Communications Lab +

Ami Mehta | Syllabus | IMNY-UT.102 |
Last updated: November 15, 2024

No prerequisites.

An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies are examined as tools that can be employed in a variety of situations and experiences. Principles of interpersonal communications, media theory, and human factors are introduced. Weekly assignments, team and independent projects, and project reports are required

The Nature of Code +

Lenin Compres | Syllabus | IMNY-UT.295 |
Last updated: November 15, 2024

Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world help us to create digital worlds? This class focuses on the programming strategies and techniques behind computer simulations of natural systems. We explore topics ranging from basic mathematics and physics concepts to more advanced simulations of complex systems. Subjects covered include physics simulation, trigonometry, self-organization, genetic algorithms, and neural networks. Examples are demonstrated in JavaScript using p5.js.

Prerequisites: Creative Computing

Instructor Daniel Shiffman Website: https://natureofcode.com/

Alter Egos (Topics in Media Art) +

Ali Santana | IMNY-UT.260 |
Last updated: November 15, 2024

Alter Egos is a course that embraces abstract storytelling, improvisation, resourcefulness, ritual, performance and self-expression through art and technology. Students will develop original characters based on a series of stream of conscious exercises around identity. They will explore various creative techniques, including costuming, sound design, and multimedia collage while experimenting with unique methods of self expression via audio/visual performance. 

Students will assemble recycled materials, field recordings, emerging tech and textiles into costumes, props and digital worlds that embody their invented personas. This course will culminate as a live event showcasing audiovisual performances by participants in costume as their Alter Egos.

Class discussions will examine notions of identity, technology, community, health, privacy and encourage participants to venture outside of their comfort zone to radically imagine new approaches to creative expression.

Prerequisites: Communications Lab: Hypercinema
Instructor Website: http://www.alisantana.com

The Code of Music +

In this course, students learn how to create musical systems –pieces that incorporate randomness, interact with their listeners, or evolve over time, in the browser.

We will start by creating audiovisual instruments and sample-based interactive songs, as students review their p5.js skills and are introduced to the Tone.js music library. Then, we will turn to a structured exploration of the elements of music, focusing on rhythm, melody, timbre, and harmony. For each, we will hold listening sessions, represent and manipulate the element in code, and interact with it via a range of existing interfaces. Students will explore the possibilities that computation and interactivity open up by designing and implementing a series of interactive studies.

The last few weeks of the semester will be dedicated to introducing algorithmic composition techniques such as Markov Chains and Neural Networks. During this time, students will also develop their final project: an interactive/generative musical piece that builds on their previous classwork.

Throughout the course, students are encouraged to bring in their musical tastes and interests into the classroom. This class is a good fit for students who are interested in:
– Creating interactive music pieces and digital instruments.
– Deepening their understanding of how music works. All musically-curious students are welcome: previous experience with music and audio will be useful, but is not required.
– Continuing to develop coding skills. Creative Coding or equivalent programming experience is required.

About Luisa Hors: https://www.luisapereira.net/

Prerequisite: Creative Computing (IMNY-UT 101)

Interactive Multi-Screen Experiences (Topics in Media Art) +

John Henry Thompson | IMNY-UT.281 |
Last updated: November 15, 2024

We experience screens daily in many forms: in our hands, on our desktops, on walls and public installations as we travel. This course will explore the creative possibilities of real-time interactive and reactive art on screens in various forms. Using the recently developed p5VideoKit we will create standalone installations. p5VideoKit is a new library of live video effects – building on p5js – presented as a dashboard for mixing video in the browser. This library allows the user to apply visual effects to live video from connected cameras and sensors or streaming from devices on the internet. p5VideoKit is open source and can be extended with the user’s p5js code for a plethora of visual effects and interactivity. One possible application of p5Videokit would be a public facing installation allowing anonymous people on the street to use their hand held devices to interact with large street facing screens, thereby collaborating on real time creation of “digital graffiti”.

Building on ICM, students will learn how to adapt simple sketches into components of p5VideoKit so that algorithms can be quickly composited and orchestrated into more complex works. Students will also learn how to edit and share code beyond the p5js editor, use nodejs/javascript to automate deployment of installations, and remotely configure dedicated computers with long running installations. Several dedicated computers and screens will be available to preview installations on the floor and street facing areas of the 370 Jay Street campus.

Prerequisites: ICM or equivalent coding experience.

About John Henry Thompson: http://johnhenrythompson.com

Animation: Methods of Motion +

This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop-motion and character-based animation. The course then examines effective communication and storytelling through various animation and motion design techniques. Drawing skills are not necessary for this course, however, students will keep a personal sketchbook.

Recursive Art (Topics in Media Art) +

This course description is a concise summary and embodiment of the content, objectives, and structure of an educational course. The creation of this course description was initiated from the need to compile the information for the instructors, students, and administration staff. By writing this course description, the instructor is practicing one type of recursive creation process where the creation is a direct representation of the process of creation. This course description also aims to demonstrate how recursion isn’t confined to programming alone; it’s a fundamental idea that can be found in diverse fields, including this very course creation process.

In this course, you will look at theories around recursive philosophy, recursion as an algorithm, recursion as a programming philosophy (function-oriented programming), and various recursive works. You will think really hard alone and learn to communicate your thinking with others. You will do and make puzzles and reflect the method in your own creations through a series of small experiments. 

Why recursion:

it challenges traditional problem-solving approaches. In situations where there are numerous methods to achieve comparable outcomes, while thinking about ethical practice within any creative endeavor, the course aims to delve into the underlying meaning and purpose of the work undertaken. Recursion, in this context, embodies a form of process-oriented thinking. By exploring recursive processes, you are encouraged to question established norms, fostering a deeper understanding of the motivations driving their creative endeavors.

Comics (Topics in Media Art) +

Tracy White | IMNY-UT.281 |
Last updated: November 15, 2024

Open to anyone who wants to create comics regardless of drawing experience. Drawing experience UNNECESSARY! In this course students will learn the building blocks of comics – the myriad ways to pair words and images, panels, borders and color – by doing weekly assignments, in class drawing exercises and studying specific graphic novels, comics books and digital/interactive comics.

The last two weeks of class will be devoted to a specific project that can be combined with work in another class. Comics are a powerful medium to tell personal stories, narrative medicine stories, as a tool for advocacy, and for producing a riveting tale of your choosing. We will discuss how comics can be used for entertainment as well as a tool for change. Mostly we will MAKE COMICS.

Please bring:

A notebook of your choosing to class.
A uni ball black pen, fine tip.

Networked Media +

The network is a fundamental medium for interactivity. It makes possible our interaction with machines, data, and, most importantly, other people. Though the base interaction it supports is simple, a client sends a request to a server, which replies; an incredible variety of systems can be and have been built on top of it. An equally impressive body of media theory has also arisen around its use.

This hybrid theory and technology course will be 50% project driven technical work and 50% theory and discussion. The technical work will utilize JavaScript as both a client and server side programming language to build creative systems on the web. Technical topics will include server and client web frameworks, such as Express, HTML, CSS, templating, and databases. The theory portion of the course will include reading and discussion of past and current media theory texts that relate to the networks of today.

**** it is HIGHLY recommended you take Front End Web Development (or have equivalent front end web development experience) to get the most out of this course. We will be going over fundamentals of HTML/CSS but it would be useful to have prior knowledge ***

Information Design (Topics in Design) +

Katherine Dillon | IMNY-UT.270 |
Last updated: November 15, 2024

This course is designed to provide students with skills including critical thinking for designing, evaluating and appreciating visual narratives. The history and current state of information design will be explored along with hands-on application of tools and visual frameworks. Class time will include lectures, exercises, discussion and critical analysis. Students will apply the skills learned in class to a final project on a topic of interest to them.

At the completion of this course, the students will:

– Think critically about information design problems and have a framework for defining, assessing, and solving them

– Develop confidence with the vocabulary of information design and the appropriate application of the visual models

– Be familiar with best-in-class examples of information design

– Understand the power of information design as a tool of communication and persuasion

Experimental Photography +

Ellen Nickles | IMNY-UT.232 |
Last updated: November 15, 2024

What are all the ways that you saw or made a photograph this week? How are those ways similar and different? How do those pictures function in your life and in society? What is a photograph? This course repeatedly asks these questions by using emerging computational tools to design alternative forms of making and interacting with photographs. The forms and applications of these tools, such as those for creative coding, physical computing, and machine learning, are explored weekly in technical tutorials and hands-on workshops. These are informed by discussions of critical debates in photography and various practitioners working with photographs, past and present. The homework includes readings, short writing responses, and photography assignments. Prerequisites: Comm Lab: HyperCinema (or similar coursework exploring communication and storytelling with digital tools) and New York’s IMA Creative Computing (or similar coursework with creative coding using the p5.js JavaScript library and programming for physical computing using Arduino microcontrollers). Note that prior experience with physical computing using the Arduino platform is required for this course. Please feel free to contact the instructor if you have any questions about the course.

Interaction as Art Medium +

Yeseul Song | IMNY-UT.253 |
Last updated: November 15, 2024

While traditional forms of art such as painting and sculpture only expect intellectual communication with the spectator, interactive arts consider the audience as active participants and directly involve their physical bodies and actions. Interactive art invites its audience to have a conversation with the artwork or even be part of it. Well designed interactions add new meanings to the artwork and enhance effective and memorable communication with the viewer through their magical quality.

Artists have achieved interactivity in their art through different strategies based on various technologies. For example, some projects have physical interfaces such as buttons and knobs, some projects react to the audience’s presence or specific body movements, and yet others require collaborations between the audience as part of the interaction process. Some artwork involves interactions that require a long period of time for the engagement. In many of these interactive art projects, interaction methods are deeply embedded into the soul and voice of the work itself.

In this class, we will explore interaction as an artistic medium. We will be looking at interactive media art history through the lens of interaction and technology to explore their potential as art making tools. Every other week, you will be introduced to a new interaction strategy along with a group of artists and projects through lectures, discussions, and a field trip. During in-class labs and a mini hackathon, you will learn about relevant technologies and skills for the interaction strategies and build your own project to be in conversation with the artists and projects. You will also explore and discuss the future of interactions and how interactive art can contribute to innovations in interactions, and vice versa. You will also learn about how to contextualize, articulate, and communicate your project in an artistic way.

Technical topics covered in class include but are not limited to: physical computing, sensor research, sensor programming, interaction design, and body tracking using cameras (on p5.js), using depth cameras.

Learning Objectives
Critically approach and examine different interaction strategies in interactive artwork
Obtain sensibilities and techniques to translate abstract idea into interactive form (installations, objects, or systems) that is engaging to the audience
Experiment with innovative forms and artistic possibilities of interaction
Effectively utilizes computer programming, electronic circuit design, and sensors to complete an interactive project
Practice contextualizing and articulating artistic creations
Prerequisite

Creative Computing (IMA) or equivalent knowledge.

Course Requirements

This class meets once a week for 3 hours for 14 weeks. Class meetings consist of lectures, demos, in-class labs, reading discussions, feedback sessions for assignments, and group activities. There will be a mini hackathon and a field trip. Students are expected to actively participate in class, participate in discussions, prepare lab materials such as physical computing components, create their own projects, and turn in weekly assignments. Students are encouraged to book office hours with the instructor, GA, or ITP residents to ask questions, connect better with the class, and/or seek support.

Designing Interfaces for Live Performance +

David Rios | IMNY-UT.243 |
Last updated: November 15, 2024

This course is designed to provide students with hands-on experience working with sensors and other electronics to design interfaces for a live, on stage, audio and visual performance at the end of the semester. Using Arduino, Ableton Live, and TouchDesigner, students will explore the expressive properties of physical hardware, sound, and live visuals. The forms and uses of physical computing, audio, computational media, and its application are explored weekly in both a hands on laboratory context, as well as weekly discussions of readings and existing performances.

Prerequisites: Creative Computing, Communications Lab: Hypercinema

Re-Plasticing (Topics in Fabrication) +

Molly Ritmiller | IMNY-UT.251 |
Last updated: November 15, 2024

The central focus of this fabrication class is ‘replasticing.’ Replasticing: the act of remaking/reforming single use plastic into new objects.

In addition to learning about plastic’s properties, various forms and history, students will also learn how to fabricate and 3D Print PLA Plastic, DIY recycle and use extruders and injection molds to recast “waste” plastic in their class projects. Students will then take a close look at the waste stream in NYC and Brooklyn, and research the end-of-life cycle for plastics.

The class will culminate in a collaborative project contributing to and creating new solutions for the Tandon Makerspace in managing their excess of PLA 3D print waste. Solutions can be anything from designing recycled plastic objects and tools, to systems for community engagement and efficient processing of the PLA scraps in the Makerspace.

By creating opportunities for communities to have access to DIY recycling, we will re-imagine waste; re-configure design practices; and re-value plastic’s potential in a circular economy.

Prerequisites: Intro to Fabrication

 Politics of Code (Topics in Media Art) +

Joerg Blumtritt | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

Current description based on NYUAD iteration of the course (https://github.com/jbenno/nyuad_politics_of_code). Please be advised this is in the process of being-updated by the instructor.

Deconstructing the design and implementation of software as a political medium and re-building functional alternatives.

Code is political. It is a means of political processes and activism. It is political inherently by the ethical choices often hidden in the black box of The Algorithm. In the course we aim to deconstruct the design, implementation, and data of software as a political medium. We will work through political applications such as simulations, ownership of intangible assets, predictive policing, algorithmic recommendations, suggestions, and filters, social networks, and the blockchain.

Along with an introduction to the related political theory and media studies, students will work on several hands-on projects to offer actual or speculative alternatives to the existing systems. To that end, this course will include several workshops in JavaScript, Python, and other tools.

Critical Experiences +

​​Critical Experience is an experiential journey through a research driven art practice rooted in care, community, and somatic inquiry. This class is based on the premise that there are many ways to know things and we can draw upon these ways of knowing and our desire to know in order to nurture a creative practice grounded in research, clear intention, and a critical lens. Critical here means: discerning, eager to participate differently, cast new light on, re-examine, course-correct.

You will be guided through traditional research methods (library and interview techniques, citations, informal ethnographies) and experience design while also being asked to cultivate intentional awareness of your own positionalities, communities, personal strengths, emotions, and desires through experimentation, hunch following, rituals, and contemplative practices.This class was created for or artists/designers who are interested in participation/interaction and its relationship to social practice, critical design, and change-making as well as individuals curious about knowing what moves them.

Why experience? The work in this class will be looked at through the lens of its ability to transform (a user, participant, audience, viewer). Interactivity is one way of doing that, but through the lens of experience design, all art is temporal and embodied.

Large Scale Kinetic Installation (Topics in Physical Computing) +

Phil Caridi | IMNY-UT.240 |
Last updated: November 15, 2024

Have you ever wanted to make something bigger than a tabletop? Do you like art that physically moves? Well if you answered yes to those questions then this is the class for you. Working in large site-specific formats is always an enticing proposition, this course is designed to bring students through the process of scaling a concept into a large-scale kinetic installation. Working individually at first and then moving into group work this class also teaches how to collaborate, communicate, and compromise to reach a common goal. Students will engage in a hands-on approach to designing, budgeting, and building an installation.

