Hypnagogia

Lihan Bao

Alternative storytelling using video mapping and AR

https://

Description

This installation is about alternative storytelling—the viewers experience different stories as they change their way of perception, namely reality and augmented reality. Inspired by the Chinese folklore “Butterfly Dream”, where the author Zhuang Zi dreams of being a butterfly so veritably that he questions whether he is the person dreaming of a butterfly or the butterfly dreaming of a person, this project centers around the nuances of dream and reality.

As the spectators approach the installation, a rather sizable, tall white box, they see the first layer and story, a figure walking across the four lateral sides of the box, enabled by video mapping. At the top, the printed original text of the butterfly story in multiple languages are wrapped around the box. Then, as the audience looks at the work using an AR equipment, they see the second layer and story through the electronic screen, in which an AR butterfly flies around the installation blocked by an AR white box of the same size. By its physical appearance, the viewers experience the person projected upon the box, and by the AR recreation, an animated butterfly moves away from the 2-dimensional display and presents an alternative story.

Despite of the simplicity of the stories—a walking primate and a flying lepidoptera—the installation provides its audience with significant blank space to contemplate and make personal, individual interpretations. The superimposed texts provide the context of the story and function as a reminder of the association between dream and reality. This installation aims to encourage the viewers to rethink the definition of dream in not only its psychological sense but also the philosophical one. What does it mean to dream? How is it different from reality? What is reality? The purpose of this installation ultimately lies in the stimulation of thoughts.

Classes

Comm Lab: Hypercinema

Autovendor

Sydney Hu

Snacks n more!

https://autovendor.glitch.me

Description

This project is inspired by the vending machines on the ITP floor that don't work sometimes. We started by creating a sarcasm about the vending machine doesn't give out food but consume the food itself. Then we started to think other possible meaning behind this work. We all have times struggling with out projects in the studio, and sometimes we would go to the vending machine to gain some energy or rewards. Other thank snacks and relaxation, we though about what else we might need. Come laugh out the stress and cheer yourself up!

Classes

Comm Lab: Hypercinema

Computer Mouse Experiment #1

Cezar Mocan

Computer Mouse Experiment #1 is an exercise in using the mouse gently.

https://vimeo.com/377253595

Description

Computer Mouse Experiment #1 is an exercise in using the mouse gently. Our gestures on screen have often ignored consequences in the physical world. This work surfaces the direct relationship between the computer mouse and the human body. Presented as an interactive video in which I follow the cursor wherever it moves, this piece fosters a slow approach to digital navigation.

Classes

Comm Lab: Video and Sound