Voicepong is inspired by traditional pong which is one of the earliest arcade video game. The aim is to win the simulated table-tennis game by making a sound to control the paddle's movement and being the first player to earn 5 points. Players can move their paddles based on how loud they talk or yell. The more they make sounds, the paddle moves upward, and vice versa.
To start this game, players will access to certain IP address and be assigned with an unique peer ID. Once each player enters the opponent’s ID, the game will begin. For the audio input device, our custom made microphone will be connected to the computer.
This game can be played by more than two players as long as the number of players on each side is the same. This multiplayer game will provide interactive and collaborative experience.
For our assistive tech class, Xi Liu and I have worked with Strivright, a Brooklyn school for children ages 2-5 with hearing impairment. We have devised a sensory wall unlike any other. It's a large magnetic surface with an animation of the outdoors. There are many animals that are CNC routed out of wood, with graphics adhered to the front and magnets on the back. They can be placed anywhere on the magnetic surface, but when they're put in special places, they close circuits and there is an assortment of sensory feedback, including flashing lights, animal sounds, vibrations, and spinning tails and ears on stepper motors. We are getting all the printed designs back from the printers this week, and the custom circuit boards will be etched, so everything will start to look much more like the final product in the days ahead. I will update the video with more of the final content shortly.
Designing for Digital Fabrication, Developing Assistive Technologies, Homemade Hardware