Dreams Interaction

Paula Leonvendagar

With an archive of dreams I´ve register over 20 years (since 1995 to 2015) I am creating a platform that makes them interact with the audience. <br />



“Dreams Interaction” is a platform to archive and reflect about dreams from a narrative, personal and collective perspective.

It´s both an web base application and an installation. The application is a web page with circles that are moving around the screen, when the user interacts them with the mouse a dream is display (through sound, written or with an animation). The dreams comes from an archive of dreams I have written since 1995, and also from the input of the users. If you “clic” one of the circles a form is display. In this form the user can share a dream. In return, the user will receive a dream from the archive that has more common keywords with their own dream.

The project has two archives, one with my own dreams and one with users dreams. So the dream that the user receives will come back from both.

To create the proper atmosphere for this project I will create a dark space, with a moon projected on the wall. This projection comes from a Moon Phase Lamp (which is my Physical Computing Project). The space will be clean and dark, just with the moon projected and a computer where the visitor can interact with the application.

The Moon Phase Lamp is a lamp that projects in the wall the moon as it is in each day of the year. It changes each day so it shows exactly where the moon cycle is each day.


Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.003

Human In Mirror

Chang Gao

Human In Mirror gives the user an experience to live the life they desire on Instagram.



What do you want you Instagram look like? Are we really who we are on social media network? Human In Mirror will give the user a special interaction experience on the social media concept. The interaction starts when user stand on the acrylic rugs. Based on the social filter they choose (Ep: popular, famous, rich, etc), different video will show up underneath the transparency mask generated by facial recognition of the user him/herself. When the interaction finish, everything turn off while the mirror is on the other half of the screen the whole time during interaction.


Comm Lab: Animation, Computational Portraiture, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Computational Media ITPG-GT.2233.007, Mapping Systemic Relationships, Applications


Aaron Parsekian, Lisa M Jamhoury

Threads is an interactive performance experience that breaks down the barrier between audience and performer by exposing the body’s vital signs as visualisations.



While much has been done with revealing the physical body through motion capture in performance art, less has been done in taking into account closer readings from the body. In this experience, performers wear sensors measuring electrography—specifically electromyography (EMG) and electrocardiography (EKG). The data is transmitted wirelessly and combined. The resulting data is represented visually and sonically in real time. In this way, the performer’s body electric lights the performance environment. Threads currently measures EKG (heart rate) with Polar heart rate bands, and EMG (muscle electric) with MyoWare Electromyography sensors. The data from these sensors is then sent over a wireless serial bridge to a computer providing algorithmic visuals made in Processing. Each sensor has added wearable lighting to show the sensor readings in real time.


Data Art, Big Screens, Designing for Live Performance


Nouf Aljowaysir

Multiverse is a short trailer that takes you on a crafted psychedelic journey through outer space, questioning the vastness and unknown nature of the cosmos.



Multiverse is a short trailer into an alternate universe, a parallel world where reality and fiction are blurred. This piece takes you on a crafted psychedelic journey through outer space, questioning the vastness and unknown nature of the cosmos. Each step of the voyage is crafted to a song called “About You” by XXYYXX. I aim to let my user question what they take for granted everyday, to question the existence of everyday objects, and to rethink the meaning of time in a larger sense. I de-familiarize this environment with juxtaposing objects in order to create this sort of feel. The final point of my journey takes you to an earth revolving in a glass box to symbolize the confines of our mind. This is my final project for ICM. I have a few more tweaks to add such as the music and incorporating a human aspect at the end but that’s about all. I want to get feedback on Tuesday when I present this project so I can make minor adjustments. For ITP winter show, I would love to present this on a fairly large screen in a quieter space with a few lawn chairs. Overall, it will be aprox 5 min long.


Introduction to Computational Media ITPG-GT.2233.007

Rainbow Raincoat

Samantha Schulman

An interactive wearable raincoat that uses LEDs to find the rainbow.



I came to ITP to combine my love of fashion with my skills in engineering. Therefore, for my PComp and ICM final project I am creating an interactive wearable jacket in which a story is revealed through its normal user interactions. I sewed and am programming Arduino Flora with Adafruit's Neopixels to create the story. The jacket will begin as solid white. As the user wears it, and thus zips it up and down and puts hands and things into the pockets, pieces of the story will reveal themselves and change. Two flashing Neopixels will represent eyes and serve as the story's character. They will travel throughout the jacket collecting the colors of the rainbow; when the jacket is fully zipped, a complete rainbow will be revealed over the heart. I want to provoke whimsical-ness and imagination, and play with the idea of a rainbow appearing on a raincoat.

Designers and engineers are constantly experimenting with light, technology and clothing; however, I feel as if the real user interaction is either confusing or non-existent. I want to give a purpose to implementing technology in clothing in a non-practical way. I want it to be about the spectacle, as all lovers of fashion desire, but I want that spectacle to build a deeper connection between the garment, the user, and the outside world.

Later at ITP I hope to explore how technology can disrupt and change sustainability in textiles and the impact of waste and mass producing on the environment and human lives. For now I believe in building a piece that is both durable and malleable, so that it can be worn to death by every user that comes along. I also hope to provoke images of beauty, love, science, and nature in an abstract way within the piece.


Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Computational Media ITPG-GT.2233.007

Dynamic Blocks

Luqian Chen

This project explores the potential connection and interactive experience between physical objects and virtual interface.



In this project, we explore the potential connection and interactive experience between physical objects and virtual interface. Specifically, we experiment how real objects can connect with a through multi-touch, and generate changing graphic synchronized with its physical motion.


Introduction to Physical Computing ITPG-GT.2301.007, Introduction to Computational Media ITPG-GT.2233.007

Coral Reef

Marcela Nowak

Explore underwater world, collect points.<br />



Coral Reef is a 3D world created in Unity 3D. Beside static background, we can observe multiple school of fish swimming around the scene. The users become one of the fish, and can discover and explore the colorful coral reef by themselves while listening to peaceful soundtrack from 'Finding Nemo'.
I am working on adding extra items, so the user could get points when collecting them. Ideally, I'd love to put this project to VR, if not, it could work well on a screen.

PS. I submitted this in the previous semester, but couldn't make it to the show due to an accident. I'd love to have a chance to show it now, after remastering some features


The Nature of Code

Where Everything is at Float

Ziyu He

a real-time physical visualization of the invisible air that flows in the outside world



an inquiry on visualizing invisible “objects” of the wild, another window bridging our architected homes with the outside world. 3 mundane materials and objects – balloon, foam, soft fabric reacting to artificial wind that simulates the real air of the outside world.

classes : physical computing with prof. Benedetta


Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.006, Intro to Fabrication


Mithru Vigneshwara, Seunghwan Kim

Compete with your friends in a robot race – the only catch: you control your robot with your mind – the calmer you are, the faster your robot.



Embracing the irony between meditation and that of a rat race, this interactive piece was created to combine the stress of a race with the calmness of meditation. Participants meditate to move a robot. The harder they meditate the faster their robot goes. The robot stops if they are distracted by a thought – that includes thinking about the race.


Intro to Fabrication, Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.002