Building Creatures for Interactive 3D (Topics in Media Art)

In this hands-on 3D course, we will design, model, rig, texture and animate fantastical creatures to populate digital landscapes. Using Blender as our primary software, we will master techniques for creating animation-friendly topologies, explore a variety of rigging methods, paint unique textures, work with Physically Based Rendering (PBR) materials, and bring our creatures to life with Blender’s animation tools. Our workflow will focus on exporting content for popular 3D engines and frameworks, such as Unity, Unreal Engine and Three.js.

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