Authentic or Not

Yiting Liu

A physical interactive platform that allows you to learn traditional Chinese/ Indian cuisine through visual representation.

https://yitingliu97.wordpress.com/2019/12/05/fusion-or-not-update-pcomp-week11/

Description

The physical interactive platform includes a big mixing bowl in the center with four ingredients bowls around. The platform will be projected with the p5 sketched on top of it. 

Users are prompted to push the “START” button to initiate the act of mixing ingredients. They only have 30 seconds to make a traditional Indian or Chinese cuisine. They have to reach inside the bowl to trigger the motion sensor which will be displayed on the projected visual representation. 




The ingredient chosen will be put into a bowl and users are prompted to rotate the encoder to select different layers of ingredients. When the time is up or three layers are selected, the game is over. The screen will compare the chosen ingredients with the right ingredients for the cuisine and users are promoted to scan the QR code to download the traditional cuisine to learn. 

Classes

Introduction to Computational Media: Media, Introduction to Physical Computing

AR Wine Finder

Anna Oh, Chenyu Sun

AR personalization app which helps people select wine

https://vimeo.com/377233432

Description

This is an AR personalization(data visualization) app that helps users wine selection when they have to choose a wine at a wine store among various wine bottles. This app has AR emoji characters that inform users of how the wine matches the user's preference of wine taste.

Classes

Experiments in Augmented Reality

Thirsty Plant

Zeyao Li

Thirsty Plant will get wet and horny once you like its tweet, so don't leave it alone.

https://www.notion.so/zeyaoli/Thirsty-Plant-79314a375e4a45acb179576a839d7dc2

Description

Thirsty Plant will get wet and horny once you like its tweet, so don't leave it alone. It is a LED-made plant that desires to be watered by human beings. The audience will go on the plant's twitter account (@thirsty_plant) and like its tweets (mostly something its thirsty for). Once the plant receives likes and followers, water will be gathered in the pot and go up through the streamline. The leaf will turn from dark brown to green. It will also erect and stretched once it's fully watered. When no tweet gets liked, it slowly turns back to brown and water will be back to the ground. The leaf will be tilted and sad again. It is meant to reflect on people's thirstiness for likes and followers on social media in the digital age.

Classes

Introduction to Physical Computing

CHORDAL DISTANCE

Sylvan Zheng, Youngmin Choi

A sound installation that explores the relationship between two people by connecting the physical act of pulling to music.

https://squidgetx.github.io/2019/11/21/chordal-distance.html

Description

This project is a sound installation that explores the relationship between two people by connecting the physical act of pulling to music.

As the two participants negotiate their mutual physical equilibrium music responds to the surges in tension, releases, and twists highlighting the nature of their relationship. While the installation affords this personal experience to the participants it also serves as a performance for a larger audience to engage with.

Two wooden handles hang suspended at chest height, connected to each other with a simple band.

We invite participants to explore the subtle musical shifts in tone and harmonic texture throughout the varying positions and tensions afforded by the installation.

Classes

Introduction to Physical Computing, The Code of Music

Lighting Ideation Visualization & Educational (L.I.V.E) Tool

Benjamin Moll

A stage lighting tool designed to allow users to test their lighting designs before final development and/or learn the basics of lighting design.

https://wp.nyu.edu/benjaminmoll/physical-computation-final-project-post/

Description

This project is born out of my frustration as an amateur lighting designer for theater wherein I often had to rely on analog lighting designs prior to “moving in” to a space. Allowing a designer to try out their looks at a small scale provides a great feedback step to finalize design concepts before committing full scale. Finally, this project can be used to introduce the basics of lighting design in a low-cost educational setting as opposed to expensive simulation softwares available currently. The L.I.V.E tool provides three key controls in position, brightness and color of two separate lights which are simply structured with a joystick controller and browser sliders. The look of the project has been intentionally left simple to emphasize the plug and play concept of the circuit on any type of stage setting though I will provide some minimal stage design to accompany the project for demonstration purposes. Ultimately, the project is a prototype for both a halfway design step that I believe is missing from current amateur processes as well as an introductory platform for introducing lighting concepts at a student level.

