Andrew Lazarow – ITP Spring Show 2017 /shows/spring2017/ Wed, 24 May 2017 21:33:52 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 /shows/spring2017/wp-content/uploads/sites/40/2017/03/cropped-springshowFINAL_webimage-1-32x32.png Andrew Lazarow – ITP Spring Show 2017 /shows/spring2017/ 32 32 its_ok /shows/spring2017/its_ok/ Tue, 16 May 2017 19:40:30 +0000 https://itp.nyu.edu/shows/spring2017/its_ok/ Continue reading "its_ok"

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Aaron Montoya-Moraga

its_ok is a collection of different performance art pieces, physical installations and the software specifically made for them.

http://montoyamoraga.io/its_ok/

Description

My project is called its_ok and is a series of both art pieces and software tools that I built. It includes web applications, terminal applications, websites, live performance tools, that I will demo in the show.

Classes

Reading and Writing Electronic Text, Thesis

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Here and There /shows/spring2017/here-and-there/ Tue, 16 May 2017 19:40:21 +0000 https://itp.nyu.edu/shows/spring2017/here-and-there/ Continue reading "Here and There"

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Adi Wiedersheim Sendagorta

An immersive installation that explores the distortion of memory and the unstable processes of remembrance through photographs that come alive in response to the position of the onlooker.

Description

Here and There is an interactive installation that immerses the spectator in the world of abandoned and faded memories with distorted photographs that light up and trigger sound when the user 'selects' them with their hand. The project uses tracking devices and projection mapping to design an voyeur-like audiovisual experience that creates a sense of awe and nostalgia in the spectator and strives to connect them to their own memories.

Classes

Thesis

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Sonic + Spectrum: Society /shows/spring2017/sonic-spectrum-society/ Tue, 16 May 2017 19:39:50 +0000 https://itp.nyu.edu/shows/spring2017/sonic-spectrum-society/ Continue reading "Sonic + Spectrum: Society"

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Ari Melenciano

An audio-visual interactive mixtape that discusses: race, racism and most specifically, "Whiteness."

http://www.ariciano.com/nothing-creating-illusions/2017/5/3/sonicspectrum-society

Description

For my final, I wanted to discuss race, racism, and especially the idea of “Whiteness.” I did so by creating an Interactive Audio Visual Mixtape. I created sight distortion tools that manipulate colors in a way that reveals my hidden messages. I then placed those hidden messages within highly stimulating graphics. The graphics' meanings and information changes with the use of the different ocular devices. Sounds accompany these visuals to create a more immersive and interactive experience.

Classes

Nothing: Creating Illusions, Teaching as Art

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Light scapes /shows/spring2017/light-scapes/ Tue, 16 May 2017 19:39:43 +0000 https://itp.nyu.edu/shows/spring2017/light-scapes/ Continue reading "Light scapes"

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Shir David

Light scapes is a series of 3d sculptures inspired by lowlight photography.

https://itp.nyu.edu/thesis2017/project/shir-david

Description

Light was used in the past to bridge over long distance communications, through chains of bonfires that were lit on top of mountains. A light house signals a safe shoreline to passing ships. Now, we use optical fibers to carry light and illuminate our cities. A glowing screen is last thing that we see as we drift to sleep, and the first thing we wake up to in the morning. Our light is our communicator; turned on means awake, alive, turned off is asleep, closed, out of power.

In Light Scapes, I used volumetric photography to create a series of three 3D sculptures that explore the relationship we have with light. A neon sign that washes the street in pink light, a television that unites people around its glow, a man opening a fridge in the middle of the night.

Classes

Thesis

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Geode #1 (Fun House) /shows/spring2017/geode-1-fun-house/ Tue, 16 May 2017 19:39:39 +0000 https://itp.nyu.edu/shows/spring2017/geode-1-fun-house/ Continue reading "Geode #1 (Fun House)"

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Jared D Friedman

Geode #1 is a space for solitary contemplation and reflection on the body and the self, in the form of a seven-foot-wide inside-out disco ball that you can climb into.

https://www.jared-friedman.com/portfolio/geode-1-fun-house/

Description

It takes the form of a geodesic sphere, seven feet in diameter, mounted on a short wooden platform, with a small door near the bottom. The viewer enters through the door, and sits down on a cushion on the floor, and the door shuts. And everything is completely dark.

After a short time, there is a flash of light, and all surfaces inside are revealed as mirrors – there is no fixed point, except for one’s own body, and in that moment, the viewer becomes the only real and defined thing he or she can visually perceive.

And then it’s dark again, and the lighting begins to respond to the viewer’s body, dimming and brightening with movement and stillness to transform space, hide and reveal the body, and encourage both exploration and contemplation.

