Archive for April, 2011
Interface designers should create interfaces that transcend the unidirectional command of the performer upon the computer to reach a tandem act of orchestration where each achieves meaningful realization through the other.
Recent thoughts around design propose some precepts of what a \'natural user interface\' might be. Interface designers should create interfaces that transcend the unidirectional command of the performer upon the computer to reach a tandem act of orchestration where each achieves meaningful realization through the other. The computer... CONTINUE READING »
Cardiovascular Data Companions is an experiment in engaging people with their cardiovascular data through visceral interactive objects.
The goal of my project is to engage people with their cardiovascular data through visceral interactive objects. The prototype I’m developing is an amorphous object with a life force that’s linked to that of its user. The project is built on top of an existing heart rate exercise tracking application,... CONTINUE READING »
Fictopia is a game platform that explores the possibilities of interactive fiction.
... CONTINUE READING »
The Body Instead is about exploring the subjectivity and objectivity of the body and the self, using mold-making and casting techniques and materials.
My thesis is an exploration in materials, using the body and the self as subjects, excluding our notions about body image and personal appearance. I am recontextualizing the image of myself and, using different materials to represent my body, I am to explore the relationship between the external (camera) \"eye\"... CONTINUE READING »
A game/installation that engages the user to navigate real and
virtual space via auditory cues.
The player/participant navigates through virtual space by sound alone, using
free-movement gestural controls for input and wireless headphones for
output. The subconscious activity of spatial hearing is turned into the
challenge of collecting invisible objects that emit auditory cues. Through
the gestural interface, the task of spatial mapping is related... CONTINUE READING »
Exploring memory through what we document in home movies
... CONTINUE READING »
“smartymote” is a Smart phone game controller, which will expand a gamer’s experience to include more interactive outdoor video games in a digital world.
As a final project, I have explored creating a more real and physically engaging video game with a Smart phone game controller in a digital world than a video game, because a portability and connectivity of smartphone will allow a game user to communicate with a digital world. As a... CONTINUE READING »
An interactive graphic novel for the iPad about a young boy who follows his deceased grandmother into a fantastic and disturbing new world.
The app is a lead-in to my forthcoming novel, How to Overcome the World, to be published as an ebook. The story revolves around Petey Miller, a teenage boy whose life is changed when his grandmother dies. Soon after, he sees her on a riverbank near his home and... CONTINUE READING »
The story beyond the frame
Carousel extends the experience of film beyond the peripheries of the normal screen,
placing the viewer in the center of the action. Using panoramic video and sensors, the screen of the mobile phone becomes a window into a virtual setting. Users are able to explore the film around... CONTINUE READING »
Samba Surdo is an interactive eight channel sound installation that invites viewers to experience Brazilian Samba.
The main objective of developing Samba Surdo is to bring Brazilian Samba into an art installation which can engage people to become part, listen, and understand how Samba is composed. The installation is about experience and about allowing a viewer to replicate the actions of a Samba Maestro by conducting... CONTINUE READING »
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