Moody Marble

Il Eun Kim, Steven Simon

Analyzing sentiment in a graphical way, using mixtures of two oil color paint.


This project is about watching user and other participant's sentiment visually. We have set different words of moods and divided into two groups, positive and negative. When the user selects their word, two oil color paints will drip into the big bowl. After placing a piece of paper, each user can make a unique marble paint based on their moods. They can also see and compare the collected sentiment of the whole participants.


Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.001

Singing in the rain


It’s a feeling of pleasure and enjoyment in the “raining day”.


This piano-like instrument is played by “raindrops” automatically. The magic is that the “rain drops” showing on the wall will hit the keyboard and play ticking sound. People can enjoy the rain and the rhythm through their voice, like singing in the rain. Then the raindrops will make changes and play different sounds to communicate with people.


Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.001, Intro to Fabrication

Illuminated Path

Yeseul Song

A light bulb that finds you and illuminates your way.


A single light bulb hangs from a mechanized rail watches for individuals moving through the space using a motion detection and tracking system. When the system finds an individual, the individual's location is used to control a motor which is attached to timing belts. The timing belts control a light bulb that is hanging from the rail which are fastened to the ceilings. This process causes the hanging light bulb to accompany the individual and provide them with an illuminated path.


Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Computational Media ITPG-GT.2233.001


Amanda Lee, Se Young Kim

Draw, Play and Take your own souvenir.


“Picself” is an interactive drawing photo booth. This project was inspired by a sticker photo booth that was once a big trend in Asian culture when we were young. We wanted to share this joyful experience with various people from different backgrounds. We reinterpreted the tool by using motion tracking technology. Unlike traditional drawing tools which need physical medium such as brush or pen to draw on, we tried to take the medium away. Instead we provide a new experience that user’s hand gestures directly coverts into drawing.

Users will stand in front of a green screen and look at themselves without any backgrounds. Then they will decorate their own background with their own hands and physical buttons. Their hands could be a brush, an eraser and stickers. After they finish drawing, they could enjoy playing around with a variety of green props that will blend with their own drawings. At the end, users can take picture of themselves and download it from Picself archive website.

Physical actions such as pressing multiple buttons and non-physical actions like drawing in the air coexist in this project that will provide more in depth feeling.


Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.001

Birds in C

Stephanie Koltun

Reinterpreting Terry Riley’s original “In C” composition and instruction, “Birds in C” is a web interface for conducting an orchestra of pre-programmed birds sounds. Let your inner birds sing!


Conduct an orchestra of birds through a re-interpretion of Terry Riley's 'In C'. The original phrases have been reconstructed using recorded bird sounds from the wild to create an unexpected cacophony of chirps, whistles, and hoots. As the conductor, you can add different birds to the orchestra and advance each of them from one phrase to the next.

Rather than starting with a piece of notation and then playing the written composition as a “live” performance, “Birds in C” instead originates with recorded bird sounds and recomposes them to form the phrases of Riley’s “In C”. For each bird, the phrases are created by pitch adjusting, stretching and then arranging an individual “C note” extracted from their bird song. It is these phrases that are then further composed by a single user who advances each bird through the composition. By using recorded bird songs—sounds with specific structure and meaning within their species—and recomposing them into a new composition, the sounds are given new meaning and re-contextualized outside of “wildlife”.

The web interface is composed of geometric shapes representing the different phrases and each bird is differentiated by color. By abstracting traditional music notation, users require no musical background in order to play the piece. However, the tonal relationship is still represented through the peaks and valleys of the shapes, allowing the user to learn the notation as they hear it and thus inform their actions throughout the piece. As additional birds are introduced by the user, the geometric shapes visually and sonically overlap, highlighting their asynchronicity or synchronicity.


Introduction to Computational Media ITPG-GT.2233.001


Miao Tian

Revealing an inner landscape that one hides from public sights.


A recent personal experience inspired me to create a installation that represents a secret place inside everyone’s heart. It is a rich and vibrant place but it is difficult for other people to enter. we feel safe and comfortable in this secret world but it is not entirely positive because shadows and darkness do exist. However, it is possible to glimpse parts of one’s inside world if you spent a little more time and love.


Introduction to Computational Media ITPG-GT.2233.001, Intro to Fabrication, Introduction to Physical Computing ITPG-GT.2301.007


Cristobal Valenzuela

Tacto is a physical interface for digital projections by allowing the user to control and manipulate a projection with physical objects.


Based on physical interaction with wireless objects, the user of this project is able to generate, control and modify a realtime projection. For this specific venue, the experience will be using a flock simulation to generate birds when the user draws them in a whiteboard. Each new bird can be changed and its properties modified (size, color) with a radio controller.


Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.001