Immersive Experiences
Prerequisites: Creative Computing or permission of the instructor | 4 Point, All, Elective, Fall 2025, Friday, Media and Entertainment (Old Structure), Media Arts (New Structure), Midday
This class explores the practice of virtual world building in art, games, and performance. Topics covered include procedural world-building and generative AI in game engines. Lessons will be structured around the Unity game engine though students are welcome to complete assignments using other tools. Students will gain a strong grounding in contemporary approaches to art-game and interactive experience design. The class will culminate in a student showcase of experimental and interactive 3D works. Coursework will take the form of creative, and technical exercises, with some critical responses to readings, games and other media. Guiding our practice will be an attunement to our own creative voice, and the ways in which it can take shape in virtual worlds. Some experience and basic familiarity with programming is recommended.