Edwin Reed-Sanchez
Fungus Jungus – Mushroom puppets, and more.
Description
A collection of puppets from the Fall 2014 Puppets class.
Classes
Puppets and Performing Objects (2 credits)
Fungus Jungus – Mushroom puppets, and more.
A collection of puppets from the Fall 2014 Puppets class.
Puppets and Performing Objects (2 credits)
An installation that puts the visitor face to face with the experience of cyber bullying against gay people.
http://www.rodrigonarciso.com.br/blog/a-big-change-in-my-concept/
“Face it” is a projection installation in which the user experiences how painful hearing an offensive word can be for gay people. Every time a new live tweet arrives, the actor's face in the projection reacts to it in a different way and the user hears the word on headphones. The idea is to put the public face to face with the victim, hearing the words and feeling their impact to the victim.
Project Development Studio
Use Instagram location data to determine significant places for the people you follow.
StalkableMe uses the Instagram API to allow its user to see significant locations in the lives of the people they follow. StalkableMe takes the location data from photos and videos uploaded to Instagram and uses a clustering algorithm to determine if there is one place that a user uploads more media from than anywhere else. If there is a significant location, StalkableMe displays that location on a map. The intention is to show people that even without uploading specific information, a determined person can still learn more than we may realize.
It should be run in Google Chrome.
Comm Lab: Networked Media
"Chasing Double Rainbows" visualizes the ephemeral phenomena known as double rainbows by mapping geo-tagged photographs posted to Instagram in the previous 24 hours (chasingdoublerainbows.com) .
http://www.chasingdoublerainbows.com/
Chasing Double Rainbows (www.chasingdoublerainbows.com) visualizes the ephemeral phenomena known as double rainbows by mapping geo-tagged photographs posted to Instagram in the previous 24 hours. The visualization connects users who witnessed a double rainbow closest in time to each other by drawing a rainbow arc between each sequential sighting.
The visualization was inspired by a YouTube video by Paul “Bear” Vasquez whose effervescent euphoria for double rainbows captured the world. Today, Paul's video has over 40 million views. Chasing Double Rainbows is neither a scientific, nor serious visualization, but a facetious data art project celebrating the universal fascination created by the sighting of a double rainbow.
Instagram has over 350,000 public photographs tagged #doublerainbow. In a given 24-hour period, depending on rainy weather conditions world-wide and luck, Chasing Double Rainbows visualizes anywhere between 30 – 300 geo-tagged photographs.
A double rainbow is an optical illusion in which two rainbows are seen. The illusion is created by the reflection of two rainbows in a rain droplet.
A physical map visualizes real time data and was made using plexiglass, wood and cardboard. The continent where the most recent double rainbow was sighted is lit using neopixel leds.
The online visualization was built using HTML5, CSS3, JavaScript, jQuery, Node.js, Express.js, MongoDB, D3.js, Instagram API, and the Google Geocoding API.
Creative Javascript, Designing for Digital Fabrication
A musical instrument that is a cross between a laser harp and a theremin.
Named Tharp ( THeremin + hARP), this musical instrument borrows the strings with defined frequencies from a harp and the ability to bend a string without touching a fret, from the theremin. It has six virtual laser strings that the user plucks with one hand and a distance sensor that enables the user to bend a pre-chosen string. For ease of use, the instrument is tuned in open D tuning. The screen has a corresponding visualization for the sound the instrument plays.
Introduction to Physical Computing
An array of mechanical split-flap displays present seemingly straightforward informational icons that in combination invite individual interpretation and wonder.
http://portfolio.howtomworks.com/automatic-ad-lib/
The mesmerizing mechanical movement and sound of a split-flap display has been lost due to the mechanical complexity and decreasing price of digital display tools. Automatic Ad Lib repurposes the precise movements to precisely display random symbols. This project explores how utilitarian communication tools can be tools for open ended storytelling and how the method in which a message is transmitted impacts how it is perceived. The symbols on the flaps are part of a practical but incredibly powerful visual language. Although the icons are designed for rapid and universal understanding, they often have unintentional meaning depending on the adjacent environment.
Automata: Telling Stories with Machines
A connected desk with integrated vibration notifications so intense it’s impossible to work on it.
http://itp.coleorloff.com/fall-2014/physical-computing/bad-vibes-desk/
This project aims to enhance (to ridiculous effect) the true nature of disruptive technology like notifications.
Introduction to Physical Computing
A virtual museum for pieces that went missing.
The Museum of Stolen Art is an Oculus Rift experience, a virtual space for pieces that listed as stolen on the Interpol database. This project sets out to explore the possibilities of virtual reality in advocacy and the narration of archives in an engaging way.
Cabinets of Wonder
Visitors are invited to collaborate by painting our skin texture for our 3D self portrait.
http://itp.animishmish.com/itp/2014/10/27/collaborative-self-portraits/
Skin Deep is a series of collaborative self-portraits that treats the body as a canvas for 3D drawing. It is an exploration of a new kind of drawing format, where the artists are 3D-scanned, producing a mesh of their bodies and texture maps of their skin from all angles. The viewers are invited to color the textures on paper which are then reassembled and projected live onto the 3D meshes, creating a final composition defined by both the observer and the artists.
Big Screens, Computational Portraiture
A three dimensional Othello board game that allows a human player to play a computer using artificial intelligence.
http://katsully.com/othello_world-update/
Using a reinforcement learning algorithm, my board game will be able to play Othello against a human player. Hall effect sensors are used to detect the pieces, lights will light up the see-through discs to show how the pieces are flipped, and I will act as a proxy for the computer and put the computer pieces on (a light will indicate where to put the piece).
Introduction to Physical Computing