Chat Charades

Grau Puche Recarens, Regina Cantu De Alba

Chat rooms provide the confort of annonimity, a confort that is most of the time used towards meeting new people, expressing ourselves…what if we used it to play charades with absolute strangers? Chat Charades provides the platform for Show attendees to do so.

http://two.grrrau.co/

Description

Chat charades is a chat application with live video feed created specially for this project.

As a derivative of our expirience with PopUp Windows -Metatorium-(see The Mirrors) we discovered how much easiier is for people to let themselves loose in front of a web cam than a stranger, so we decided to create a game in which two strangers could interact in this anonymity space.

The hardware is located in two separate rooms, in one of them there is a computer with the program habilitated, in the other there are two big screenns with a web cam attach. Te users come, decide upon a role (guess or act) and start playing, the setting gives immediate feedback when the keyword is guessed.

Classes

Designing for Digital Fabrication, Game Design and the Psychology of Choice, Live Web, Pop Up Window Displays, Prototyping Electronic Devices

Camerobot

Chengtao Yi, Huiyi Chen, Jiyao Zhang

a human camera

https://vimeo.com/246063924

Description

Camrobot is a project where I transfer my body to a picture-taking machine.

With a screen and lens mounted on my body, I will walk around and provide service to anyone. People can press my head to take pictures. The pictures will then uploaded to Instagram and displayed on a screen on my body.

“Huiyi” Camera is so far the most intelligent camera. It adjusts with you wills, automatically add filter for your pictures and upload to Instagram for you.

“Camerobot” plays with the idea that machines — camera in particular, are mediating and even dominating our senses and the way we experience the world.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Extra

Nicolás Peña-Escarpentier, Stephanie Hagemeister

In an era of information bombardment, do we reflect on what we’re being told?

https://github.com/nicolaspe/extra

Description

An open newspaper with four changing projected videos of different highly streamed media content (political news, advertisement, celebrities, etc) emulates the bombardment of information we’re subjected to every day. The content is too small to be seen accurately from far away, and the superposition of sounds makes it incomprehensible. But as soon as someone comes close to try to understand the presented “information”, the newspaper closes, eliminating the videos and replacing them by white noise. This state persists until we step away for a while (a few seconds), only to start again.

This project wants to create a reflection on the “click-driven” format of current news media. The focus is not on giving accurate information, but on generating traffic and revenue. Our society has become accustomed to this format, accepting the content we’re fed. But, on a closer inspection, we realize this content is non-existant.

This also incorporates a reflection on the lack of accountability of news media. Apart from feeding us with empty content, any confrontation is futile, as they go back to their usual operation as soon as the user goes away.

Classes

Introduction to Physical Computing

Time

Huiyi Chen, Hee Gyung Sun

"A time that's changing all the time – it's time to go to time!" – DHMIS

http://www.alicehgsun.xyz/ipc/final-proposal/

Description

What's time? Is time a logical thing? A project “Time” started from throwing simple questions about time and its standard – eventually evolving into the combination of physical piece and digital visualization about different time zones. The physical piece is consisted of two parts: inner cylinder that represents UTC Time Zone map, and outer sphere that is rotatable and contains light source. As the user rotates the outer sphere, and it creates movement in light. While the light is moving, the inner cylinder that has 24 light sensors for each longitude reacts to the changing brightness.

The physical piece will be installed on transparent and round table that I personally own, which approximately has 40” diameter and 30” height. People should be able to walk around the table and see the cylinder time zone map inside the sphere. The digital visualization will be projected from underneath the table; due to its transparency, the table is able to directly show the visualization on is top surface. In this way, people can view both physical and digital piece without being distracted.

When the light shifts from one time zone to another, the digital visualization reflects the movement as well by changing gallery of skylines. Those skylines are from survey towards ITP community regarding which cities they came from, and organized according to the longitude location.

Classes

Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

Love Testing

Danxiaomeng Huang, Eva Yipeng Chen, Ying Tung Ella Chung

There's a reason why two people stay together, they give each other something nobody else can.

https://wp.nyu.edu/ivycookiemonster/2017/12/11/our-love-testing-for-wintershow/

Description

Do you wanna know how much connection you have with the person in front of you? No matter it is first time you meet each other or knows each other for a long time. This test will find it out for you.

In our love test, no matter what your name, your gender, your age, your nationality is, you can always connected with each other. Every single person has equal rights for love.

