Equilibrium

Find the inner peace and present it physically by sound and light

Jezzy Zheng Lu

https://vimeo.com/491142330

Description

Equilibrium is a light and sound sculpture, using glass beads as the main medium to change light and sound through human breathing. Equilibrium is an experience and a self introspective journey. It invites the audience to take some time to get back in touch with themselves.

The interaction is as follow: First the FSR that is under the rug senses when a person sits down and keeps still, the time of flight sensor starts to detect the person’s breathing frequency by detecting the person’s chest fluctuations. The time of flight sensor picks up different distances within a given threshold between insufflation and inspiration, and this frequency is mapped into the range of LED and vibration motor, to change the brightness and vibration frequency. Different amplitude values cause the glass bead to change position, thereby changing the light path and creating sound through friction. Simultaneously, the servo continues to perform regular movements of up and down, allowing the glass beads to fall from a high place to a low place; repeating this process continuously, it produces a sound similar to wind/rain in nature. This white noise quality of the sound helps audiences gradually gain inner peace. On one hand, Equilibrium attempts to visualize the subtle change of human consciousness, giving it physical properties, from intangible to tangible. On the contrary, the attributes of light and sound are relatively abstract comparing to concrete objects.

Equilibrium's entire device is also pursuing a balance, whether it is the teeter-totter structure that keeps repetitive motion or the continuous and stable state of brightness and amplitude with the steady flow of human breathing.

ITPG-GT.2301.00008
Intro to Phys. Comp.
Sound,Art

Channeling to self

“Channeling to self” is the reinterpretation of Rothko, we focused on “light” and “emotions” as a meditation installation.

Bei Hu, Minjun Kim

https://youtu.be/QO6_gEb_1EA

Description

Our idea is to generate a meditative form of Mark Rothko-like paintings that reflects viewers’ inner state with two controllable nobs that are connected to the led painting.

ITPG-GT.2301.00006
Intro to Phys. Comp.
Art,Product Design

Prosthetic Biomagnetic

Enhance your perception dimension, no need to wait until 2077

Jingxi Guo

https://youtu.be/jFEUR7Vr76o

Description

I have always been interested in how the human body reacts to magnetic fields. I made an assumption about the biomagnetic field of the human body serval years ago. I thought that modern human's body (includes the brain) had the ability to sense the magnetic field from the earth as the other animal does. We had that ability when we were an infant. But nobody told us that there is a feeling of the magnetic field is the feeling of the magnetic field. As we grow, we lost the ability to recognize the ability, because without correct guidance.

This device is a wearable device. It detects the direction of the magnetic field through a magnetometer, and at the same time converts the direction of the magnetic field into vibration, which is transmitted to the user through the skin, allowing the user to distinguish the direction of the magnetic field through the vibration signal.

In terms of technology, I used Seeduino XIAO, a smaller Arduino board, and BNO-055 as my sensor. The current version uses an ordinary vibration motor. Before the start of the winter show, I might replace the motherboard on the back with a PCB board so that it will become smaller. Attach part uses flexible 3D printing materials.

ITPG-GT.2301.00008
Intro to Phys. Comp.
Wearables

AM, PM

AM, PM is a light and sound installation which creates a safe space for people who suffer from timezone differences under pandemic to connect, heal and reconstruct, by delivering an intimate story of two lovers in a public intermediary.

Echo Xuan Tang, Esther Xinxin Zhang

https://youtu.be/_Tc_LMa4sHI

Description

12, is how New York and Shanghai share their time difference, a motif we experience and accommodate everyday as a Go Local student under pandemic. This mulled into AM, PM.

In AM, PM, audiences are able to enter, stay, sit, lie down and meditate in a cozy living room space and to interact with breathing lights to fill up space with an audio story. The dual-track audio clip mumbles white noises from daily routines, with the breathing lights giving out clues of time-shifting and differences.

We expect that amid speculating the storyline, of two lovers separated in different timezones, intertwined feelings of bittersweet, and twisted comfort can be revealed to our audience. We made a bold try to push the boundary of exposing private emotions, feelings, and trivial life bits to relatively public space but not too much compromise comforts of participants. We expect our audiences are not only observers outside but participants in this private world and feel empathetic to some extent.

We sincerely invite you into this couple's world and imprint your trace, as “this is not defeating an impossible nor pushing limits, but assuring capabilities within us and being able to continue.”

Time lags, but love doesn't.

ITPG-GT.2301.00001, ITPG-GT.2301.00004
Intro to Phys. Comp., Intro to Phys. Comp.
Sound,Narrative/Storytelling

" "

Hurt was always accumulated little by little until it became permanently incurable.

Yiran Wang

https://www.youtube.com/watch?v=UUjiu_47WGk&t=3s

Description

The project title “ ” is blank, meaning something was existed but hidden and missing at some point in time. In this piece, I recall my memory and choose an object—classroom locker—which is traumatic for me when I was in senior school.I created a black box which has the similar shape with classroom locker and put paper and stepper motor inside. I try to concern about the mental state and emotion when people experienced repressive and despairing moments, expressing the feelings that the hurt was always accumulated little by little until it became permanently incurable. Paper is fragile, floundering and easy to be distorted and broken, as well as human beings.

