Immersive Experiences

Thomas Martinez | Syllabus | IMNY-UT 282 | TBD Meetings:14
Last updated: March 23, 2026
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This course explores 3D design concepts in art, games, and interactive experiences. Topics include procedural world-building, VR, motion capture, and AI systems in screen-based multimedia. By the end of the course, students will have a strong understanding of the tools and approaches used in art-game and 3D experience design, along with a deeper awareness of how to build from their own creative voices.

The class will culminate in a student showcase of experimental and interactive 3D works. Coursework will take the form of creative and technical exercises, as well as critical responses to readings, games, and other media. Lessons are conducted using the Unity game engine, though participants are welcome to complete coursework using other tools such as Unreal Engine or web-based platforms. Some prior experience and basic familiarity with programming concepts is recommended.

Animation: Methods of Motion

Patrick Warren | Syllabus | IMNY-UT 288 | TBD Meetings:14
Last updated: March 23, 2026
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This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop-motion and character-based animation. The course then examines effective communication and storytelling through various animation and motion design techniques. Drawing skills are not necessary for this course, however, students will keep a personal sketchbook.