Classes

Thesis

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The Undelivered Letters /shows/spring2017/the-undelivered-letters/ Tue, 16 May 2017 19:38:37 +0000 https://itp.nyu.edu/shows/spring2017/the-undelivered-letters/ Continue reading "The Undelivered Letters"

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Nai-Chen Yang

“The Undelivered Letters” is an immersive journalistic virtual reality project that pays tribute to victims of the Taiwanese White Terror. It aims to shed light on stories that have been buried in archives for decades, and breathing new life into the realm of history and politics through VR. <br />

https://www.naichenyang.com/vr-documentary-the-undelivered-letters

Description

“The Undelivered Letters” is an immersive journalistic virtual reality project that pays tribute to victims of the Taiwanese White Terror. It aims to shed light on stories that have been buried in archives for decades, and breathing new life into the realm of history and politics through VR.

When the user dons the VR headset, she will be transported to the main home scene — a dingy jail. She or he will be able to freely explore private belongings of White Terror victims, strewn about in the cell. Gazing any such belonging will transport the user to a new scene, related to the object’s owner. The user may listen to the victim’s letter and explore the intimate anecdotes about it. After the user listens to the entire narrative, which will allow for a humanizing transformation (not just a “victim,” but a father, son, grandson, etc.) she will be sent back to the main scene to explore another story.

Classes

Thesis

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Reactions /shows/spring2017/reactions/ Tue, 16 May 2017 19:38:19 +0000 https://itp.nyu.edu/shows/spring2017/reactions/ Continue reading "Reactions"

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Roi Lev, Sharif Al-hadidi

Reactions explores our physical reality by changing the way physical objects react to our touch.

http://sharifhadidi.tumblr.com/post/160451386813/nothing-in-space-an-illusion-of-reaction-to-our

Description

In a world where our new technologies have the name “reality” in them, it seems as we are trying to tweak and change the reality we live in. Using image recognition technologies, Reactions explores the way surface react to our touch.

A floating frame with transparent acrylic is hanged from the ceiling. From above, a camera is detecting the user's touch of the surface. On the floor, a projector is projecting a grid on the surface. The users can use their hands to create ripples on the grid and making sounds.

Classes

Nothing: Creating Illusions, The World, Pixel By Pixel

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Dreamers /shows/spring2017/dreamers/ Tue, 16 May 2017 19:37:59 +0000 https://itp.nyu.edu/shows/spring2017/dreamers/ Continue reading "Dreamers"

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Mona (Hayeon) Kim , Jina Jung

An immersive adventure of nature enabled by magical paintings.

Description

“Dreamers” is an interactive art installation that dissolves the line between the virtual and dream worlds. Our aim for this project is to allow users to experience unlimited expressions of a virtual fantasy. We combine generative mapping and physical objects to create possibilities for expression and transformation to a virtual world. When users place one or multiple objects of small paintings on the table, digital animations will generate on the frosted acrylic surface as the camera detects them. Each animation will show immersive space that reflects virtual paintings. The paintings are designed based on natural elements found in this city such as grass growing between rocks or inside the cracks of stone. Thus, the elements can dream in the new virtual space. Users and painting objects become the adventurer, dreamers, and floaters in exploring the imaginative place.

Classes

Nothing: Creating Illusions, Open Source Cinema, Readymades

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emBody /shows/spring2017/embody/ Tue, 16 May 2017 19:37:49 +0000 https://itp.nyu.edu/shows/spring2017/embody/ Continue reading "emBody"

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Dana Abrassart

emBody is an exploration in encouraging a body-mind connection through the use of movement sonification.

http://armchair.guru/

Description

As anyone who has fallen in love understands, the mind can physically affect the body. Reciprocally, there is growing evidence that bodily experiences can shape our cognitive states, an idea known as embodied cognition. emBody is an exploration in encouraging a body-mind connection through the use of movement sonification and the latest motion capture technologies.

Classes

Thesis

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The Museum of Funny Ladies, A Museumette /shows/spring2017/the-museum-of-funny-ladies-a-museumette/ Tue, 16 May 2017 19:37:04 +0000 https://itp.nyu.edu/shows/spring2017/the-museum-of-funny-ladies-a-museumette/ Continue reading "The Museum of Funny Ladies, A Museumette"

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Angela Perrone

The Museum of Funny Ladies, A Museumette is an immersive exhibit that tells a piece of the history of women in comedy, showing that yes, ladies are hilarious. This experience transports visitors to the 1970s and into the writers room of pioneer comedy writer Sybil Adelman, where they can interact with the objects in the space to experience her story as a groundbreaking female comedy writer navigating the male-dominated writers world of that era.

www.angelaitp.com/thesis

Description

The Museum of Funny Ladies, A Museumette brings to life a moment from history of women in comedy, the 1970s, when pioneer lady comedy writers broke into an industry primarily dominated by men. This exhibit transports visitors back to the 1970s, and places them in the writer’s seat of pioneer TV comedy writer, Sybil Adelman. From a typewriter to scripts, telephones to a television, visitors can interact with objects in the space that were part of a writer’s daily routine, and experience what it was like to be the only woman in the room, through Sybil’s eyes. The Museumette is an excerpt from my design plan for the Museum of Funny Ladies and acts as a proof-of-concept for this larger museum design. You’ll laugh, you’ll sigh. And you will leave knowing that with chutzpah and humor, women were able to navigate their way to success in this male-dominated world.

Classes

Thesis

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