Prerequisites: Intro to Fab or Intro to DigiFab

 Living Archives: Finding Stories of Peoples, Plants and Places (Topics in Media Art) +

Tanika Williams | IMNY-UT.260 |
Last updated: November 15, 2024

Can a plant tell the story of your people and the planet?

This course aims to facilitate student relationships to the planet through the construction of personalized genealogies from family narratives, historical migrations, and plant relationships. Plants, like people, are intelligent life forms that hold memory and transmit knowledge. Students will study edible medicinal plants (herbs) to unlock their expertise on the past, present and future of the planet and its peoples. Participants will learn how to grow medicinal plants, employ ethical research practices, and develop their family archives.

Students will begin by examining various ways plants establish communities across the planet and studying the complex chemical and social lives of plants. Next, learners will parallel postcolonial theories of plants and peoples to connect the ways plants, like humans, seeded themselves across the globe for survival. Finally, students will incorporate primary sources from the family narrative, oral history, and government archives to help students visualize botanical imprints on their ethnic, racial, and national identities.

Learners will survey the research of botanists, horticulturalists, folk medicine practitioners, and urban gardeners. The works of Alice Walker, Toni Morrison, Jamaica Kincaid, and Fred Moten will provide the course’s literary foundation. The art practices of Fred Wilson, LaToya Ruby Frazier, Alison Janae Hamilton, and Deb Willis will create avenues for social art exploration. Importantly, students will read research from a cross section of postcolonial theorists challenging Western cartography and naming conventions of land.

About Tanika Williams: www.tanikawilliams.net

Chatbots for Art’s Sake +

Carrie Sijia Wang | IMNY-UT.233 |
Last updated: November 15, 2024

This course is designed to repurpose existing chatbot technologies and use them for the sake of art. Comprising technical labs, design workshops, thematic seminars, and creative project development, it offers an exploration of the historical, present, and future dimensions of conversational AI; and the various roles AI has played and could play in human society. Students will delve into the design elements of conversational AI, and learn to use different techniques— such as RiveScript, p5.speech, APIs, Markov Chains, and Language Models—to create functional and artistic chatbots. The course expects students to conduct research and complete creative assignments, encouraging them to express their unique artistic visions.

DIY Energy (Topics in Physical Computing) +

Jeffrey Feddersen | IMNY-UT.240 |
Last updated: November 15, 2024

Energy is in everything, from the most ephemeral thought, to the rise and fall of civilizations and the evolution of the universe. Energy is the “universal currency” (Vaclav Smil) but also “a very subtle concept… very, very difficult to get right” (physicist Richard Feynman). It is precisely this combination of significance and subtlety that motivates the Energy class.

Understanding energy is useful, important, and fun. This class will help you see energy quantitatively and intuitively, and use that knowledge to make art, get your projects working better, and interpret the world around you.

How? Building on skills introduced in Creative Computing, we will generate and measure electricity hands-on in order to see and feel energy in its various forms. We will turn kinetic and solar energy into electrical energy, store that in batteries and capacitors, and use it to power projects. We will develop knowledge useful in a variety of areas, from citizen-science to off-grid installations, and address topics such as climate change and infrastructure access through the lens of energy. Students will build a final project using skills learned in the class.
Prerequisites: Creative Computing

Non-Linear Storytelling Structures +

Sharon De La Cruz | Syllabus | IMNY-UT.291 |
Last updated: November 15, 2024

This course challenges how you use technology to tell a story. We will start with storytelling linear basics and progress towards non-linear storytelling and new media arts considerations. This course is helpful for participants who want more grounding in storytelling, want to strengthen their voice, and are interested in building worlds beyond the one we currently experience. This course considers a range of mediums but does not expect you to be an expert in any; it allows you to experiment and explore different mediums throughout the semester.  

We will spend the beginning of the semester researching and engaging in small assignments based on storytelling basics, primarily focused on writing and prepping storyboards and scripts, basics of visual design, and interaction design. Our midterm will ask the class to retell the same story by translating a prose text into the medium of your choice. The last section of the course will focus on a survey of new media storytelling. Students will concentrate on a final project which asks them to present a story (original or adopted) via the medium of their choice. Final projects are critiqued based on storytelling techniques discussed in class, clarity of story, and presentation. You do not have to come in with a project in mind; however, if you do, there will be plenty of space in your final assignment to explore it, considering the techniques practiced in class.

Introduction to Assistive Technology +

Holly Cohen | Syllabus | IMNY-UT.241 |
Last updated: November 15, 2024

Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an understanding of current research and development as well as processes used in determining appropriate technologies. Weekly assignments and a final research project.

Immersivity Beyond the Display +

In recent years, “immersive digital experiences” have gained widespread popularity, from commercial exhibits like Van Gogh: The Immersive Experience to museums adapting spaces for digital art and brands leveraging interactive installations for promotion. But are these experiences truly immersive, and how can we evaluate them?

Immersivity Beyond the Display delves into the design of visual, interactive installations. Each week, students will modify existing sketches in p5.js to explore immersive design principles while building on foundational programming skills. “Demo days” will provide opportunities to test and reflect on each other’s prototypes. We will focus on  narrative development, embodiment, social and emotional engagement and interaction mechanics to frame our exploration.  Weekly exercises will be enriched with relevant readings and discussions. By the end of the class, students will have developed their own model for evaluating immersivity in interactive digital experiences.

Prerequisite: Students should have completed Creative Computing or possess equivalent coding experience with p5.js and JavaScript.

Intro to Fabrication +

Molly Ritmiller | Syllabus | IMNY-UT.242 |
Last updated: November 15, 2024

Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker.

But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing.

In this class you will become familiar and comfortable with all the ITP/IMA shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job.

There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Useless Machines +

Blair Simmons | IMNY-UT.272 |
Last updated: November 15, 2024

Useless Machines is about redefining “usefulness.” Through making, we will explore what it means, on an ideological, political and historical level, to create something ‘useful’ or ‘useless.’ We will play with these definitions and explore how these objects serve to be humorous, critical, disruptive and at times… useful. 

We will study ‘useless’ machines throughout history, which will provoke conversations and disagreements around the implications of existing and emerging technologies. The students will design ‘useless’ machines for their final project.  Examples of ‘useless’ machines are drawn from Kenji Kawakami’s The Big Bento Box of Unuseless Japanese Inventions, Dunne & Raby’s Speculative Everything, Stephanie Dinkins’ Conversations with Bina 48, https://esoteric.codes/, CW&T, Mimi Ọnụọha’s  Missing Data, Jacques Carelman’s Catalog of Impossible Objects, viral videos/objects and much more.

Instructor Blair Simmons Website: www.Blairsimmons.com

User Experience Design +

Rebecca Blum | Syllabus | IMNY-UT.262 |
Prerequisites: None |
Last updated: November 15, 2024

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is and discuss and apply design methods for creating one. Throughout this 14-week course we will examine a wide range of examples of interfaces with a focus on understanding the attributes of a successful interface and applying proven research, mapping and testing techniques. The class format will include lectures, case studies, student presentations, discussions of readings and in-class design exercises. The format is very hands-on with assignments that focus on problems that are typical of those a UX designer will encounter in the professional world.

Code! 2 +

Dave Stein | IMNY-UT.2 |
Last updated: November 15, 2024

This online course focuses on applying fundamentals of computer programming in JavaScript to interactive media projects. In particular it leverages the p5.js creative computing environment which is oriented towards visual displays on desktops, laptops, tablets or smartphones. The course is designed for students with a foundation level understanding of programming in JavaScript with the p5.js library. The Code! course (or equivalent) is a prerequisite.

Video Art (Topics in Media Art) +

Motomichi Nakamura | IMNY-UT.260 |
Last updated: November 15, 2024

Video art is a time based media art form which emerged during the late 1960’s as video cameras and recorders became available to the general public.

Video art is a time based media art form which emerged during the late
1960’s as video cameras and recorders became available to the general
public. In this class we will look at both the history of video art as
well as new ways of implementing video and time based media
installation today. The course will cover topics of projection,
augmented reality, video sculpture, public art and interactive
installation through a series of lectures and workshops. How do we
create video artworks that are emotionally engaging with the audience
while they truly represent who you are as an artist? What is a
harmonious balance between art and the technologies we use? Through a
series of weekly experiments and assignments, students will work with
projection, video mapping and combine with various media to hack time
based media into meaningful works of art. Class will be divided
between lectures, guest speakers and critical discussion/presentation
of work.

Introduction to Digital Fabrication +

Maya Pollack | IMNY-UT.252 |
Prerequisites: None |
Last updated: November 15, 2024

Do you want to MAKE THINGS with your computer? Are you an artist, engineer, designer, sculptor or architect? Are you a few of those things? How are 3D scanning and 3D modeling different? What materials should I be using? Should I be 3D printing or CNC-ing this CAD file? What is a boolean operation and why is it my new best friend? This class will answer all of your questions. Don’t know what any of these things are? This class will answer those questions also.

By the end of this course, you will be familiar with all that digital fabrication has to offer. We will cover everything from laser to 3D to CNC. You will learn how to identify which digital fabrication technique works best for your projects. But more than that, you will learn what kinds of questions you should be asking in order to complete a project from start to finish. As technology advances at rapid speeds, digital making machines and software are changing just as fast. So instead of just being taught about the machines of today, you will also be given the tools to teach yourself the machines of tomorrow. Emphasis will be put on learning how to ask the right kind of questions to successfully finish a project.

What do you want to make? Let’s make it.

Code! +

Dave Stein | Syllabus | IMNY-UT.1 |
Last updated: November 15, 2024

This online course focuses on the fundamentals of computer programming (variables, conditionals, iteration, functions & objects) using JavaScript. In particular it leverages the p5.js creative computing environment which is oriented towards visual displays on desktops, laptops, tablets or smartphones. The course is designed for computer programming novices. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). Each week you will complete a coding exercise and reflect on your process in a short forum post along with a wrap-up assignment at the end. At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

Stories of Illness: Graphic and Narrative Medicine (Topics in Media Art) +

Daniel Ryan Johnston | IMNY-UT.260 |
Last updated: November 15, 2024

Narrative holds a central role in the discourse of health, illness, caregiving, and disability. It also holds an increasingly growing role in clinical practice, research, and health education. This course examines its role in both Graphic Medicine and Narrative Medicine. Students will interrogate health culture through readings, observational exercises, and weekly creative practice. Additionally, students will create a final project, in any medium, communicating stories about health, medicine, and the experience of illness.

Immersive Experiences +

Akmyrat Tuyliyev | Syllabus | IMNY-UT.282 |
Prerequisites: Creative Computing or permission of the instructor |
Last updated: November 15, 2024

This course is designed to provide students with hands-on experience working with interactive and emerging applications for creating immersive experiences, with a focus on designing for virtual reality headsets. The class will also touch on related technologies, methods, and fields including experience design, virtual painting, augmented reality, interactive installation, and 360 video/audio. The course materials will also include readings and discussions on prior art/relevant critical texts.

IRL/URL Performing Hybrid Systems (Topics in Media Art) +

Tiri Kananuruk | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

This course is a unique collaboration between the Collaborative Arts and IMA Tisch departments, and CultureHub based at La Mama. During the pandemic many performing artists moved their work online, leading to an increasing acceptance of experimental practices that their predecessors developed in on-line work for the past 30 years. In Experiments in Hybrid (IRL/URL) Performance, students will have the opportunity to design, prototype, and present collaborative projects that build on this tradition, blending both physical and virtual elements. Over the course of the semester, students will have the opportunity to study at the CultureHub studio where they will be introduced to video, lighting, sound, and cueing systems. In addition, students will learn creative coding fundamentals allowing them to network multiple softwares and devices generating real-time feedback systems. The class will culminate with a final showing that will be presented online and broadcast from the CultureHub studio.

Modeled as an accelerated intensive on methods of collaboration, students will work together in groups of 4 to produce new performance work to be presented to an invited in person and online audience. Participation in class discussions and in-class movement workshops are mandatory, and always based on each student’s physical ability. All body types and abilities are welcome and needed for this course to be successful.

Real-Time Social Spaces (Topics in Media Art) +

Aidan Nelson | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

Over the past 18 months, we have seen many aspects of our lives thrust online.  Increasingly, we are working, learning, socializing with family and friends, attending live performances and more through 2D grids of video feeds on platforms such as Zoom and Google Meet. These communication tools have become essential for remote communities to connect, yet fail to replicate many of the most engaging, messy and human aspects of our in-person experience. What happens when we break out of this grid and explore new forms of real-time social interactions online using webcam video and audio?  

Some recent explorations in this realm (including gather.town, topia.io and ITP/IMA’s own YORB.itp.io) have shown the promise of spatial metaphors in creating engaging real-time social interactions online. In this course, students will create their own series of experimental social spaces that explore these questions: how does the shape and nature of our environment affect the way we communicate?  What unique forms of real-time expression and sharing might be possible online (and only online)? How might we design experiences for the unique social dynamics we want to support?

Students will be exposed to principles of spatial design as well as a series of open source Javascript tools for arranging live webcam video and audio in the browser.  They will use p5.js and p5LiveMedia to create a series of playful and experimental video chat applications in 2D and 3D environments.

Capstone +

Blair Simmons | IMNY-UT.400 |
Last updated: November 15, 2024

The Capstone Studio course asks students to produce an interactive project (with documentation), a research paper, and a personal portfolio.

The interactive project will illustrate students’ unique interests as well as evidence of competency within the field of interactive media production. Students are encouraged to develop their project around a theme previously explored in their work. Projects will be presented and critiqued repeatedly throughout the capstone process to peers, faculty, and industry professionals. A final presentation of the interactive project will be delivered late in the semester.

The research paper (4000-5000 words) will focus on at least one aspect of the interactive project: e.g. culture, theory, philosophy, or history, the project context, and/or production methods. For example, students may write about their project’s reception by a set of specific users, or by users who are part of a larger culture, society, or market. It is important that students think beyond the project itself and situate it in a broader context accessible through research. The research paper will include an annotated bibliography of the books and other resources they used for their research.

Students will also be guided in the production of an online portfolio to showcase their work and accomplishments to the outside world. Graduates will be evaluated by their portfolio when applying for jobs, graduate school, artist residencies, grants, and the like. Portfolios will be tailored to the demands of each student’s future goals and target audience.

Prerequisites: Only available to graduating students!

Electronics for Inventors (Topics in Media Art) +

Pedro Galvao Cesar de Oliveira | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

Today we are no longer solely connected to the digital world through computers. The result of this push to connect the digital and the analog world is the increasing necessity for low cost, low power, and self-contained electronics.

This undergraduate course is an applications-driven introduction to electronics for inventors. Through a hands-on approach, students will learn basic concepts about analog circuits, digital devices interfaces, and low-cost code-free electronics.

Topics will include basic principles of electricity, as well as an understanding of electronics components such as resistors, capacitors, diodes, transistors, audio amplifiers, and timers.

Prerequisites
Prerequisites include an open mind, interest for electronics, the drive to make, and Physical Computing.

Open Call (Topics in Media Art) +

Blair Simmons | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

This class is for students interested in making, displaying and installing art for interactive media art exhibitions. This class will prepare you to apply for and develop work for open calls and everything else that happens after you are selected. The class will have an opportunity to exhibit a group show in a real NYC gallery towards the end of the semester. The students will collaborate to title, describe and document the works in the show. They will also have an opportunity to do a public talk back about their work, organize a reception and add a piece to their portfolio.

Physical Computing +

David Rios | Syllabus | IMNY-UT.245 |
Last updated: November 15, 2024

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.

Prerequisites: Creative Computing, or equivalent knowledge/experience

Design Skills for Responsible Media (Topics in Media Art) +

Art Kleiner | Juliette Powell | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

Generative AI and other digital media affect people in unexpected
ways. This is a course in the skills of responsible design and development of all forms of
media covered by IMA and ITP. We will look critically at the belief systems that affect
design, and will build skills for assessing the unexpected implications and consequences
of any new digital project, including generative AI projects. Together, we will create
personal and group processes to bring these issues safely to the surface, and create
standards and guardrails (a “calculus of intentional risk”) that you can apply to your own
work and to work you do in the future.
This course is structured around three comprehensive group assignments:
1. Group project: Produce a case study of an ethical dilemma in a real-world tech
company, based on news reports and other sources. How did this dilemma come
about? How did the company respond? What could they have done differently?
We will discuss these cases, and others, in class.
2. Group or solo project: Produce work in any format [not too elaborate] that brings
an ethical issue to light.
3. Solo project: Propose a design practicum – a set of ethical standard – that would
help you evaluate the impact of one or more pieces of your own work (or
someone else’s you know well). Use this “calculus of intentional risk” to explore
how you would change the design and use of these projects.
The class lectures will cover themes related to these three assignments, drawing on the
instructors’ extensive research in the fields of organizational and technological ethics and
responsibility. The recently published book, The AI Dilemma: The 7 Principles of
Responsible Technology, will be one resource for the class. We will also draw on work
on responsible technology going on elsewhere throughout NYU.

Digital Bodies (Topics in Media Art) +

Sarah Banks | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

Digital Bodies is an intermediate 3D imaging studio course that examines and explores the current technological applications and conceptual implications of post-photographic digital human simulations. We will regularly study the work that deals with digital bodies by contemporary artists and photographers such as LaTurbo Avedon, Chen Man, Quentin Deronzier, Hyphen-lab, Hayoun Kwon, and Gregory Bennett, and many digital art platforms in various categories, such as artificial human imaging, digital fashion models, and deepfake. We will be discussing the various theories relating to the idea of cyborgs and post-human conditions. Students will be learning 3D imaging skills for building, scanning, appropriating, and customizing prefabricated body models from multiple resources, exploring their movements that both imitate and go beyond the limits of reality and expanding conceptual themes. Besides the technical exercises, students are encouraged to create semester-long self-directed research and a final project using the imaging technology they’ve learned. Artist visits, field trips, and exhibition visits will also be arranged online or according to the public health safety situation. The exhibition of the student’s final projects will be arranged at the end of the semester. *The class is suitable for students with basic skills of 3D imaging in Maya.

Creative Computing +

Jack B. Du | Syllabus | IMNY-UT.101 |
Last updated: November 15, 2024

This course combines two powerful areas of technology, Physical Computing and Programming, and asks students to consider their implications.  It will enable you to leap from being just a user of technology to becoming a mindful creator with it.

The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard and monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output.

The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, and machine learning. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class.

What can computation add to human communication? The ultimate question of this class is not “how” to program but “why” to program. You will gain a deeper understanding of the possibilities of computation in order to see how it applies to your interests (e.g. art, design, humanities, sciences, engineering). In addition to weekly technical assignments there are blogging assignments, usually reacting to short readings, allowing you to reflect in writing about the nature of computation and how it fits into your life and into human society. 

There is an even workload each week of a technical production assignment and a writing assignment but none of them are big.  The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students.

Big Ideas in the History and Future of Technology (Topics in Media Art) +

Theodora Rivendale | Syllabus | IMNY-UT.260 |
Last updated: November 15, 2024

This class will provide students with a critical perspective on contemporary issues in media technologies and discuss the history, controversies, consequences, and ethical questions in emerging media. The first half of the class charts a history of media technologies from the 1940s to the present, focusing on the idealogical and social conditions that led to the creation of the technologies that exist now. The second half examines possible futures, and the tools we can use to predict (and build) those futures.

Instructor Website: http://alden.website

Computational Image Deconstruction (Topics in Media Art) +

Alan Winslow | IMNY-UT.260 |
Last updated: November 15, 2024

This class explores how as creatives, we can take the wealth of data that each still image contains and re-purpose it. In the first few weeks of the course, students will develop an understanding of technical and creative photographic techniques through lectures, hands-on assignments, and critiques. As the class progresses, students will develop a series on a particular topic of interest (portraits, architecture, street photography). Using p5js we will explore simple scripts to extract information or manipulate the images (what are the most represented colors in the photos? What are the RGB values that make up the image? Can we add movement to the picture?). At the end of the course, students will present their series.

