FY Zhu

Hololens is amazing and meanwhile expensive. Now we proposed the HoloKit, this is just 3 dollar cardboard components in open source, and can turn your mobile phone into a powerful Mixed Reality devices and actually performance better than Hololens.For more information, please visit my documentation page.



Holokit is an open source mixed reality toolkits which can turn your mobile phone into a hololens style MR glass devices. Generally speaking, it contains several components as below:

1. Cardboard Kit: This kit is the main structure parts, it will provide the user with the stereoscope vision which is totally like what hololens did. The arrangement of the Cardboard Kit can be seen in this video here:


2. Inside out tracking and environment detection. This part is the core function which will make the Holokit not to be just something head-lock experience but can make it really walking around, and meanwhile recognize the space in the world

3. Multiplayer network support. Here we also provide a spectator for our guest. For what the spectator looks like, please see the video below:


PS: For my final demo, I hope to invite my friends outside the ITP to help me during the process. He has also helped something during the design process. If you have any concern, please contact me via email.

PS2: If you think that thing can't pass, I can also demo another project based on Tango, video linkage here: https://drive.google.com/a/nyu.edu/file/d/0B7B5PKi4GojvUzNiR2M2bEd2WGc/view?usp=sharing


Nature of Code (Intelligence and Learning), Thesis

Well Rounded

Leslie E Ruckman

Well Rounded is a concept for a digital giving-app that makes funding positive social, political, or environmental projects part of daily life.



I’m working on a mobile donation-app that engages users in funding positive impact in causes they care about. Well Rounded “rounds-up” to the nearest dollar every time a purchase is made through the user's corresponding account. Change is collected, and donated to vetted organizations representing causes selected by the user.



A Ritual that last Forever

Fengyi Franklin Zhu

This project is an attempt to use technology to reinterpret the traditional dragon dance practice in the form of a kinetic sculpture.<br />



From the calculator to the computer, mobile devices to the Internet, advances in technology are creating monumental changes in our lives and in turn in the way religion is practiced. In many ways, our dependence on technology is beginning to replace the need for traditional religion and the practice of going to traditional houses of worship.

For my thesis project, I wanted to explore this phenomenon. I selected the dragon dance as the form of traditional worship to work with because I am familiar with it through my personal cultural background. The dragon dance is traditionally performed in a serious manner, like a ritual in which people worship the dragon for its fictional power over the sea and the sky. By making the dragon dance, worshippers symbolically wish that the dragon will protect them from drought and bless them with sufficient water for their crops. Today, we still perform the dragon dance, but more for the purpose of celebration. Now we count on technology and machines to save us from drought and bring us rain. This transformation intrigues me. It seems as though we are losing the dragon.

“A Ritual that Lasts Forever” is a metaphor in the form of a kinetic dragon sculpture, with allegorical power to tell the story of humanity’s relationship with traditional religious worship and technology, a story of the now and a prediction of the future. The piece features 11 robotic arms that control 10 segments of a long, acrylic dragon suspended below them, as well as a ball that the dragon is chasing. With a customized algorithm, the team of 11 robotic arms move the dragon form suspended below to perform the dragon dance endlessly. In this way, the dragon is back again, aided by the very thing that has been taking the dragon away.

Yesterday’s people would have a hard time understanding today’s narrative, and likewise, we will find it difficult to construe the narratives of the future. As time moves on, traditional practices are replaced by those more modern. This is because technology, as an integral part of our knowledge, is continuously changing and correspondingly accelerating the changes within us. It is an endless interplay of entanglement and containment between humans and their technology: they both take advantage of each other and progress with each other.




Jessica L Scott-Dutcher

Greenly is a webapp to get New Yorkers into the outdoors


Greenly is a web app that helps New Yorkers discover the green space around them. Greenly has suggested hikes in and around the city, short trail skills tips, and text alerts that let people know when it’s going to be nice out.

Greenly is a valuable tool for New Yorkers looking to know more about how they can get into the outdoors. Spending time in natural settings can help connect you to the history of the place you are in, both in terms of the short term human history of the place and the longer geologic history. To truly know yourself, you must go exploring.




Kevin Stirnweis

Filet is a virtual reality experience that tells the story of my dog and best friend while I served in the Peace Corps in Togo.


Filet is a virtual reality experience that tells a story in three parts, featuring the beginning, middle, and end of my time with my best friend during one of the most challenging and rewarding experiences of my life. The experience is told through low poly graphics made for distribution on mobile phones as users visit the countryside where I biked to get my dog, the compound in which we lived, and the field where he ultimately passed away.


Thesis, Worlds on a Wire: Narrative Storytelling in VR