Amazing Lanterns experience

Meicheng Jia, Yu-Hao Ko

This is a new genre of social media in VR world.

http://www.yuhaoko.com/category/woaw/

Description

For Chinese culture, this is a time that we can come together, love one another, and heal ourselves. Also, lanterns are loaded up with people’s dreams, reflection on our lives, and peace. People used to write phrases, words, resolutions on the lanterns to convey their thoughts, but what if we can look into the lantern and see the story of different people?

For our final project we are going to create a fantasy world full of sky lanterns, and players can write down their wishes on the lantern and fly the lantern by themselves.Meanwhile, players can also interact with other lanterns to look into other people’s stories.

Classes

Worlds on a Wire: Narrative Storytelling in VR

2345

Eva Chen, Ella Chung

A VR Game experience for you to explore the space ship and try to figure out WHO YOU ARE!

https://www.thevirtualeva.com/copy-of-mrbehindyou

Description

You wake up in a space capsule, remember nothing. You have to explore the spaceship and try to figure out WHO YOU ARE.

Classes

Worlds on a Wire: Narrative Storytelling in VR

Missing 10 Hours :: Multi-ending Social VR Piece

Fanni Fazakas, Huiyi Chen

Missing 10 Hours is a social VR experience that exposes realities that many are familiar with but not many talk about.

https://rumexinaction.com/work/#/226542492172/

Description

Missing 10 Hours is a social VR experience that exposes realities that many are familiar with but not many talk about.

The VR piece is part of a documentary project within a 23 year old girl K. is searching for her 10 stolen hours – supposedly caused by date rape drug – she discovers a far bigger issue than she originally thought.

GHB is a sneaky weapon, colorless, odorless. It is very difficult to find its traces as it leaves the body within hours, so a result, most of these cases stay unseen. Due to the lack of evidence, perpetrators don’t have to be afraid of being charged. Only a few drops is enough to knock you out, under its influence you become defenseless. And it has another dangerous side effect: it causes blackout.

Not knowing what happened can sometimes be worse than knowing because uncertainty contains all the horrible options.

With this VR piece we rebuilt the whole scene where this shady night happened in Aarhus Denmark. By experiencing K.’s night within a VR environment we hope the audience will gain a better understanding of the GHB issue and how is to be vulnerable in a situation like K’s.

Classes

Worlds on a Wire: Narrative Storytelling in VR