Jingru Yin, Manning Qu
Immersive room escaping experience in physical space using AR/VR as clues
Our AR/VR room escaping experience will be setup in a corner of a classroom with a basic desk and few lockers. The background story bases on a creepy mental hospital which has ulterior secret that no one knows. The experience will be solo- one audience at a time. The audience will play a role of someone being framed as a psychopath and brought here, they need to find clues with AR(we’ll provide google cardboard) in the physical space to escape in a short time(approximately 5 mins). The clues are gonna be target pictures hided in ordinary objects for our APP to trigger images/animations/videos. The experience will also include few performance to bring audience into context.