Category Archives: Introduction to Computational Media

Augmented Video Mirror

Karthik Patanjali

Blend faces in a mirror at random.

https://vimeo.com/113524587

Description

The faces that are detected get switched randomly. The closer one gets to the person with whom his/her face for switched, the more prominent the blend is. This is kind of a literal play on how one starts to behave like another person when the get close.

Classes

Introduction to Computational Media

Snoopi: the data sniffing dog

Jiashan Wu

Snoopi the dog sniffs out information and digital footprints from devices/people around him and visualizes them in real time. <br />

http://itp.fromjia.com/?p=342

Description

Culturally we are at a place where the ramifications of having data shouted out over wireless network has largely remained unseen. With Snoopi I want to start the conversation surrounding simple, benevolent acts and data collection and profiling. The question is: why does this matter? Should we care that we are leaking breadcrumbs of data from our intimate devices? Norms of our attitude towards data and data collection is still being formed. I hope to bring up questions and awareness about this topic to more people.

Dressed in a hoodie equipped with a Raspberry Pi running Surya's NSHeyy sniffer program, Snoopi the dog sniffs out information from surrounding devices. Information includes the origin of devices, their wifi router history (which allows tracking a user's location history), unique mac addresses, and their relative distance to Snoopi. When Snoopi's hoodie is on, an LCD screen lights up, displaying sniffed wifi history information.

On a computer nearby, sniffed data is visualized in real time. This visualization allows viewers to look at individual device information, see connections between devices (whether they have been connected to the same wifi network), and aggregate information about the devices/people in the area.

For the show, Snoopi can be substituted by a stuffed animal on a roomba or another autonomous vehicle. Depending on where Snoopi is, the visualization will update in real time to give viewers an idea of the type of people in the room as well as information about individuals in the room.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Deformed Cube

Gabriel Andrade

processing made 3D array of cubes that react with music and mouse

http://http://www.gandradep.com/?p=241

Description

The project consist in an array of cubes that each 2 seconds add a side of the cube till its 6 sides are complete, while rotating on his place, you can zoom to have a better look at the cubes with the mouse, its a really nice piece to watch because of it continuous movement, like watching fire.
The piece also reacts to the beat of any song that is uploaded with the program, to activate the song the user must click on the mouse. If the mouse is clicked again the song is stopped and rewind waiting for the next click to sound again.

Classes

Introduction to Computational Media

Space Scale

Ruudy X Liu

A kinect project combining both music visualization and musical instrument characters

vimeo.com/112583088

Description

This is a kinect project combining the characters from both music visualizer and music instrument. It is ideally to be put into museum for the users to do creative interaction with this music project. The vimeo is from 2 weeks ago and the final version was done already which i have not yet uploade.

In the final version, user can also generate musical note(in a harmonic scale) when they move their hand fast to touch the partices.

This project only requires a small space and a bigger LED or projector. I will uploaded a video introducing the final version soon but it might be after the deadline.

You can see a rough outline of my project in thevimro link above.

Classes

Introduction to Computational Media

For You, the Bell Tolls

Changyeon Lee

"Spiritual Ritual by Physical Computing, For You, the Bell Tolls." Whisper your sadness to this bell, and the bell will toll for you.

http://www.changyeonlee.com/physical-computing/2014/10/21/introduction-to-physical-computing-final-project-ideation

Description

I am currently working on an Interactive Asian temple bell to try to console people who are suffering from the sadness. Using Physical Computing, Processing and SuperCollider(Sound programming language), the interactive Asian temple bell will generate personalized bell sound with distorting voice and visuals based on each participant's voice. I hope this interactive spiritual behavior of 'bell-striking' and personalized bell sound can console people’s sadness from loss or anxiety, as a 'healing process'.

