Morning
Contemporary Sculpture in the Digital Age (Topics in Fabrication)
4 Point, All, Art and Design (Old Structure), Elective, Fall 2025, Monday, Morning
Why, in an era dominated by the digital, do physical objects endure? In this fabrication course, delve into the philosophical and practical considerations that underpin the enduring significance of sculpture in an increasingly virtual world. This course not only explores the tactile and spatial dimensions of sculpture but also prompts a critical inquiry into the unique qualities of physicality and how this not only persists but responds to our digital age. Throughout the semester, students will develop practical skills in class sessions, engaging in a variety of material studies and projects. They will produce three formal, finished, and meticulously documented works, drawing from the diverse materials and forms available in the ITP/IMA Shop. Including woodworking, metalworking, mold making, vacuum forming, laser cutting, spray painting, finishes, and 3D sewing/soft sculpture. Students are welcome to integrate skills, materials, and techniques acquired from other classes. In addition to hands-on studio prompts, students engage in class discussions, critiques, and gallery visits. Assignments are designed to build art making skills, and explore the conceptual and formal properties of sculpture. This course aims to foster a deep engagement between individual making and the context it resides within theory, art and tech history, prompting students to consider how the technological revolution has reshaped our understanding of physical spaces and experiences, and the role sculpture can play to examine, reflect, and create the world today.
Intro to Fabrication or equivalent fabrication experience is highly recommended but no prerequisite is required.
Mobile Application Development (Topics in Computation and Data)
4 Point, All, Computation and Data (Old Structure), Elective, Fall 2025, Friday, Morning
One of the most transformative consumer products in history, the iPhone remains the standard bearer for great design and user experience. With the latest versions of iOS and iPhone, Apple puts depth sensing and augmented reality in our pockets. How do we take advantage of this incredible platform to produce our own compelling experiences?
This course will be a hands-on workshop where we explore the world beyond generic apps and push the boundaries of what’s possible on iOS hardware. Each week, you’ll be asked to complete a programming exercise meant to foster your understanding of iOS application development. We’ll leverage existing open source libraries to quickly build out your app with features such as real time communication and cloud storage.
We aim to create distributed instruments for computed expression.
Full-time access to an iOS device and a Mac laptop computer running the latest operating system and development tools are required.
Prerequisite: Creative Computing or equivalent programming experience, and willingness to learn Apple’s Swift programming language.
Creating With Cardboard (Topics in Fabrication)
2 Point, All, Elective, Fall 2025, In-Person, Morning, New York, No Tags, Thursday
Ubiquitous, inexpensive, and often overlooked, cardboard can serve a wide variety of purposes. This two-credit studio class will familiarize students with this sustainable material while exploring its unique virtues and challenges. We will utilize techniques borrowed from disciplines such as sewing, woodworking, sculpture, packaging, origami, and papercraft. Projects will range from temporary, three-dimensional prototypes to sturdy, scalable finished products.
eTextiles & Physical Computing (Topics in Media Art)
2 Point, All, Art and Design (Old Structure), Elective, Fall 2025, Morning, Thursday
The eTextiles and Physical Computing course will focus on the practical application of electronics in textiles. Students will learn by doing, spending their time building circuits, soldering, programming, learning various textile construction techniques, and integrating sensors and controls into fabrics. The course aims to teach how both physical computing and textile technical skills to create interactive textile projects.
Prerequisite: Creative Computing (IMNY-UT 101)
Intro to Fabrication
2 Point, All, Elective, Fall 2025, Morning, Thursday
Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker.
But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing.
In this class you will become familiar and comfortable with all the ITP/IMA shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job.
There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.
User Experience Design
Prerequisites: None | 4 Point, All, Art and Design (Old Structure), Design and Fabrication (New Structure), Elective, Fall 2025, In-Person, Morning, Tuesday
This course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is and discuss and apply design methods for creating one. Throughout this 14-week course we will examine a wide range of examples of interfaces with a focus on understanding the attributes of a successful interface and applying proven research, mapping and testing techniques. The class format will include lectures, case studies, student presentations, discussions of readings and in-class design exercises. The format is very hands-on with assignments that focus on problems that are typical of those a UX designer will encounter in the professional world.
Introduction to Digital Fabrication
Prerequisites: None | 4 Point, All, Design and Fabrication (New Structure), Elective, Fall 2025, Morning, Tuesday
Do you want to MAKE THINGS with your computer? Are you an artist, engineer, designer, sculptor or architect? Are you a few of those things? How are 3D scanning and 3D modeling different? What materials should I be using? Should I be 3D printing or CNC-ing this CAD file? What is a boolean operation and why is it my new best friend? This class will answer all of your questions. Don’t know what any of these things are? This class will answer those questions also.
By the end of this course, you will be familiar with all that digital fabrication has to offer. We will cover everything from laser to 3D to CNC. You will learn how to identify which digital fabrication technique works best for your projects. But more than that, you will learn what kinds of questions you should be asking in order to complete a project from start to finish. As technology advances at rapid speeds, digital making machines and software are changing just as fast. So instead of just being taught about the machines of today, you will also be given the tools to teach yourself the machines of tomorrow. Emphasis will be put on learning how to ask the right kind of questions to successfully finish a project.
What do you want to make? Let’s make it.
Capstone
4 Point, All, Elective, Fall 2025, Foundation, Monday, Morning, Wednesday
The Capstone Studio course asks students to produce an interactive project (with documentation), a research paper, and a personal portfolio.
The interactive project will illustrate students’ unique interests as well as evidence of competency within the field of interactive media production. Students are encouraged to develop their project around a theme previously explored in their work. Projects will be presented and critiqued repeatedly throughout the capstone process to peers, faculty, and industry professionals. A final presentation of the interactive project will be delivered late in the semester.
The research paper (4000-5000 words) will focus on at least one aspect of the interactive project: e.g. culture, theory, philosophy, or history, the project context, and/or production methods. For example, students may write about their project’s reception by a set of specific users, or by users who are part of a larger culture, society, or market. It is important that students think beyond the project itself and situate it in a broader context accessible through research. The research paper will include an annotated bibliography of the books and other resources they used for their research.
Students will also be guided in the production of an online portfolio to showcase their work and accomplishments to the outside world. Graduates will be evaluated by their portfolio when applying for jobs, graduate school, artist residencies, grants, and the like. Portfolios will be tailored to the demands of each student’s future goals and target audience.
Prerequisites: Only available to graduating students!
Communications Lab
4 Point, All, Elective, Fall 2025, Foundation, Monday, Morning
No prerequisites.
An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies are examined as tools that can be employed in a variety of situations and experiences. Principles of interpersonal communications, media theory, and human factors are introduced. Weekly assignments, team and independent projects, and project reports are required
IMA Cohort: Community is a Practice
All, Elective, