Kat Sullivan

A three dimensional Othello board game that allows a human player to play a computer using artificial intelligence.



Using a reinforcement learning algorithm, my board game will be able to play Othello against a human player. Hall effect sensors are used to detect the pieces, lights will light up the see-through discs to show how the pieces are flipped, and I will act as a proxy for the computer and put the computer pieces on (a light will indicate where to put the piece).


Introduction to Physical Computing