The function of the circuit is based on Arduino Nano, p5.js Serial communciation and the AxiDraw EiBotBoard. These three components allow for the Nano to read inputs such as the joystick and sliders and then write those commands to the AxiDraw or stepper motor all through the p5 Serial library. Each control has a unique character flag that the Arduino or EiBotBoard code handles and interprets as movement control or LED commands. The LEDs are AdaFruit Flora Neopixels and the stepper motor belt is driven by an EasyDriver motor driver circuit attached to the Arduino.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Athena's Lament

Stefan Skripak

“Athena's Lament” is a light art sculpture that critiques the continually defended colonialist art collections of major western museums by visualizing the way in which an art objects aura leeches from it while being forcibly kept from its country of origin.

https://youtu.be/pFsV8myTbCQ

Description

This piece is a 15x15in wall-mounted replica of a section of the frieze from the upper section of the Parthenon building in Athens Greece. It is currently being held in the British Museum collection despite the dubious means of its acquisition and continued requests by the Greek government for its return. The model file itself was made available by the British Museum, but with certain restrictions. By taking this model and then algorithmically glitching it, I have attempted to represent the way in which this object’s captivity (both physically and within the British Museum’s digital oversight) has corrupted it and allowed the incredible works aura and spirit to leech out. The glitch pattern comes specifically from clusters of 3D pixels which each represent the passing of one week since the object was first removed from Greece in 1812. To further represent the soul of this work and its significance to Greek history and culture, the light emanating from the glitched cracks is generated by a low-resolution video of the Greek landscape.

Classes

Designing for Digital Fabrication, Light as a Medium of Art: Ways of Seeing Now

Fake Your Smile

Tanic Nakpresha, Tianyi Xie

A game that use your smile to play

https://

Description

A game that forces you to smile. The goal is to explore the social phenomenon of using the smile to show friendliness and how much people care about their public reputation.

Classes

Joy and Games

Sound of Color

Emily Lin

Sound of Color is a web and mobile app that visualizes the relationship between color and sound frequency.

https://el3015.itp.io:3128/index.hmtl

Description

Sound of Color is a web and mobile app that visualizes the relationship between color and sound frequency. Since both pitch and color use frequency, I aim to show the correlation between the two.

There are 3 pages that a person can interact with: learn, draw and play page.

When a person hovers over a section of color on the learn page, the wavelength of the color will animate and the associated pitch will also be played. On the play page people can draw wavelengths and play sounds that correlate to the color's frequency.

The play page allows people to play the colors and sounds of their surroundings. The live video will be transform into colored pixels. Each of these “pixels” will have a sound that matches the color based on frequency. The aim of this page is to experience the world abstractly in sounds and colors.

Sound advice and assistance from Billy Bennett.

More information:

Idea: emilylinprocess.blog/2019/11/13/live-web-wk-9-final-project-proposals/

Process v1: emilylinprocess.blog/2019/10/16/live-web-wk6-midterm/

Process v2: emilylinprocess.blog/2019/11/21/live-web-wk-10-finals-progress-v1/

Classes

Live Web

Behind a Tomb

Nianqi Zhang, Tianyi Xie

An interactive sculptural tomb that explores the philosophy of death.

https://

Description

An interactive sculptural tomb that explores the philosophy of death.

We usually look at the front of a tomb and ignore its back. To discuss the meaning of death to the dead and people alive, we are designing a tomb that has an interactive backside where ferrofluid is moving constantly according to time and the number of people that are visiting the tomb.

The project is fabricated with CNC, laser cutter and driven by stepper motors.

Classes

Designing for Digital Fabrication

The Shape of Evil

A detective horror game

https://wbwb23.wixsite.com/shapeofevil

Description

This is a detective horror game. Player will be an agent, whose mission is to investigate the accident of a hospital. Player has to explore the game scene, find evidence, solve puzzles, facing unknown danger and finally find out the truth.

Classes

Game Design and the Psychology of Choice, Game Design and the Psychology of Choice, Game Design and the Psychology of Choice