Water Synth

Jarone A Wright, Melissa Parker

A waterfall that plays notes when you pass your hand under it.



A waterfall that functions as a musical instrument. When the user passes their hand under the waterfall, notes will play. The note will be sustained as long as they keep their hand in the same position. It will be possible to play chords or intervals (multiple notes at once) using both hands.

We wanted to experiment with an interface that used water. Because we're using distance sensors to detect the users hands, the instrument technically still works without any water in the system. However, tactile feedback is an important part of a musical instrument. The water also offers an important visual cue to the user. Finally, there's something really playful about splashing around in water and making music.


Introduction to Physical Computing ITPG-GT.2301.006

Human In Mirror

Chang Gao

Human In Mirror gives the user an experience to live the life they desire on Instagram.



What do you want you Instagram look like? Are we really who we are on social media network? Human In Mirror will give the user a special interaction experience on the social media concept. The interaction starts when user stand on the acrylic rugs. Based on the social filter they choose (Ep: popular, famous, rich, etc), different video will show up underneath the transparency mask generated by facial recognition of the user him/herself. When the interaction finish, everything turn off while the mirror is on the other half of the screen the whole time during interaction.


Comm Lab: Animation, Computational Portraiture, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Computational Media ITPG-GT.2233.007, Mapping Systemic Relationships, Applications

Empathy Suit

Anastasios Germanidis

Experience the bodily sensations of another person



The Empathy Suit is a full-body suit (shoulders to feet) for measuring, communicating, and reproducing pressure sensations from one wearer to another. It consists of a grid of custom-made FSR sensors (for detecting pressure) and vibration motors (for generating pressure).

In Follow Mode, an Empathy Suit wearer can be connected to any other Empathy Suit and experience every pressure sensation the person they are following is experiencing in real-time. In Playback Mode, the Empathy Suit wearer can relive “body memories” (time-series of pressure sensations) that have been recorded by previous Empathy Suit wearers.

Displayed on the show will be two Empathy Suits synchronized using Bluetooth LE through a laptop. Visitors will be invited to wear the suits, either in pairs in Follow Mode (one person following the other), or individually in Playback Mode. Behind the suits, on the wall, there will be visual and textual context, including related prior works.


Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Physical Computing ITPG-GT.2301.005

Blowing Bridges

Dani Woo Hyun Kim

An anamorphic sculpture controlled by the human breath that experiments with the unplanned yet collective effort’s ability to derive more compelling results than the conscious and independent.



Inspired by Thomas Medicus’ Emulsifier, an anamorphic sculpture where four hidden images are revealed at every 90 degree rotation of the sculpture, Blowing New York City features four hidden images that are spliced on eight four-sided panels that rotate individually based on the strength, control, and manipulation of human breath. Each panels are attached to continuous rotational servos that are programmed to rotate counter-clockwise whenever the user blows into the electret. The longer the duration of air, the faster the servo spins, revealing more images printed on the sides of the panels.


Introduction to Physical Computing ITPG-GT.2301.006

Rainbow Raincoat

Samantha Schulman

An interactive wearable raincoat that uses LEDs to find the rainbow.



I came to ITP to combine my love of fashion with my skills in engineering. Therefore, for my PComp and ICM final project I am creating an interactive wearable jacket in which a story is revealed through its normal user interactions. I sewed and am programming Arduino Flora with Adafruit's Neopixels to create the story. The jacket will begin as solid white. As the user wears it, and thus zips it up and down and puts hands and things into the pockets, pieces of the story will reveal themselves and change. Two flashing Neopixels will represent eyes and serve as the story's character. They will travel throughout the jacket collecting the colors of the rainbow; when the jacket is fully zipped, a complete rainbow will be revealed over the heart. I want to provoke whimsical-ness and imagination, and play with the idea of a rainbow appearing on a raincoat.

Designers and engineers are constantly experimenting with light, technology and clothing; however, I feel as if the real user interaction is either confusing or non-existent. I want to give a purpose to implementing technology in clothing in a non-practical way. I want it to be about the spectacle, as all lovers of fashion desire, but I want that spectacle to build a deeper connection between the garment, the user, and the outside world.

Later at ITP I hope to explore how technology can disrupt and change sustainability in textiles and the impact of waste and mass producing on the environment and human lives. For now I believe in building a piece that is both durable and malleable, so that it can be worn to death by every user that comes along. I also hope to provoke images of beauty, love, science, and nature in an abstract way within the piece.


Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Computational Media ITPG-GT.2233.007


Amanda Lee, Se Young Kim

Draw, Play and Take your own souvenir.



“Picself” is an interactive drawing photo booth. This project was inspired by a sticker photo booth that was once a big trend in Asian culture when we were young. We wanted to share this joyful experience with various people from different backgrounds. We reinterpreted the tool by using motion tracking technology. Unlike traditional drawing tools which need physical medium such as brush or pen to draw on, we tried to take the medium away. Instead we provide a new experience that user’s hand gestures directly coverts into drawing.

Users will stand in front of a green screen and look at themselves without any backgrounds. Then they will decorate their own background with their own hands and physical buttons. Their hands could be a brush, an eraser and stickers. After they finish drawing, they could enjoy playing around with a variety of green props that will blend with their own drawings. At the end, users can take picture of themselves and download it from Picself archive website.

Physical actions such as pressing multiple buttons and non-physical actions like drawing in the air coexist in this project that will provide more in depth feeling.


Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.001

Where Everything is at Float

Ziyu He

a real-time physical visualization of the invisible air that flows in the outside world



an inquiry on visualizing invisible “objects” of the wild, another window bridging our architected homes with the outside world. 3 mundane materials and objects – balloon, foam, soft fabric reacting to artificial wind that simulates the real air of the outside world.

classes : physical computing with prof. Benedetta


Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.006, Intro to Fabrication

Sorting Hat

Rita Cheng

No more online quizzes, you can finally be properly sorted into your wizarding house.



The Sorting Hat is a loving recreation of a magical object in the world of the Harry Potter series. In the books, the hat reads your mind to determine which of four school houses you have the most affinity for. In real life, we are unable to read minds, so the Sorting Hat asks you a series of questions and determines your house based on your responses. Physically, it is an anthropomorphic hat that beckons you to put it on. Once on your head, it will guide you through a series of yes or no questions to which you will respond with nods or words. The hat will then decide your house, which it will announce loudly, and you can enjoy a sense of belonging and delight at this talking hat’s decisions.


Introduction to Physical Computing ITPG-GT.2301.006