The Cloud is Actually on the Ground (Topics in Media Art)

Clarinda Mac Low | IMNY-UT 281 | Wed 09:00am to 12:00pm in 370 Jay St, Room 411 Meetings:7-Second Half
Last updated: October 21, 2026
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We are surrounded by invisible networks and immersed in frictionless digital interfaces, but every action on a network and every interaction with a device has a material origin and a real-world effect. In this course we will conduct creative research, using various tools and practices to bring physical presence to the invisible networks and processes around us. The course will include one small project and one final project as well as discussions about the environmental effects of making and operating digital and networked technologies.

Interactive Multi-Screen Experiences (Topics in Media Art)

John Henry Thompson | Syllabus | IMNY-UT 281 | Mon 09:00am to 12:00pm in 370 Jay St, Room 410 Meetings:7-First Half
Last updated: October 21, 2026
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We experience screens daily in many forms: in our hands, on our desktops, on walls and public installations as we travel. This course will explore the creative possibilities of real-time interactive and reactive art on screens in various forms. Using the recently developed p5VideoKit we will create standalone installations. p5VideoKit is a new library of live video effects – building on p5js – presented as a dashboard for mixing video in the browser. This library allows the user to apply visual effects to live video from connected cameras and sensors or streaming from devices on the internet. p5VideoKit is open source and can be extended with the user’s p5js code for a plethora of visual effects and interactivity. One possible application of p5Videokit would be a public facing installation allowing anonymous people on the street to use their hand held devices to interact with large street facing screens, thereby collaborating on real time creation of “digital graffiti”.

Building on Creative Computing, students will learn how to adapt simple sketches into components of p5VideoKit so that algorithms can be quickly composited and orchestrated into more complex works. Students will also learn how to edit and share code beyond the p5js editor, use nodejs/javascript to automate deployment of installations, and remotely configure dedicated computers with long running installations. Several dedicated computers and screens will be available to preview installations on the floor and street facing areas of the 370 Jay Street campus.

Prerequisites: Creative Computing or equivalent coding experience.

About John Henry Thompson: http://johnhenrythompson.com

Comics (Topics in Media Art)

Tracy White | Syllabus | IMNY-UT 281 | Tues 12:20pm to 3:20pm in 370 Jay Street, Room 426 Meetings:7-First Half
Last updated: October 21, 2026
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Open to anyone who wants to create comics regardless of drawing experience. Drawing experience UNNECESSARY! In this course students will learn the building blocks of comics – the myriad ways to pair words and images, panels, borders and color – by doing weekly assignments, in class drawing exercises and studying specific graphic novels, comics books and digital/interactive comics.

The last two weeks of class will be devoted to a specific project that can be combined with work in another class. Comics are a powerful medium to tell personal stories, narrative medicine stories, as a tool for advocacy, and for producing a riveting tale of your choosing. We will discuss how comics can be used for entertainment as well as a tool for change. Mostly we will MAKE COMICS.

Please bring:

A notebook of your choosing to class.
A uni ball black pen, fine tip.

Caring for Media Arts (Topics in Media Art)

Regina Harsanyi | IMNY-UT 281 | Mon 3:40pm to 6:40pm in 370 Jay St, Room 411 Meetings:7-Second Half
Last updated: October 21, 2026
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Drawing on the instructor’s experience as a preventive conservator and curator of time-based and digital media, this course shares strategies for proactive preservation of artworks in contemporary practices for artists. Students will learn how thoughtful documentation and technical awareness can sustain the integrity and longevity of complex artworks over time, addressing the material and digital vulnerabilities that arise from inadequate planning.

Each week, students will examine conservation case studies to understand the practical and ethical challenges of maintaining variable and evolving media. Through hands-on projects, they will apply preservation workflows to their own works-in-progress or existing projects.

Students will:

Conduct technical questionnaires and develop detailed process documentation.

Establish file naming and organizational systems suited to sustainable studio practice.

Select appropriate file formats and plan for long-term storage and migration.

Identify material vulnerabilities across digital and physical components of their work.

Engage with foundational material science principles relevant to artists and media practitioners.

Participate in collaborative preservation exercises by documenting peers’ projects and implementing shared archival protocols.

By the end of the course, students will have developed adaptable workflows that reinforce a collective responsibility to preserve contemporary art as a living, evolving practice.

Reclaimed Matter (Topics in Fabrication)

Andrew Harrison | IMNY-UT 251 | Mon 10:40am to 12:10pm in 370 Jay St, Room 410>Wed 10:40am to 12:10pm in 370 Jay St, Room 410 Meetings:7-Second Half
Last updated: October 21, 2026
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A hands-on studio course exploring how interactive media design can emerge directly from the
behaviors, histories, and affordances of reclaimed materials. The class asks: What can we learn
from the objects we already have? How can discarded matter guide form, interaction, and
meaning? Students will work primarily with found, reused, and surplus materials to investigate
how material qualities shape sculptural and interactive possibilities.
Students will hone skills in basic fabrication (wood, plastics, light metal, hand tools) and develop
a sculptural way of thinking grounded in responsiveness to materials. Climate awareness and
technological obsolescence form an important conceptual background: we examine the
environmental impact of fabrication and the cultural logic of disposability while building tactile,
interactive objects that propose alternative modes of making. By the end of the semester,
students will understand how to let material agency inform interactive design and will produce
work that integrates sustainability, form, and user experience.

Code! 2

Dave Stein | Syllabus | IMNY-UT 2 | TBD Meetings:7-Second Half
Last updated: October 21, 2026
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This online course builds on concepts introduced in Code! by applying JavaScript programming skills to interactive media projects. Using the p5.js creative coding library, students will design dynamic visual experiences for the web across desktop and mobile platforms. Students will have the opportunity to experiment with topics such as sound, basic game development, body tracking, and algorithmic art. Completion of Code! or equivalent experience is required. Prior knowledge of JavaScript and the p5.js library is expected

Introduction to Fabrication

Molly Ritmiller | Phil Caridi | Syllabus | IMNY-UT 242 | Wed 09:00am to 12:00pm in 370 Jay Street Room 450 Meetings:7-First Half
Last updated: October 21, 2026
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Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker.

But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing.

In this class you will become familiar and comfortable with all the ITP/IMA shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job.

There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Code!

Dave Stein | Syllabus | IMNY-UT 1 | TBD Meetings:7-First Half
Last updated: October 21, 2026
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This online course focuses on the fundamentals of computer programming (variables, conditionals, iteration, functions & objects) using JavaScript. In particular it leverages the p5.js creative computing environment which is oriented towards visual displays on desktops, laptops, tablets or smartphones. The course is designed for computer programming novices. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). Each week you will complete a coding exercise and reflect on your process in a short forum post along with a wrap-up assignment at the end. At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

Introduction to Assistive Technology

Holly Cohen | Syllabus | IMNY-UT 241 | Mon 5:20pm to 8:20pm in No Room Required (Brooklyn) Meetings:7-First Half
Last updated: October 21, 2026
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Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an understanding of current research and development as well as processes used in determining appropriate technologies. Weekly assignments and a final research project.

Collective Narrative

Lily Crandall | Syllabus | IMNY-UT 286 | Mon 3:40pm to 6:40pm in 370 Jay St, Room 409 Meetings:14
Last updated: October 21, 2026
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This two-point workshop is centered on the examination and creation of collective storytelling environments. We will examine a wide-range of storytelling spaces including participatory and user-generated environments, site-specific works, community based arts practices, and transmedia storytelling. Coursework consists of weekly multimedia assignments to reflect on storytelling in our own lives and the lives of others, field trips, and student presentations. By the end of this course, students will have experienced and experimented with alternative, collaborative, and site-specific storytelling methods.

Three.js for Makers (Topics in Media Art)

Brian Ho | Syllabus | IMNY-UT 281 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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In this increasingly online world, the internet has proven to be a powerful tool that can connect us with one another, host meaningful experiences, and provoke critical thinking. In this class, students will have an opportunity to learn about breaking out of the 2D web page and the fundamentals of working with 3D on the web. This course hopes to introduce new avenues for creative expression and experimentation via the web and promote learning practical web development skills through experiential learning. Students will use Three.js to create dynamic and immersive web-based experiences that push the boundaries of what is possible online. Creative Computing or equivalent familiarity with programming is a plus, but not required for this course.

New Portraits (Topics in Media Art)

Alan Winslow | Syllabus | IMNY-UT 281 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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“Portraiture stands apart from other genres of art as it marks the intersection between portrait, biography, and history. They are more than artworks; when people look at portraits, they think they are encountering that person,” says Alison Smith, chief curator at the National Portrait Gallery in London. For thousands of years, artists have used cutting-edge tools and resources to create portraiture, giving viewers a glimpse into the subject’s life. A successful portrait embraces technology to bring the viewer closer to the subject but is not overshadowed by it.

In this course, we will delve into portraiture through the lens of various volumetric capture systems, including Depth Kit, Evercoast, Polycam, and Gaussian splatting. Through hands-on assignments, students will learn the entire pipeline of volumetric capture, from configuring the systems to capturing our subjects and final output. Simultaneously, we will focus on fundamental aspects of portraiture, such as lighting, storytelling, production techniques, and historical foundations. The course will explain the techniques and considerations involved in creating volumetric portraits. Students will gain proficiency in the systems to produce high-quality volumetric portraits that can be integrated into different mediums, including game engines, augmented reality (AR), or traditional 2D outputs.

Communications Lab: Hypercinema or equivalent experience in time-based media and game engine fundamentals is required.

eTextiles & Physical Computing (Topics in Media Art)

Nicole Yi Messier | Syllabus | IMNY-UT 281 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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The eTextiles and Physical Computing course will focus on the practical application of electronics in textiles. Students will learn by doing, spending their time building circuits, soldering, programming, learning various textile construction techniques, and integrating sensors and controls into fabrics. The course aims to teach how both physical computing and textile technical skills to create interactive textile projects.