Prerequisite: Creative Computing
About Alan Winslow: www.alanwinslow.com

 Politics of Code (Topics in Media Art) +

Joerg Blumtritt | Syllabus | IMNY-UT.260 |
Last updated: November 5, 2024

Current description based on NYUAD iteration of the course (https://github.com/jbenno/nyuad_politics_of_code). Please be advised this is in the process of being-updated by the instructor.

Deconstructing the design and implementation of software as a political medium and re-building functional alternatives.

Code is political. It is a means of political processes and activism. It is political inherently by the ethical choices often hidden in the black box of The Algorithm. In the course we aim to deconstruct the design, implementation, and data of software as a political medium. We will work through political applications such as simulations, ownership of intangible assets, predictive policing, algorithmic recommendations, suggestions, and filters, social networks, and the blockchain.

Along with an introduction to the related political theory and media studies, students will work on several hands-on projects to offer actual or speculative alternatives to the existing systems. To that end, this course will include several workshops in JavaScript, Python, and other tools.

 Living Archives: Finding Stories of Peoples, Plants and Places (Topics in Media Art) +

Tanika Williams | IMNY-UT.260 |
Last updated: November 5, 2024

Can a plant tell the story of your people and the planet?

This course aims to facilitate student relationships to the planet through the construction of personalized genealogies from family narratives, historical migrations, and plant relationships. Plants, like people, are intelligent life forms that hold memory and transmit knowledge. Students will study edible medicinal plants (herbs) to unlock their expertise on the past, present and future of the planet and its peoples. Participants will learn how to grow medicinal plants, employ ethical research practices, and develop their family archives.

Students will begin by examining various ways plants establish communities across the planet and studying the complex chemical and social lives of plants. Next, learners will parallel postcolonial theories of plants and peoples to connect the ways plants, like humans, seeded themselves across the globe for survival. Finally, students will incorporate primary sources from the family narrative, oral history, and government archives to help students visualize botanical imprints on their ethnic, racial, and national identities.

Learners will survey the research of botanists, horticulturalists, folk medicine practitioners, and urban gardeners. The works of Alice Walker, Toni Morrison, Jamaica Kincaid, and Fred Moten will provide the course’s literary foundation. The art practices of Fred Wilson, LaToya Ruby Frazier, Alison Janae Hamilton, and Deb Willis will create avenues for social art exploration. Importantly, students will read research from a cross section of postcolonial theorists challenging Western cartography and naming conventions of land.

About Tanika Williams: www.tanikawilliams.net

 Politics of Code (Topics in Media Art) +

Joerg Blumtritt | Syllabus | IMNY-UT.260 |
Last updated: October 11, 2024

Current description based on NYUAD iteration of the course (https://github.com/jbenno/nyuad_politics_of_code). Please be advised this is in the process of being-updated by the instructor.

Deconstructing the design and implementation of software as a political medium and re-building functional alternatives.

Code is political. It is a means of political processes and activism. It is political inherently by the ethical choices often hidden in the black box of The Algorithm. In the course we aim to deconstruct the design, implementation, and data of software as a political medium. We will work through political applications such as simulations, ownership of intangible assets, predictive policing, algorithmic recommendations, suggestions, and filters, social networks, and the blockchain.

Along with an introduction to the related political theory and media studies, students will work on several hands-on projects to offer actual or speculative alternatives to the existing systems. To that end, this course will include several workshops in JavaScript, Python, and other tools.

 Living Archives: Finding Stories of Peoples, Plants and Places (Topics in Media Art) +

Tanika Williams | IMNY-UT.260 |
Last updated: October 11, 2024

Can a plant tell the story of your people and the planet?

This course aims to facilitate student relationships to the planet through the construction of personalized genealogies from family narratives, historical migrations, and plant relationships. Plants, like people, are intelligent life forms that hold memory and transmit knowledge. Students will study edible medicinal plants (herbs) to unlock their expertise on the past, present and future of the planet and its peoples. Participants will learn how to grow medicinal plants, employ ethical research practices, and develop their family archives.

Students will begin by examining various ways plants establish communities across the planet and studying the complex chemical and social lives of plants. Next, learners will parallel postcolonial theories of plants and peoples to connect the ways plants, like humans, seeded themselves across the globe for survival. Finally, students will incorporate primary sources from the family narrative, oral history, and government archives to help students visualize botanical imprints on their ethnic, racial, and national identities.

Learners will survey the research of botanists, horticulturalists, folk medicine practitioners, and urban gardeners. The works of Alice Walker, Toni Morrison, Jamaica Kincaid, and Fred Moten will provide the course’s literary foundation. The art practices of Fred Wilson, LaToya Ruby Frazier, Alison Janae Hamilton, and Deb Willis will create avenues for social art exploration. Importantly, students will read research from a cross section of postcolonial theorists challenging Western cartography and naming conventions of land.

About Tanika Williams: www.tanikawilliams.net