Feel.live is a data-driven project depicting how everything is interconnected. This piece connects the audience's feelings with the social media data that drives our larger world. Throughout the experience, sending very personal data with very personal media(mobile) to the world(window) and watching it to be merged into data from others, audience can be immersed in the meaning of interconnection.
This project is an interactive game build with the p5ML, a library for doing machine learning in the browser. In this case, in order for the user to be able to play, the user will have to train, in realtime, a neural network as the controller to play a game using a set of assigned emojis as reference. This project aims to educate users on how machine learning tasks are trained through a fun gaming experience
On Sight is a performance piece where I sit in a virtual reality headset, but have no control of what I see. You, as the audience, can decide to show me any YouTube video, or reveal your face and talk to me through your webcam. You will be able to see what I am seeing right now, and a live stream of my reaction to your content.
On Sight is a live performance in virtual reality. I will sit in a headset for the entire duration of the performance, however, I have no control of my virtual environment. The audience will participate by showing me any content they would like from the Internet. They do so by interacting with a simple interface on a screen (they are not in VR). My VR feed will also be displaying on a screen behind me, and the audience will see my reaction to their content. At any point they can choose to reveal their faces and talk to me while I'm still in VR. Otherwise they will remain anonymous.
With this project, I intend to ask how do we perceive power in virtual reality? How does one's embodiment change the experience? How has the nature of violence changed in our technology-filled world?
Chat rooms provide the confort of annonimity, a confort that is most of the time used towards meeting new people, expressing ourselves…what if we used it to play charades with absolute strangers? Chat Charades provides the platform for Show attendees to do so.
Chat charades is a chat application with live video feed created specially for this project.
As a derivative of our expirience with PopUp Windows -Metatorium-(see The Mirrors) we discovered how much easiier is for people to let themselves loose in front of a web cam than a stranger, so we decided to create a game in which two strangers could interact in this anonymity space.
The hardware is located in two separate rooms, in one of them there is a computer with the program habilitated, in the other there are two big screenns with a web cam attach. Te users come, decide upon a role (guess or act) and start playing, the setting gives immediate feedback when the keyword is guessed.
Designing for Digital Fabrication, Game Design and the Psychology of Choice, Live Web, Pop Up Window Displays, Prototyping Electronic Devices
A smart lighting device that can be controlled by anyone's mobile device. Unlike the famous Philips Hue, this iteration can be controlled by more than one user, simultaneously, allowing them to either fight for control or collaborate over this utilitarian object.