual environment.
Light scapes
Shir David
Light scapes is a series of 3d sculptures inspired by lowlight photography.
The Best Art
Nicole He
The Best Art is an artistic collaboration between the computer (MacBook Air, 13-inch, early 2015), and the human (Nicole He).<br />
The computer queries the universe and uses an algorithm to objectively calculate the best art for any given moment in time. The human executes the commands.
Ahead of the Times
Jesse Horwitz, Satbir Samantha Multani
Being able to share news with one step at a time. <br />
These shoes cycles through current news headlines, word by word with every step you take.
Pep Talk
Amanda Lee, Anne-Michelle Gallero, Bryan Hsu, Xitong Xu
A man on the brink of a momentous decision meets an unexpected confidant.
RAT TALE
Gal Nissim
Rat Tale is an immersive experience that aims to evoke emotions in the liminal zone of disgust and attraction. By creating physical closeness between rats and humans, it raises questions regarding the way we perceive animals who share the urban habitat with us.
Touch Free Music
Brandon Kader
Touch Free Gesture using Computer Vision Presence Detection to play Music composed by myself.
The Big You
Yihan Chen
Our visual decisions tend to be influenced by our personal experiences
Naomi
Jarone A Wright
Illuminated Acrylic Layer Art Science Fiction
Sound Objects
Or Fleisher, Scott Reitherman
A sonic VR experience allowing players to orchestrate a musical soundscape thru interactions with dynamic objects and playful physics.
Pixel light
RAN TIAN
The pixel LED metric box is smart, with functional features as well as some magic.
Cat In A Box
Mathura Govindarajan
educational experiences/storytelling devices that are based on traditional forms of Indian story telling
Jennings v. Rodriguez
Alexander Zimmer, Jaycee Holmes, Laura Kerry, Oriana Neidecker
Introducing three people effected by the Supreme Court case Jennings v. Rodriguez about unfair treatment of non-citizens in the U.S., the windows invite viewers into the intimate stories of people whose live have been disrupted by prolonged detention.
Willo
Emmanuel Y Klein
Willo is a chatbot which uses a conversational interface to engage children in an open-ended exploration of the world.
Me, Myself and .io
Wipawe Sirikolkarn
Me, myself and .io is a projection-based augmented reality (AR) installation about who I am as seen through both my physical and digital data.
No Exit
Oriana Neidecker
Simulation theory virtual reality piece combining 360 video and Unreal gaming Engine.
Root Commute
Lindsey Daniels
A fern, the mta, and you : how does one affect the other?
Subtraction Class
Nathaniel Padgett
Showing some of the projects and experiments from the Subtraction class.
Wonder Corner
Ruta Kruliauskaite
Wonder Corner is a participatory installation that invites adults into a private and safe space to wonder about the world. It is a place where no one can see or hear them and they can ask anything they want.
Greenly
Jessica L Scott-Dutcher
Greenly is a webapp to get New Yorkers into the outdoors
A Place to Remember
Anne Goodfriend
A Place to Remember is an Augmented Reality (AR) experience that takes place in Washington Square Park. AR Markers in the park invite passersby to use their phone’s camera-view to interact with hand-drawn maps, and recordings left behind by strangers.  Users are then invited to contribute their own memories.
The Meditation Master (WAVR)
Baris Siniksaran, Sean Seunghwan Kim
Exploring the abilities of mind power through virtual reality with WAVR.
Mirages : Light Experiments
Hayeon / Hayley Hwang, Yeseul Song
Interactive light installation which creates illusions on the wall using multiple DMX lights
CNC Assisted Music
Jason Beck, Yeseul Song
A pipe organ inspired musical instrument that uses the mechanism of CNC machines.
The Periodical
Olivia Cueva
The Periodical is a period subscription service that aims to change the way we experience our period holistically, making it celebratory, inclusive of all bodies who menstruate, while promoting safer products for our bodies and the planet. <br />
The Screaming Sun
Mithru Vigneshwara
The Screaming Sun is a noise/music-making analog circuit that gets power and signal from light - no batteries, no code.
The Radius Project
Jesse Horwitz
A device that measures experienced population density with WiFi.
A Ritual that last Forever
Fengyi Franklin Zhu
This project is an attempt to use technology to reinterpret the traditional dragon dance practice in the form of a kinetic sculpture.<br />
The Ticket
Pearl Basinski
This is a non-linear interactive video where one event destroys or re-constructs friendship depending on choices the user makes.
Wind Chimes
Roxanne Kim
Real-time Light Fixture
Piecing It Together Spring 2017
Anne-Michelle Gallero, Sejo Vega-Cebrian, Marco Guarino
Final projects from Piecing It Together Spring 2017
Drawing Feelings
Ondina E Frate
Drawing Feelings is an analog data visualization that tells the story of my every day emotions through daily drawings of objects that represent my feelings.
Multisensory Music
Michael Simpson
A tool for creating audio/visual experiences that provides the composer with realtime multi-sensory feedback (audio/visual/haptic) tied to their physical interaction.
Dreamers
Mona (Hayeon) Kim , Jina Jung
An immersive adventure of nature enabled by magical paintings.
Learning Energy
Jaycee Holmes
A small interactive installation on generating renewable energies: solar and kinetic.
Social Assemblages
Rebecca Ricks
Social Assemblages is a collection of distinct projects that speculates as to how Facebook data might be collected and analyzed by third parties in the future. "Eigenfaces" and "Logged in from" are the two projects on display.
waster
Grau Puche Recarens
_waster is multiplayer game with physical controls where players race to waste $100 as fast as possible.
Artificial (?) Antidancer
Sejo Vega-Cebrian
A digital companion for the antidance improviser, a stick figure that follows, remixes and counterpoints the movements of a person.
The Blob
Regina Cantu De Alba, Woraya Boonyapanachoti
The Blob is an interactive piece that turns the tactible interaction of squishing a balloon into an unexpected outcome