Classes

Introduction to Physical Computing

Illumination

Jason Yung

Dynamic light sculpture using light and shadow

https://

Description

Building on my light work (instagram.com/bushwicklightbox) this project further extends my exploration of new possibilities of light and space, using shadows controlled from servo-driven blinds. There will be a button for users to generate new images in a pattern that will be determined. Light combinations will mimic sunrise and sunset and other atmospheric conditions.

Classes

Introduction to Physical Computing

see_._saw

Lin Zhang, Mengzhen Xiao

A playful work exploring new experience of familiar childhood games: seesaw and brick breaker.

https://www.mengzhenxiao.com/single-post/2017/11/29/Pcom-Final

Description

We bring an interactive seesaw game exploring new experience of familiar childhood games. We built a seesaw as a controller for Brick Breaker. Two players will sit on each side of the seesaw. The game will be projected on the wall beside the seesaw.

Classes

Designing for Digital Fabrication, Introduction to Physical Computing

The ❤️ Machine

Mohammad Rizqi Hafiyyandi

Stages of falling in love : understanding, worshipping, and owning Taylor Swift.

https://hafiyyandi.com/taylorswift-deepdive

Description

Taylor Swift is a force of nature in the entertainment industry. Her songs constantly hit number 1 on the charts, she leaves a trail of famous-ex boyfriends and high-profile PR stunts, and the fans and non-fans just cannot get enough of her.

Yet, she is notoriously famous for ruling her business, image, and music with an iron fist. No critics unaddressed, no ex-boyfriends undisclosed, no music video and #girlsquad member is imperfect. Her life is a constant labor for her work.

What exactly is the relationship between Taylor Swift and her fans? Why do people fall in ❤️ & 😍 with her? Who is more in control, the worshipper, or the worshipped?

This piece imagines stages of falling in ❤️ with Taylor Swift through visualizations of her body of work (musical and cultural) and a DIY tamagotchi by which you can literally own, keep, and play with a piece of Taylor Swift.

Classes

Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

Glow Box

Michael Simpson, Yeseul Song

A light sculpture that is able to both absorb and reproduce a graphical image.

http://yeseul.com/Glow-Box

Description

Glow Box is a 3d printed and fabricated light sculpture hanging in mid-air. A graphical image generated in real-time is projected on one side of the object. The image illuminates the object and then is reproduced on another side of the object. A matrix of fiber optics embedded in the object allow the object to be functioning as an analog screen. On display is a visualization of solution space solving XOR problems using neural network.

The project needs to be placed in a dark space. For the installation plan, please see the sketch attached in this submission (installation-plan.jpg).

Classes

Designing for Digital Fabrication, Intro to 3D Printing

Wish Candles

Hye Ryeong Shin, Yeonhee Lee

A magical flame that grants your wishes!

http://www.yeonheelee.com/category/01/wintershow2017/

Description

Blowing out birthday candles. Wishing upon a star. These actions represent two of the most traditional wish-making methods. Inspired by common conditioning towards wishing in these scenarios, and built upon Yeonhee Lee’s previous LED birthday cake midterm project, Wish Upon a Star is an interactive ICM/PComp final project by Yeonhee Lee and Hye Ryeong Shin.

Our project consists of a dark booth containing a webcam and monitor screen, with an electric match and LED candles presented in front of them. In its dormant state, the LED candles will be off and the screen will say “Strike the Match & Light the Closest Candle.” The user can turn on the LEDs with our handmade electric match, changing the screen into a dazzling night sky with instructions to “Make a wish and blow out the candles.” The user can then blow out the LED candles, which will trigger the stars on the screen to fall like a meteor shower. After the stars fall, the screen will reveal a surprise snapshot of the user during the moment he or she was making a wish, with two randomly generated elements on the photo: a frame design and a memorable quote related to wish-making. The screen will then present the user with an option to download the photo. The user can choose yes or no by nodding or shaking their heads, which will be detected by our hidden webcam. If the user shakes their head, the screen returns to its dormant state. If they nod, the screen will present a Twitter link and a QR code where the user can download the photo.

Our main theme and aim of this project was to create a fun, interactive, and memorable experience associated with wish-making through safe, flameless LED candles and animated shooting stars.

Classes

Introduction to Computational Media, Introduction to Physical Computing