*Audience's participation process would be

1) whisper to the bell about her or his personal sadness

2) Strike the bell three times

3) Listen to the three different sounds from the bell(Considering interactive graphical projection responding to the sounds)

*Current Status

– Prototyping for the Physical Computing class final presentation is completed(December 3, 2014). Documentation for the project will be updated on my ITP Blog Website by this Friday(December 5, 2014. @ http://www.changyeonlee.com/physical-computing/2014/10/21/introduction-to-physical-computing-final-project-ideation)

– Bell's design and fabrication would be developed(size of the bell would be adjusted to the Winter Show's venue condition)

* Format

– Physical installation of Asian Temple Bell figure + Bell Striking Stick(reference images are on my ITP blog as above)

Classes

Introduction to Physical Computing, Introduction to Computational Media

Taste Your Drawing!

Manxue Wang, Shan Jin

Taste Your Drawing!

http://www.manxuew.com/?p=376

Description

Project Introduction & Video

Project Process

Mapping your drawing to different kinds of drinks, and then make an Alcoholic beverages for you.

In this project , we want to make a cup of alcohol beverage by mixing the proportionate colors drinks according to the paintings in real time so as to offer a new way to appreciate audiences’ painting’s connotation. Different flavors in drinks may present people’s different feeling and may offer people totally different experiences to their own paintings.

Classes

Introduction to Computational Media, Introduction to Physical Computing

PicassoMe

Magdalena Kovarik

PicassoMe is a fun as well as obscure installation swapping peoples eyes and mouths in a live video stream – cubist Picasso like faces arise on the screen and can get captured immediately.

http://www.magdalenakovarik-itp.com/?p=416

Description

This in an application for a computers camera as well as for mobile devices. A Processing sketch is tracking the eyes and mouths of the people in front of the camera and swaps them constantly in a random fashion. On the video screen cubistic defragmented faces arise. Did you ever want to see through your boyfriends eyes or your mothers mouth? The more people are in front of the camera the more interesting are the group portraits. By hitting a key the image get saved. For the Winter Show I imagine an installation directly linked with a printer. The visitors could immediately print her favorite Picasso like picture for taking it away as an original souvenir of the Winter Show 2014.

Classes

Introduction to Computational Media

Postural Awareness – Social Experiment

Marcelo Cespedes

Create awareness about poor posture, using a game.

http://www.marcesp.com/icmphysical-computing-final-project/

Description

Your posture and body alignment don’t have to be dramatically off to affect your function. I choose a game as a distraction to measure people's posture and create awareness about it. I'm documenting people's reaction after they found out that they were being under a test.

THIS IS HOW IT WORKS

——————————–

The user is asked to wear a vest in order to play a game only to discover it's an excuse to measure its posture and show him the kind of disease he could get if he continues in that position.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Well Tap

Gregoire Housset

Well Tap is a system of networked sensors that allow people to quantify their water consumption on a daily and weekly basis.

http://www.madebygreg.co/well-tap-project-update-12-3/

Description

Well Tap is a network of sensors that attach to a household’s various water outputs (i.e. kitchen faucet, bathroom faucet, shower ect) and gives users a snapshot of their daily and weekly water usage. Each sensor is attached to a console that displays how much water they consume in each use and sends data wirelessly to dweet.io after each use. The Well Tap Dashboard then parses the dweet JSON data to visualize it in Processing.

I created Well Tap because water waste is a big problem but it’s a hard one to wrap your head around for those that don’t live in affected areas. It’s very hard to know what your actual footprint is and that actually creates a lack of accountably to oneself and the greater community. By providing people with clear data on their daily and weekly usage, and comparing that data to average numbers for the various household sizes, users will immediately get some context on their water usage. The goal is not to make anyone feel bad by pointing fingers, but simply to make people more conscious as I believe we are inherently good. I hope something like Well Tap could influence people to make small efforts, and in turn, create systemic change.

Well Tap is the first step in quantifying the intangible aspects of a person’s ecological footprint. Everyone is aware of how much energy they use, because of the important financial implications, however, that doesn’t mean people shouldn’t be conscious of the other aspects just because they’re not as linked to your wallet. In the future, I think there’s great potential in adding a community element to allow users to compare themselves to colleagues and neighbors. Also, I’m really interested in extending this concept to quantifying waste and recycling to bring further transparency to an area where peoples’ understanding seems to be quite opaque.

Classes

Introduction to Computational Media, Introduction to Physical Computing