ITPG-GT.2301.00004
Intro to Phys. Comp.
Art

Accessible maze game

The accessible maze game: test your hearing senses and increase your awareness of visual impairment in a playful format.

Kseniia Balaenkova

https://youtu.be/Nqdl1HFtyFw

Description

Me and another ITP student Wendy Wang created a maze that was made with visually impaired people in mind. The player can be guided through the maze only by sounds. For people, whose vision is not affected, the game offers an opportunity to understand how difficult it can be to rely just on hearing sense. At first, it is challenging and confusing to navigate through maze but once you get used to it, it becomes a fun and interesting challenge. The maze is generated randomly every time, and its complexity can be easily changed in the code. The player’s movement is controlled with the arrow keys on the keyboard. Sounds are played in a list format and the player can't move until the sounds are finished playing. All the sounds are easily distinguishable, and left and right sounds were made stereo so that they can be played in a left ear or right ear respectively. To understand the game easier, the greetings and instructions are played when the person first loads the game and can be listened again at any point by pressing Shift key.

ITPG-GT.2301.00004, ITPG-GT.2048.00004
Intro to Phys. Comp., ICM – Media
Play/Games,Accessible

Blooming

Blooming is an interactive art installation of a serial about seeing and appraising all kinds of life styles. The whole process is accomplished through showing unique plant for each participant and bringing relaxing experience for the participant and viewers.

Jingyuan Li, Junzhu Zhang, Yilin Zou

https://youtu.be/SBKOA41n7aM

Description

What kind of lifestyles or habits are defined as “perfect”? Are we hiding our lifestyles out of the fear to be isolated by others?

In this project, we are recognizing and presenting the lifestyles of different individuals to reduce misunderstanding. To visualize lifestyles, we use flowers and plants which will change according to the movement and characteristics of different individuals, and map the pattern behind the furniture which represents one specific lifestyle.

ITPG-GT.2301.00004
Intro to Phys. Comp.
Performance,Art

Smart Knitting Needles

When crafts meet technology

Liraz Primo

https://youtu.be/rqeLSeH5xfQ

Description

When the pandemic have started no one imagine that we will have to switch to an online studying system. The limitation of learning through a screen stand even more when you learning physical techniques. As a former student of Textile and an instructor of knitting it was clear to me that we need to think of a system that will integrate the craft with technology.

This project evolves with the connection between three dimensional fabric and the two dimensional form to read it. The needles can sense the fabric you create while you do it and see the technical drawing of it on the computer screen.

In these difficult times and as for the visual people we are, this could be an excellent way to develop our learning methods and for student and instructors to communicate in a better way.

ITPG-GT.2301.00002
Intro to Phys. Comp.
Education,Product Design

I want to see the world

An interactive experience tells how we see the world via biological processes.

Tiange Hou

https://vimeo.com/488284023

Description

We have different sensory systems obtaining the perception. But do you know what happened inside our bodies, leading us to perceive the world? When the light goes into our eyes, how do we get the vision from it?

“I want to see the world” is an interactive experience during which users help the person(with eyes, hand, and brain) to see. This project is an overview of how we see the world via the biological processes. When light enters the eyes in the darkness, a critical cell signaling pathway, called phototransduction, starts in cells in our eyes. The sodium channel is closed so Na+ could not enter the cell. Then, everything else helps us to see could occur. Information is sent from the eyes to the brain via nerves and more visual information processing happens in the brain, indicated by LED lights and drawings. The computational drawings simulate a biological technique, fluorescence imaging.

Hands are responsible for all the interactions. Users do some hand gestures to the “hand,” implying that when we cannot see, other sensory systems, such as touch, help us. First, users wave to the “hand” to let this person know that users are around. Second, users move their hands up and down to the “hand” to let the person know that they wish to help. Third, users follow the instructions shining the light on the “eyes.” And last, users wave the hand again to let the eyes see the final image.

ITPG-GT.2233.00003, ITPG-GT.2301.00007
ICM, Intro to Phys. Comp.
Education,Art

During Quarantine

Interactive light installations about our quarantine time.

Hanlin Liu, Jiahui Zhu

https://vimeo.com/489248750

Description

This year was so special. Standing at the end of 2020 and looking back, COVID was THE topic that no one could ignore. Study remotely and being alone changed the experience of studying in ITP. However, this special experience triggered my inspiration for making something of this topic. Two projects were made with the idea of During Quarantine. One is called New York Sunrise. I made a Sun of the real-time in New York. Due to the time difference, a lot of classes were given at midnight in Beijing. So I was thinking about making another Sun for myself. The other is the Life Cell. It is an interactive light installation that has several light 'cells'. Each cell will light up when audiences get closer to it and reveal a person's life in the cell. When the light inside is off, the audience can see nothing but a blank light shade. We want to use the interaction, getting closer, to express how people long to be connected with others during the quarantine.

ITPG-GT.2301.00001, ITPG-GT.2040.001
Intro to Phys. Comp., Time
Art,Product Design