Category Archives: Benedetta Piantella Simeonidis

Spheres

Francisco Ramirez, Roy Livne

Light and sound emitting and interactive spheres

http://www.roylivne.com/?cat=10

Description

Our project is a playful interactive system that is made out of two main parts, a trigger ball and half sphere modules.The trigger is a sphere that produces sound and light when rolled and turned around and is used to start up the modules. Each module is shaped like a half sphere and has its own sound and light. once triggered the sphere modules emit their sound and light and transfer it to each other in a sequence and one after the other

The interaction used is the bowling action of the trigger ball to hit anyone of the sphere modules that will start up the sequence.

The idea for the project was initially inspired by 2 concepts. The first is the marble game, when a player throws a marble on a group of marbles and they scatter around the room. The other is inspired by an art installation where light is used to transfer light through a group of triangular modules.

We tried to combine these 2 concepts together. The means of communication between the sphere and the modules is done by piezo sensors that detect the vibration when the trigger hits any one of modules and they hit each other. Each module has its own sound and can be reactive to the other modules.

Classes

Introduction to Physical Computing

Root Note

Nicholas Bratton, Rebecca Lieberman

Root Note: a botanical audio interface and generative soundscape that expresses the dynamic relationship between plants and their surroundings.

rootnote.co

Description

Root Note is a botanical audio interface that brings to life the dynamic relationship between plants and their surroundings. A small garden of living plants reacts to the touch and proximity of a spectator to create an immersive and generative soundscape. Three different kinds of sensors embedded in the soil register changes in the plants’ environment such as the presence of human touch, fluctuations in light, and soil moisture level. Using an Arduino microcontroller, this data from the plants is routed into the audio synthesis environment Max where it is used to control aspects of the sound. Through their observation and interaction, the audience takes part in sculpting a real-time aural representation of the plants’ environment. The changing soundscape is a reflection on symbiosis and interspecies entanglement.

Classes

Introduction to Physical Computing

Mind the Needle

Francisco Ramirez

Pop a balloon with your mind.

http://www.fracoix.com/physcomp/2014/10/11/mind-the-needle-mid-term

Description

Time's running out! Will your Attention drive the Needle fast enough? Through the EEG consumer electronic Mindwave, visualize how your Attention level drives the speed of the Needle's arm and pops the balloon!

Classes

Introduction to Computational Media, Introduction to Physical Computing

Digital Graffiti Wall

Melissa Felderman, Paul Hiam

An interactive virtual drawing experience.

melissafelderman.com/digitalgraffitiwall/index.html

Description

For our Physical Computing final project we are planning to build an interactive digital drawing experience. Our goal is to enable social interaction in a fun and unusual environment and to create a token for the user to take from the experience similar to a traditional photo-booth. The interaction should feel transcendent. If successful, the experience should act as a social lubricant and the user should walk away smiling.

The experience is as follows:

-There will be a projection on a flat surface. This is the digital drawing.

-As the user provides input, the projection will update to reflect their actions.

-There will be a computer out of site from the user where the digital drawing lives and is updated.

-The user will provide input by using tools in drawing or painting like motions.

-The sensors on the tools will send feedback to the computer causing the drawing to update.

-The projection will provide real time feedback to the user to inform their continued interaction.

-One of more users can interact with the experience at one time.

-Once the user/s is satisfied with the drawing, they will have the option to email their digital drawing to their personal email or to friends.

This project is designed to have infinite iterations and adapt to any environment. For our first iteration, we plan to keep the experience simple and minimize the amount interaction options. Once we move beyond Version 1, we will have room to create a more robust experience by pulling in external media, like selfies, interactive environmental backdrops and animations, or the option to save as a gif or jpg.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing