After Creative Coding (Topics in Media Art)

This seven-week course challenges students to extend their knowledge of creative computing into the exciting realm of embodied interfaces. Building upon the fundamentals taught in Creative Computing, this course will explore the design and implementation of interactive systems that integrate the body as a controller of technology.

Going beyond the limitations of traditional mouse, keyboard, and screen interactions, we will investigate how movement, gesture, and physical interaction can be used to create engaging and meaningful user experiences. Through a combination of lectures and hands-on workshops, students will gain a deeper understanding of:

Sensor Technologies and Physical Computing: Working with sensors (e.g., accelerometers, gyroscopes) to capture and interpret human movement and environmental data.

Movement Analysis and Interpretation: Techniques for analyzing movement patterns, extracting meaningful features, and mapping them to computational processes.

Performance and Embodiment in Technology: Investigating how technology can facilitate new forms of expression and performance.

The course will culminate in one proof of concept project utilizing one of the techniques explored in class.

Prerequisites: Completion of Creative Computing or equivalent experience with Arduino and Javascript p5.

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