Video Art (Topics in Media Art)

Motomichi Nakamura | Syllabus | IMNY-UT 260 | Thur 12:20pm to 3:20pm in 370 Jay St, Room 412 Meetings:14
Last updated: October 21, 2026
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Video art is a time based media art form which emerged during the late 1960’s as video cameras and recorders became available to the general public.

Video art is a time based media art form which emerged during the late 1960’s as video cameras and recorders became available to the general public. In this class we will look at both the history of video art as well as new ways of implementing video and time based media installation today. The course will cover topics of projection, augmented reality, video sculpture, public art and interactive installation through a series of lectures and workshops. How do we create video artworks that are emotionally engaging with the audience while they truly represent who you are as an artist? What is a harmonious balance between art and the technologies we use? Through a series of weekly experiments and assignments, students will work with projection, video mapping and combine with various media to hack time based media into meaningful works of art. Class will be divided between lectures, guest speakers and critical discussion/presentation of work.

Non-Linear Storytelling Structures

Sharon De La Cruz | Syllabus | IMNY-UT 291 | Tues 09:00am to 12:00pm in 370 Jay St, Room 409 Meetings:14
Last updated: October 21, 2026
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This course challenges how you use technology to tell a story. We will start with storytelling linear basics and progress towards non-linear storytelling and new media arts considerations. This course is helpful for participants who want more grounding in storytelling, want to strengthen their voice, and are interested in building worlds beyond the one we currently experience. This course considers a range of mediums but does not expect you to be an expert in any; it allows you to experiment and explore different mediums throughout the semester.  

We will spend the beginning of the semester researching and engaging in small assignments based on storytelling basics, primarily focused on writing and prepping storyboards and scripts, basics of visual design, and interaction design. Our midterm will ask the class to retell the same story by translating a prose text into the medium of your choice. The last section of the course will focus on a survey of new media storytelling. Students will concentrate on a final project which asks them to present a story (original or adopted) via the medium of their choice. Final projects are critiqued based on storytelling techniques discussed in class, clarity of story, and presentation. You do not have to come in with a project in mind; however, if you do, there will be plenty of space in your final assignment to explore it, considering the techniques practiced in class.

Immersive Experiences

Thomas Martinez | Syllabus | IMNY-UT 282 | Fri 3:40pm to 6:40pm in 370 Jay St, Room 409 Meetings:14
Last updated: October 21, 2026
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This course explores 3D design concepts in art, games, and interactive experiences. Topics include procedural world-building, VR, motion capture, and AI systems in screen-based multimedia. By the end of the course, students will have a strong understanding of the tools and approaches used in art-game and 3D experience design, along with a deeper awareness of how to build from their own creative voices.

The class will culminate in a student showcase of experimental and interactive 3D works. Coursework will take the form of creative and technical exercises, as well as critical responses to readings, games, and other media. Lessons are conducted using the Unity game engine, though participants are welcome to complete coursework using other tools such as Unreal Engine or web-based platforms. Some prior experience and basic familiarity with programming concepts is recommended.

Animation: Methods of Motion

Patrick Warren | Syllabus | IMNY-UT 288 | Tues 7:00pm to 8:30pm in 370 Jay St, Room 409>Thur 7:00pm to 8:30pm in 370 Jay St, Room 409 Meetings:14
Last updated: October 21, 2026
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This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop-motion and character-based animation. The course then examines effective communication and storytelling through various animation and motion design techniques. Drawing skills are not necessary for this course, however, students will keep a personal sketchbook.