Archive for April, 2010


Madeline Jannotta

Basic aim: To exmplore the use of color, sound and the meanings we associate with them by reducing communicative stimuli to their most basic and fundamental components. Cereballz is an exploration of the role that these stimuli play, particularly in our tendency to associate meaning with and/or to personify inanimate objects.

The ballz themselves are small tactile robotic objects build out of latex/rubber or a similar material, containing various parts (Depending on its personality). Common components for all ballz would be an arduino mini, LEDs for indicating “life level”, piezo speaker for “Talking”, and
a set of dc motors with wheels for movement. Each ball would be programmed to “roam” its surroundings until its specific need is succeessfully met.

The ballz communicate with eachother and the outside world using a basic set of visual, tonal, and touch-oriented cues. Using these, each unit is capable of expressing basic emotions like contentment, desire, shock, and anger. The “life” of each ball is dependent upon successfully fufilling its specific need – for example, to be warm, to be talked to, to be
held, etc.

In the end, the project seeks to explore the limit of abstraction that is possible before we cease to associate significant feelings toward an object.

Some Questions the Cereballz project would seek to answer:
Can an amorphous latex blob with no human or animal likeness really take on a personality?
Why to we feel the need to help a non-human object when it expresses dissatisfaction?
At what point do we decide its an option to stop caring for an object all together?

Friday, April 30th, 2010
| Uncategorized | Comments Off on Madeline Jannotta

Jonathan Ystad

The mind is such a powerful tool, and it is the source of the actions we make when using physical input devices, however the creative potential of the mind is sometimes hindered by the physical body. The Creative Cortex headset is placed on the head to allow the user to create art and make changes in the physical world simply by using their mind and small head movements, allowing even the physically disabled to create stunning visuals and sounds from their mind\’s eye.

Wednesday, April 28th, 2010
| Uncategorized | Comments Off on Jonathan Ystad

Drew Burrows

Temporal reflection is a site specific video installation involving projection on stairs. As a viewer walks along a staircase an abstracted shadow appears from the opposite end and begins to walk toward them and eventually continuing past. The silhouetted image moves at the pace of the viewer and thus creates an instant connection.
The installation aims to spark an internal dialogue with regards to one’s self and their relationship with place and time.

Tuesday, April 27th, 2010
| Uncategorized | Comments Off on Drew Burrows

Sue Syn

Prism, a block of clear glass, separates one ray of light to many different colors. Similarly, the interactive installation ‘The Prism’ accepts a keyword and then beams it in various colors of cultures. Users can search for answers and from which receive a glimpse through the lens of different cultures and points in time. ‘The Prism’ is a kind of global storyteller.
‘The Prism’ has two parts of installation objects. One is a globe-projected U.I. (user interface) object placed in the center of the installation. The other is three screens surround the U.I. object to project Third-dimensional virtual environment.
These three screens make the installation shape a triangle. It represents the three faces of prism shape. When audiences get into the installation of ‘The Prism’, they enter the world similar to the world they have lived in but feel like a different dimensional world, just like entering the Bermuda Triangle. Then audiences see the main U.I. object that looks like a globe in the center of the installation. The main U.I. object allows user to interact with ‘The Prism’ such as typing keywords in, choosing countries, and zooming in/out the projected 3D virtual environment. The U.I. object includes a laser virtual keyboard, a large water bowl with fog generator, a micro projector to project a globe on the fog, and two cameras to detect the 3D positions (X, Y, Z) of user’s hands above the fog. When an audience types in keywords using the keyboard on the U.I. object and then chooses a county by controlling the projected globe on the fog, ‘The Prism’ starts to bring search results of images using the search engine from the country chosen by the audience. After the system finishes the searching, the search results will be appeared on the three screens set around the U.I. object. The results projected on the screens are shown as a third dimensional virtual space. The picture of the 3D virtual world is the universe including the orbits of the Sun and the Moon as a surrounded space round the physical U.I. globe that is placed in the center of the installation. The point of view of the picture is the view from the earth to universe. The search results of images appear on the Sun and the Moon. The audience is allowed to control the 3D virtual space – bringing the Sun and the Moon closer to the screen or pushing them further from the screen either to see the search result closer or further. The audience can select as many countries as he or she wants to once the audience typed in any keywords. Therefore, the audience can see the differences among the search results from the selected countries for the same keywords. When the audience adds another country the previews of search results on the Sun and the Moon will be renewed to new search results from the newly chosen country.

Monday, April 26th, 2010
| Uncategorized | Comments Off on Sue Syn

Eun Joo(EJ) Lee

\”Art You Here?\” is a mobile web browser application that helps people locate their favorite works of art in a particular city. This also involves finding ways to maximize advantages of mobile services when converting a web service to a mobile application.

Monday, April 19th, 2010
| Uncategorized | Comments Off on Eun Joo(EJ) Lee

Caroline Brown

Circadian Sea invites you to experience the incredible phenomenon of bioluminescent algae outside of its usual context. The algae lives in a collection of transparent spheres that spin and glow as you run your hand over them, providing opportunities for close inspection as well as larger, gestural interactions.

Monday, April 19th, 2010
| Uncategorized | Comments Off on Caroline Brown

Cameron Cundiff

Bridge to Beacon is a mobile website that gives people a digital \”bridge\” to Main Street by making it easy to see things like what\’s going on today, where to get a bite to eat, and how long it will take to get there. It is geared specifically towards visitors to Beacon\’s Dia Museum.

Sunday, April 18th, 2010
| Uncategorized | Comments Off on Cameron Cundiff

Marco Castro Cosio

Bus Roots is a living garden on the rooftops of city buses.
It brings life to neglected spaces and provides an opportunity for people to stop for a second and remember that living around nature can actually help lead a healthier life.

It repurposes the technology and materials used in the installation of living roofs in buildings and houses in the hopes of multiplying the benefits that living roofs bring to the environment.
– diminish air pollution
-sound insulation
-heat insulation
-reduce urban heat island effect
-provide green space for animal life to stop in
-educational environmental tool

Friday, April 16th, 2010
| Uncategorized | Comments Off on Marco Castro Cosio

Lara Grant

A platform of research and development through exploiting the medium of hand made wool felt and other soft conductive materials. Using innovative techniques of fabrication, a suite of soft tactile sensors will emerge. The research and step-by-step process of development is given back to the community through web-based pictures, documents and tutorials, adding to the richness and accessibility that makes up the D.I.Y. community.

Thursday, April 15th, 2010
| Uncategorized | Comments Off on Lara Grant

Elie Zananiri

All computer use stores visual data. The graphics card is basically recording a history of all recent activity on the machine. The core of Scrape is a custom software that retrieves the data from a computer graphics card when triggered. This found data is interpreted and represented visually, creating a beautiful, abstract mosaic of sometimes chaotic and sometimes recognizable tiles of information.

The software is used in the three modules that make up Scrape.

The first module is an interactive installation piece. A room is furnished with two computers and six monitors on a desk, reminiscent of a security office in a mall or an office building. Visitors are invited to use the computers, where Scrape is running in the background, collecting data in real-time and feeding it to the monitors. This allows the users to directly see the contents of the scrapes and the relationship between their actions and the displays.

The second module is an exhibition of large format self-portraits produced with the software. The prints will be selected images generated by Scrape, offering a snapshot of the collected data characterizing its users. Visually, the pieces will ally the repetition patterns and singularity of collage art, resulting in compositions that are both beautiful and representative of their creators.

The last module is an online service where users can upload their scrapes to a gallery. The uploads can be shared with other users and hyperlinked to already-existing social networks. The idea is to answer the popular “What are you doing?” question –which is at the core of services such as Facebook and Twitter– using a unique and personal visual badge. Instead of redefining your identity through written status updates, the visual scrape exposes your “computational state” impartially and uncritically.

On one hand, Scrape is a reminder of the amount of trust we put into computers and the people who program them, by exposing the traces we leave behind unaware. On the other, the project explores the tell-all attitude characterizing our online social interaction, and the unconditional acceptance of our virtual audience.

Wednesday, April 14th, 2010
| Uncategorized | Comments Off on Elie Zananiri