Can something high tech be powered by trash? My design combines the newest LED technology currently available with a battery made of simple, often thrown away materials as its power source. I put these two elements together to create a portable lantern that is both a useful light and a source of recycling intrigue. This lantern hopefully demonstrates the broad scope of materials we have here on earth, both old and new, and combines them. I decided to try and create a power source out of paper, metal, plastic, and organic materials from the trash and then publish a construction guide to recreate it using simple household tools.
Basic Analog Circuits, Project Development Studio, Thesis
My partner Or Fleisher and I have populated a desert landscape with variously shaped bounceable objects where each object is tied to an array of ambient music sounds. Related sonic clusters of sound which span the eq spectrum are grouped and tied to objects, and the sounds are triggered as their corresponding object bounces on the ground. By bouncing the object harder it travels higher, effectively stretching the cycle length of each array’s loop. And as each object pulls randomly from an array of note values, unpredictable melodies and combinations of harmonious sounds unfold and play out as the user travels around the desert tending to their dynamic soundscape in motion.
In a world where our new technologies have the name “reality” in them, it seems as we are trying to tweak and change the reality we live in. Using image recognition technologies, Reactions explores the way surface react to our touch.
A floating frame with transparent acrylic is hanged from the ceiling. From above, a camera is detecting the user's touch of the surface. On the floor, a projector is projecting a grid on the surface. The users can use their hands to create ripples on the grid and making sounds.
Nothing: Creating Illusions, The World, Pixel By Pixel
Made possible by Microsoft’s Kinect and p5.js, Shape of You detects 24 joints of the human body enabled by Kinectron’s skeletal tracking. These joints act as the point-of-origin and connects with other joints based on distance as the bodies move. As one joint becomes closer to another, they will connect. Up to six bodies can interact with each other to construct abstract yet linear shapes, through movement and spatial exploration.
The immersive mixed reality experience WAVR, in which neuro-controlled VR technology uses biosensors to monitor increases in alpha waves (brain waves that increase as a person enters a meditative state). The brainwave data triggers commands on the VR application, allowing the user to control virtual objects with their mind. In addition to virtual reality, WAVR engages other physical senses through a vibrating chair, a fan blowing cool air, and wafts of perfume.
Neuromachina, Worlds on a Wire: Narrative Storytelling in VR, Project Development Studio
Orbit Training is an interactive project creating fake shadow of the audience according to their positions in the space.
In outer space, to stay in the orbit from another star, the aster has to speed up when it gets closer to it and slow down when it’s flying farther. But actually, everything with mass has “gravity”, we also have orbit from different people. So I captured people’s shadow and make them moving all the time and the speed is based on the distance. I call it The Orbit Training, envisioning it a necessary training of future life, but actually telling the story of people’s relationships.