cat toy

Jinhee Ahn

Make a cat chase a ball with a joystick

http://www.jinheeahn.com/category/pcomp/

Description

A user control a joystick to move a ball image on the screen of a laptop. It will be shown on a floor by projector, and a cat could chase the ball and the user control its direction with the joystick. I'll make a documentation video of user test, and will show the video on the show. Also, the cat toy will be shown in the show, and people could move a ball in person.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Applications, Comm Lab: Video and Sound ITPG-GT.2001.004, Intro to Fabrication, Introduction to Physical Computing ITPG-GT.2301.005

Picself

Amanda Lee, Se Young Kim

Draw, Play and Take your own souvenir.

https://vimeo.com/194291497

Description

“Picself” is an interactive drawing photo booth. This project was inspired by a sticker photo booth that was once a big trend in Asian culture when we were young. We wanted to share this joyful experience with various people from different backgrounds. We reinterpreted the tool by using motion tracking technology. Unlike traditional drawing tools which need physical medium such as brush or pen to draw on, we tried to take the medium away. Instead we provide a new experience that user’s hand gestures directly coverts into drawing.

Users will stand in front of a green screen and look at themselves without any backgrounds. Then they will decorate their own background with their own hands and physical buttons. Their hands could be a brush, an eraser and stickers. After they finish drawing, they could enjoy playing around with a variety of green props that will blend with their own drawings. At the end, users can take picture of themselves and download it from Picself archive website.

Physical actions such as pressing multiple buttons and non-physical actions like drawing in the air coexist in this project that will provide more in depth feeling.

Classes

Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.001

Paper Gif Roll

Jasmine A Soltani, Rushali Rupchand Paratey

A simple and funny installation that monitors paper towel use in the ITP bathroom and triggers a gif each time a paper towel is dispensed.

https://jfunky.github.io/dispensegif/

Description

Every time a paper towel in one of the ITP bathroom is dispensed, a stretch sensor and microcontroller installed in the paper towel dispenser triggers a gif pulled from the giphy API on a website that will be displayed somewhere else on the floor. We hope the disconnect between the action and output inspires curiosity and amusement, and that the discovery of the trigger raises awareness about the environmental effects related to disposable paper products as well as cultural differences that govern their use.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

EcoExchange

Jasmine A Soltani, Swapna Joshi

Making visible the invisible ecosystem services provided by plants by giving people the option to pay money to a responsive plant and showing how humankind benefits in a multitude of ways from natural ecosystems.<br />

http://www.itp.jasminesoltani.com/

Description

A coin-operated responsive plant that rotates to acknowledge human presence and a visualization of the CO2 content, soil moisture and noise in its environment.

The inputs we're reading for the plants movement are proximity to the plant (measured using distance sensors) and the switch triggered with a coin drop. The sensor data we're gathering will be part of the associated visualization, which right now only includes real-time data. Based on feedback from play-testing, we plan on incorporating a slider, which would compress or expand the time scale. Then the coin drop could trigger other feedback, like an explanation of where the quarter is going.

Our project is meant, in part, to prompt people to think about the work that plants do regulating our environment and making it habitable, and what it means to put monetary value on these services in a capitalist society where humans have trouble understanding value that isn't purely economic. Trees and plants provide important carbon sequestration benefits, which we hope to highlight with the CO2 data we collect. It is also an exchange with a non-human, generally immobile, but living being, that involves you communicating with it via your breath and physical presence while it communicates through photosynthesis and the representation of data. We want to bring forth the way you are each affecting the surrounding environment and sensing each others presence in difference ways. We plan to donate the money (quarter dollar paid by each person to interact with the plant) to 350.org which is a global grassroots climate movement that can hold our leaders accountable to the realities of science and the principles of justice. The number 350 means climate safety: the planet has already surpassed 'safe' upper limit of 350ppm atmospheric CO2 and people, governments, and the world are already starting to feel the consequences.

Classes

Introduction to Physical Computing ITPG-GT.2301.005, Introduction to Computational Media ITPG-GT.2233.003

Where Everything is at Float

Ziyu He

a real-time physical visualization of the invisible air that flows in the outside world

http://www.ziyuhe.info/pcom/where-everything-is-at-float

Description

an inquiry on visualizing invisible “objects” of the wild, another window bridging our architected homes with the outside world. 3 mundane materials and objects – balloon, foam, soft fabric reacting to artificial wind that simulates the real air of the outside world.

classes : physical computing with prof. Benedetta

Classes

Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.006, Intro to Fabrication

Sorting Hat

Rita Cheng

No more online quizzes, you can finally be properly sorted into your wizarding house.

http://www.ceiling.cat/tag/pcomp-final/

Description

The Sorting Hat is a loving recreation of a magical object in the world of the Harry Potter series. In the books, the hat reads your mind to determine which of four school houses you have the most affinity for. In real life, we are unable to read minds, so the Sorting Hat asks you a series of questions and determines your house based on your responses. Physically, it is an anthropomorphic hat that beckons you to put it on. Once on your head, it will guide you through a series of yes or no questions to which you will respond with nods or words. The hat will then decide your house, which it will announce loudly, and you can enjoy a sense of belonging and delight at this talking hat’s decisions.

Classes

Introduction to Physical Computing ITPG-GT.2301.006