This project was inspired by the nascent presidency of Donald Trump. He bragged about his standing ovations from the FBI and other audiences, seemingly unaware that the applause was coerced or otherwise forced. If the president could express such pride for what was ultimately an empty gesture, why shouldn’t you or I feel this great? Consequentially, I created this machine.
But pride like this isn’t exclusively the territory of the president; motivational speakers, athletes, and other entertainers get similar treatment. It’s not a political piece; rather, it speaks to the human capacity to imagine reasons behind emotional events. The hands are not clapping for anything you’ve really done, but it feels like they are.
Multiple recordings of above ground train rides displayed on a collection of planters outfitted with water and capacitive touch sensors. How you interact with the plants living in them affects the commute. Watering will create rain and gentle touches will slow it down, while aggressive actions will freeze the train and grab the attention of the riders
This project is about using video projection to share news with a large audience.It's done in a way that it's not intrusive but more so it's surprising and delightful. As one walks with the shoes you cannot distinguish what words are being projects, but you can see flashes of light coming from the bottom of their feet. Once they stop and raise their feet you'll be able to read the new headline beaming out of their foot.
Our visual decisions tend to be influenced by our personal experiences
When seeing a peach, some people may think of a butt. Two different things tend to be seen as the same sometimes, which is because when we are seeing, our brains are also “seeing” and drawing things that are similar. Our visual decisions tend to be influenced by our personal experiences. If we see a part of something, we will try to “fill in the blank” of the rest with our existing experience. When media tries to depict part of something, or through post-processing, they can make it look like another thing.
Violence has been present in films for decades. The audience reactions to these violent depictions in film range from pained empathy to complete desensitization. This interactive piece aims to see if an added interaction of mimicking the violence on screen further enhances the audience's empathy towards these fictional victims. Conversely, does it unleash the hidden desires of an individual to further inflict damage on to others? Or perhaps neither.
An immersive adventure of nature enabled by magical paintings.
“Dreamers” is an interactive art installation that dissolves the line between the virtual and dream worlds. Our aim for this project is to allow users to experience unlimited expressions of a virtual fantasy. We combine generative mapping and physical objects to create possibilities for expression and transformation to a virtual world. When users place one or multiple objects of small paintings on the table, digital animations will generate on the frosted acrylic surface as the camera detects them. Each animation will show immersive space that reflects virtual paintings. The paintings are designed based on natural elements found in this city such as grass growing between rocks or inside the cracks of stone. Thus, the elements can dream in the new virtual space. Users and painting objects become the adventurer, dreamers, and floaters in exploring the imaginative place.
Nothing: Creating Illusions, Open Source Cinema, Readymades
I am presenting a Vending Machine in which women can select through different body types and get their output.
For this project, I wanted to make a clear statement of what it is like to be a woman, and wanting to look a certain way, but also wanting to eat whatever you want. Instagram is a platform in which women are bombarded with non-stop photos of models and clothes, but also with food that is popular. Women scroll through instagram feeling like they want to look like the models online but also wanting to eat the food online. Therefore, my vending machine represents that emotion for women everywhere. The vending machine has 3 screens in it – one screen has a selection of breasts, the second screen has a selection of torsos, and the third screen has a selection of butts. Women can choose what body type they want, and then get an output. The output is a printed receipt of a comment and captions, which is taken from the pictures that are on the screens. It is a mix between what fitness models, blogger models, and those who have eating disorders say. The vending machine is trying to convey the message that women are constantly putting themselves on the internet in many forms, and is trying to show how women cope with body image.
Our AR/VR room escaping experience will be setup in a corner of a classroom with a basic desk and few lockers. The background story bases on a creepy mental hospital which has ulterior secret that no one knows. The experience will be solo- one audience at a time. The audience will play a role of someone being framed as a psychopath and brought here, they need to find clues with AR(we’ll provide google cardboard) in the physical space to escape in a short time(approximately 5 mins). The clues are gonna be target pictures hided in ordinary objects for our APP to trigger images/animations/videos. The experience will also include few performance to bring audience into context.
Orbit Training is an interactive project creating fake shadow of the audience according to their positions in the space.
In outer space, to stay in the orbit from another star, the aster has to speed up when it gets closer to it and slow down when it’s flying farther. But actually, everything with mass has “gravity”, we also have orbit from different people. So I captured people’s shadow and make them moving all the time and the speed is based on the distance. I call it The Orbit Training, envisioning it a necessary training of future life, but actually telling the story of people’s relationships.