Prerequisite: Creative Computing (IMNY-UT 101)

AI for Creatives (Topics in Media Art)

Tyler Peppel | Syllabus | IMNY-UT 281 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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A survey and hands-on workshop on AI augmentation of creative communication.

We will get hands-on with AI tools for photography, design, art, writing, UX, illustration, and video.
We will produce, critique, and exhibit creative work that tests the creative capabilities of these new AI tools.

Questions we will consider:
How does AI influence the creative process?
How does this new human/machine collaboration challenge my role as a creator?
Who is creating these new tools and how do they work?
What is the longer-term impact of AI technologies on the creative professions?
Our goals are to understand AI technology, use it to produce creative work, and use what we learn to influence the larger conversation about creativity and AI.

Will AI diminish or enhance human creativity? It’s up to us.

Creating With Cardboard (Topics in Fabrication)

si23 | IMNY-UT 251 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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Ubiquitous, inexpensive, and often overlooked, cardboard can serve a wide variety of purposes. This two-credit studio class will familiarize students with this sustainable material while exploring its unique virtues and challenges. We will utilize techniques borrowed from disciplines such as sewing, woodworking, sculpture, packaging, origami, and papercraft. Projects will range from temporary, three-dimensional prototypes to sturdy, scalable finished products.

Anatomy of Truth (Topics in Design)

Yuliya Parshina-Kottas | Syllabus | IMNY-UT 271 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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This course will explore current and historical misinformation, disinformation and propaganda campaigns in the global media landscape through the lens of visual information design. Students will identify misleading and malignant visual content in online and broadcast media and analyze it using a design framework grounded in information design principles, visual storytelling concepts, user research practices and journalistic ethics. Working in groups, students will apply the same design framework to create a media literacy campaign addressing a specific misinformation, disinformation or propaganda trend.

Introduction to 3D Printing

Xuedi Chen | Syllabus | IMNY-UT 244 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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Prerequisite – Communications Lab (IMNY-UT 102) OR equivalent coursework.

3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Rhino and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and build with specifications and materials in mind. Students will learn to think, plan, design, and produce well thought out objects to fit their specific needs. (examples: motor mounts, enclosures, wearables etc.)

Re-Plasticing (Topics in Fabrication)

Molly Ritmiller | Syllabus | IMNY-UT 251 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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The central focus of this fabrication class is ‘replasticing.’ Replasticing: the act of remaking/reforming single use plastic into new objects.

In addition to learning about plastic’s properties, various forms and history, students will also learn how to fabricate and 3D Print PLA Plastic, DIY recycle and use extruders and injection molds to recast “waste” plastic in their class projects. Students will then take a close look at the waste stream in NYC and Brooklyn, and research the end-of-life cycle for plastics.

The class will culminate in a collaborative project contributing to and creating new solutions for the Tandon Makerspace in managing their excess of PLA 3D print waste. Solutions can be anything from designing recycled plastic objects and tools, to systems for community engagement and efficient processing of the PLA scraps in the Makerspace.

By creating opportunities for communities to have access to DIY recycling, we will re-imagine waste; re-configure design practices; and re-value plastic’s potential in a circular economy.

Prerequisites: Intro to Fabrication

Intro to Fabrication

Molly Ritmiller | Syllabus | IMNY-UT 242 | TBD Meetings:7-First Half
Last updated: March 23, 2026
Show Course Description

Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker.

But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing.

In this class you will become familiar and comfortable with all the ITP/IMA shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job.

There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Adapting Everyday Items (Topics in Physical Computing and Experimental Interfaces)

Holly Cohen | Syllabus | IMNY-UT 248 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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For individuals with disabilities, custom adaptations can be critical for a myriad of activities, including work, play, daily living, and actively participating with family and community. Recent advancements in affordable DIY technologies have created opportunities for individuals and communities to build, modify, and adapt countless everyday items. This course examines accessibility and barriers to inclusion, the field of custom adaptations, and the open source and maker communities working together to deliver affordable solutions. Students will develop weekly prototypes as well as a final project.

Public Installations for Social Connection: Make Friends Everywhere! (Topics in Media Arts)

Staff | Syllabus | IMNY-UT 260 | TBD Meetings:
Last updated: March 23, 2026
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In an era where digital connections dominate our social interactions, public spaces have become increasingly isolating. Make Friends Everywhere is a seven-week course designed to explore how interactive art installations and other projects can transform public spaces into hubs of spontaneous or deliberate social connection. This course teaches students how to design interactive experiences that encourage encounters, spark conversations, and evoke shared poetic moments in everyday public life. Make Friends Everywhere! is more than just a design course—it’s a movement to reclaim public spaces as places of connection, wonder, purpose, and human interaction. Through thoughtful design and creative experimentation, we can create compelling moments that bring strangers together and remind us of the magic of real-world encounters.