Information Design (Topics in Design)

Katherine Dillon | IMNY-UT 270 | Wed 3:40pm to 6:40pm in 370 Jay St, Room 409 Meetings:14
Last updated: July 3, 2025
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Information Design Introduces students to the art and science of transforming complex data into clear, compelling visual narratives. Students explore fundamental principles of information design while developing practical skills in data analysis and visual representation. Through hands-on projects, students learn to craft effective charts, diagrams, and maps that communicate complex information with clarity and purpose. The course emphasizes both technical proficiency and storytelling, teaching students to select appropriate visualization methods and combine them into cohesive narratives that engage and inform their audience. By the end of the course, students will have developed a robust toolkit for turning raw data into meaningful visual experiences.

At the completion of this course, the students will:

– Think critically about information design problems and have a framework for defining, assessing, and solving them

– Develop confidence with the vocabulary of information design and the appropriate application of the visual models

– Be familiar with best-in-class examples of information design

– Understand the power of information design as a tool of communication and persuasion

Generative Filmmaking in the Age of Hypercinema (Topics in Media Art)

Gabe Barcia-Colombo | IMNY-UT 260 | Wed 3:40pm to 5:10pm in 370 Jay St, Room 407 Meetings:14
Last updated: July 3, 2025
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The history of generative art dates back to the 20th century, with Dada and Fluxus artists using chance games and techniques to create spontaneous works of art. Today, generative art and entertainment continues to evolve with advances in artificial intelligence, but how do these advancements impact media making and the film and television industry? Video diffusion models, artificially intelligent avatars and generative soundtracks are among the emergent AI tools that can be used to create a film. This IMA and Film course will allow students to explore new tools in the creation of hypercinema. From RunwayML and Stable Diffusion to real time avatar puppeteering and virtual production, this course will provide a hands-on survey of generative media in the film industry.  How does generative AI change the way we tell stories? How do we deal with the ethical issues surrounding the use of generative media in film production? How will generative AI lead to dramatic changes in production and postproduction, distribution, and intellectual property ownership in the film industry? Class time will be split between lectures surveying the field of generative media and hands-on production using brand new tools and platforms.

AI for Creatives (Topics in Media Art)

Tyler Peppel | Syllabus | IMNY-UT 281 | Mon 7:00pm to 8:30pm in 370 Jay St, Room 410> Wed 7:00pm to 8:30pm in 370 Jay St, Room 410 Meetings:7-First Half
Last updated: July 3, 2025
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A survey and hands-on workshop on AI augmentation of creative communication.

We will get hands-on with AI tools for photography, design, art, writing, UX, illustration, and video.
We will produce, critique, and exhibit creative work that tests the creative capabilities of these new AI tools.

Questions we will consider:
How does AI influence the creative process?
How does this new human/machine collaboration challenge my role as a creator?
Who is creating these new tools and how do they work?
What is the longer-term impact of AI technologies on the creative professions?
Our goals are to understand AI technology, use it to produce creative work, and use what we learn to influence the larger conversation about creativity and AI.

Will AI diminish or enhance human creativity? It’s up to us.

Capstone

Theo Ellin Ballew | IMNY-UT 400 | Mon 10:40am to 12:10pm in 370 Jay St, Room 407> Wed 10:40am to 12:10pm in 370 Jay St, Room 407 Meetings:14
Last updated: July 3, 2025
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The Capstone Studio course asks students to produce an interactive project (with documentation), a research paper, and a personal portfolio.

The interactive project will illustrate students’ unique interests as well as evidence of competency within the field of interactive media production. Students are encouraged to develop their project around a theme previously explored in their work. Projects will be presented and critiqued repeatedly throughout the capstone process to peers, faculty, and industry professionals. A final presentation of the interactive project will be delivered late in the semester.

The research paper (4000-5000 words) will focus on at least one aspect of the interactive project: e.g. culture, theory, philosophy, or history, the project context, and/or production methods. For example, students may write about their project’s reception by a set of specific users, or by users who are part of a larger culture, society, or market. It is important that students think beyond the project itself and situate it in a broader context accessible through research. The research paper will include an annotated bibliography of the books and other resources they used for their research.

Students will also be guided in the production of an online portfolio to showcase their work and accomplishments to the outside world. Graduates will be evaluated by their portfolio when applying for jobs, graduate school, artist residencies, grants, and the like. Portfolios will be tailored to the demands of each student’s future goals and target audience.

Prerequisites: Only available to graduating students!

Useless Machines

Blair Simmons | Syllabus | IMNY-UT 272 | Mon 12:20pm to 1:50pm in 370 Jay St, Room 410> Wed 12:20pm to 1:50pm in 370 Jay St, Room 410 Meetings:14
Last updated: July 3, 2025
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Useless Machines is about redefining “usefulness.” Through making, we will explore what it means, on an ideological, political and historical level, to create something ‘useful’ or ‘useless.’ We will play with these definitions and explore how these objects serve to be humorous, critical, disruptive and at times… useful. We will study ‘useless’ machines throughout history, which will provoke conversations and disagreements around the implications of existing and emerging technologies. The students will design ‘useless’ machines for their final project.  Examples of ‘useless’ machines are drawn from Kenji Kawakami’s The Big Bento Box of Unuseless Japanese Inventions, Dunne & Raby’s Speculative Everything, Stephanie Dinkins’ Conversations with Bina 48, esoteric.codes/, CW&T, Mimi Ọnụọha’s  Missing Data, Jacques Carelman’s Catalog of Impossible Objects, viral videos/objects and much more.

Internet Famous

Zoe Fraade-Blanar | Syllabus | IMNY-UT 201 | Mon 7:00pm to 8:30pm in 370 Jay St, Room 409> Wed 7:00pm to 8:30pm in 370 Jay St, Room 409 Meetings:14
Last updated: July 3, 2025
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Looking to become famous on the internet? Getting attention online may be easy, but controlling it is a lot harder. As traditional celebrities continue to struggle with their digital images, a wave of micro-celebrities and influencers has rushed to fill the gap with viral content, product suggestions, memes, and conspiracy theories. This new breed of stars rules a media landscape where anyone can be their own manager or PR department – for a price.

This class examines the transformation of celebrity from a 19th-century sales gimmick into the formidable cultural, social, and technological force it is today. It explores what happens when fame is freed from its traditional magazine and TV gatekeepers, delving into issues of media manipulation, fan management, commercialization, exploitation, cancel culture, and the surprising importance of cute cat pictures. And we’ll also experiment with the raw tactics and techniques of stardom for anyone looking to chase their own celebrity dreams.