Tangible Dynamics

Alvaro Lacouture, Nicole Ginelli

A real-time 3D tabletop experience controlled by motion tracked light-emitting orbs.

https://www.notion.so/nicoleginelli/Pcomp-Final-e246cf878d1b41d78318e09facf90bf6

Description

A physical 3D viewing experience/ table projection that reacts according to the position of two illuminated objects (12″ LED sphere, 8″ LED sphere) and outputs real-time 3D particle animations. Tracking the control objects is done with a Kinect. Visual rendering is done by a real-time game engine (Unity), while data communication and video mapping is controlled with Touchdesigner. LEDs within the control objects are controlled via Arduino.

Classes

Introduction to Physical Computing

Hoop Trivia

Julie Lizardo

A basketball arcade game with trivia!

https://julielizardo.com/category/physical-computing/

Description

For my final project, I am adding a twist to the traditional way of playing trivia. Instead of pressing buttons to select an answer choice, players need to shoot basketballs into a hoop that corresponds to their answer (4 hoops, 4 answer choices). The dimensions of the project are 8 ft (Height), 8 ft (Depth), 6 ft (Width). I will be using a white canvas with a projector to display the interface and display the questions.

Classes

Introduction to Physical Computing