Public Installations for Social Connection: Make Friends Everywhere! (Topics in Media Arts)

Staff | Syllabus | IMNY-UT 260 | TBD Meetings:
Last updated: March 23, 2026
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In an era where digital connections dominate our social interactions, public spaces have become increasingly isolating. Make Friends Everywhere is a seven-week course designed to explore how interactive art installations and other projects can transform public spaces into hubs of spontaneous or deliberate social connection. This course teaches students how to design interactive experiences that encourage encounters, spark conversations, and evoke shared poetic moments in everyday public life. Make Friends Everywhere! is more than just a design course—it’s a movement to reclaim public spaces as places of connection, wonder, purpose, and human interaction. Through thoughtful design and creative experimentation, we can create compelling moments that bring strangers together and remind us of the magic of real-world encounters.

 Three.js for Makers (Topics in Media Art)

Brian Ho | Syllabus | IMNY-UT 281 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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In this increasingly online world, the internet has proven to be a powerful tool that can connect us with one another, host meaningful experiences, and provoke critical thinking. In this class, students will have an opportunity to learn about breaking out of the 2D web page and the fundamentals of working with 3D on the web. This course hopes to introduce new avenues for creative expression and experimentation via the web and promote learning practical web development skills through experiential learning. Students will use Three.js to create dynamic and immersive web-based experiences that push the boundaries of what is possible online. Creative Computing or equivalent familiarity with programming is a plus, but not required for this course.

New Portraits (Topics in Media Art)

Alan Winslow | Syllabus | IMNY-UT 281 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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“Portraiture stands apart from other genres of art as it marks the intersection between portrait, biography, and history. They are more than artworks; when people look at portraits, they think they are encountering that person,” says Alison Smith, chief curator at the National Portrait Gallery in London. For thousands of years, artists have used cutting-edge tools and resources to create portraiture, giving viewers a glimpse into the subject’s life. A successful portrait embraces technology to bring the viewer closer to the subject but is not overshadowed by it.

In this course, we will delve into portraiture through the lens of various volumetric capture systems, including Depth Kit, Evercoast, Polycam, and Gaussian splatting. Through hands-on assignments, students will learn the entire pipeline of volumetric capture, from configuring the systems to capturing our subjects and final output. Simultaneously, we will focus on fundamental aspects of portraiture, such as lighting, storytelling, production techniques, and historical foundations. The course will explain the techniques and considerations involved in creating volumetric portraits. Students will gain proficiency in the systems to produce high-quality volumetric portraits that can be integrated into different mediums, including game engines, augmented reality (AR), or traditional 2D outputs.

Communications Lab: Hypercinema or equivalent experience in time-based media and game engine fundamentals is required.

eTextiles & Physical Computing (Topics in Media Art)

Nicole Yi Messier | Syllabus | IMNY-UT 281 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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The eTextiles and Physical Computing course will focus on the practical application of electronics in textiles. Students will learn by doing, spending their time building circuits, soldering, programming, learning various textile construction techniques, and integrating sensors and controls into fabrics. The course aims to teach how both physical computing and textile technical skills to create interactive textile projects.

Prerequisite: Creative Computing (IMNY-UT 101)

AI for Creatives (Topics in Media Art)

Tyler Peppel | Syllabus | IMNY-UT 281 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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A survey and hands-on workshop on AI augmentation of creative communication.

We will get hands-on with AI tools for photography, design, art, writing, UX, illustration, and video.
We will produce, critique, and exhibit creative work that tests the creative capabilities of these new AI tools.

Questions we will consider:
How does AI influence the creative process?
How does this new human/machine collaboration challenge my role as a creator?
Who is creating these new tools and how do they work?
What is the longer-term impact of AI technologies on the creative professions?
Our goals are to understand AI technology, use it to produce creative work, and use what we learn to influence the larger conversation about creativity and AI.

Will AI diminish or enhance human creativity? It’s up to us.

Creating With Cardboard (Topics in Fabrication)

si23 | IMNY-UT 251 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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Ubiquitous, inexpensive, and often overlooked, cardboard can serve a wide variety of purposes. This two-credit studio class will familiarize students with this sustainable material while exploring its unique virtues and challenges. We will utilize techniques borrowed from disciplines such as sewing, woodworking, sculpture, packaging, origami, and papercraft. Projects will range from temporary, three-dimensional prototypes to sturdy, scalable finished products.

Anatomy of Truth (Topics in Design)

Yuliya Parshina-Kottas | Syllabus | IMNY-UT 271 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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This course will explore current and historical misinformation, disinformation and propaganda campaigns in the global media landscape through the lens of visual information design. Students will identify misleading and malignant visual content in online and broadcast media and analyze it using a design framework grounded in information design principles, visual storytelling concepts, user research practices and journalistic ethics. Working in groups, students will apply the same design framework to create a media literacy campaign addressing a specific misinformation, disinformation or propaganda trend.

Introduction to 3D Printing

Xuedi Chen | Syllabus | IMNY-UT 244 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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Prerequisite – Communications Lab (IMNY-UT 102) OR equivalent coursework.

3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Rhino and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and build with specifications and materials in mind. Students will learn to think, plan, design, and produce well thought out objects to fit their specific needs. (examples: motor mounts, enclosures, wearables etc.)

Re-Plasticing (Topics in Fabrication)

Molly Ritmiller | Syllabus | IMNY-UT 251 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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The central focus of this fabrication class is ‘replasticing.’ Replasticing: the act of remaking/reforming single use plastic into new objects.

In addition to learning about plastic’s properties, various forms and history, students will also learn how to fabricate and 3D Print PLA Plastic, DIY recycle and use extruders and injection molds to recast “waste” plastic in their class projects. Students will then take a close look at the waste stream in NYC and Brooklyn, and research the end-of-life cycle for plastics.

The class will culminate in a collaborative project contributing to and creating new solutions for the Tandon Makerspace in managing their excess of PLA 3D print waste. Solutions can be anything from designing recycled plastic objects and tools, to systems for community engagement and efficient processing of the PLA scraps in the Makerspace.

By creating opportunities for communities to have access to DIY recycling, we will re-imagine waste; re-configure design practices; and re-value plastic’s potential in a circular economy.

Prerequisites: Intro to Fabrication

Intro to Fabrication

Molly Ritmiller | Syllabus | IMNY-UT 242 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker.

But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing.

In this class you will become familiar and comfortable with all the ITP/IMA shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job.

There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Code! 2

Dave Stein | Syllabus | IMNY-UT 2 | TBD Meetings:7-Second Half
Last updated: March 23, 2026
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This online course builds on concepts introduced in Code! by applying JavaScript programming skills to interactive media projects. Using the p5.js creative coding library, students will design dynamic visual experiences for the web across desktop and mobile platforms. Students will have the opportunity to experiment with topics such as sound, basic game development, body tracking, and algorithmic art. Completion of Code! or equivalent experience is required. Prior knowledge of JavaScript and the p5.js library is expected

Code!

Dave Stein | Syllabus | IMNY-UT 1 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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This online course focuses on the fundamentals of computer programming (variables, conditionals, iteration, functions & objects) using JavaScript. In particular it leverages the p5.js creative computing environment which is oriented towards visual displays on desktops, laptops, tablets or smartphones. The course is designed for computer programming novices. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). Each week you will complete a coding exercise and reflect on your process in a short forum post along with a wrap-up assignment at the end. At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

Adapting Everyday Items (Topics in Physical Computing and Experimental Interfaces)

Holly Cohen | Syllabus | IMNY-UT 248 | TBD Meetings:7-First Half
Last updated: March 23, 2026
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For individuals with disabilities, custom adaptations can be critical for a myriad of activities, including work, play, daily living, and actively participating with family and community. Recent advancements in affordable DIY technologies have created opportunities for individuals and communities to build, modify, and adapt countless everyday items. This course examines accessibility and barriers to inclusion, the field of custom adaptations, and the open source and maker communities working together to deliver affordable solutions. Students will develop weekly prototypes as well as a final project.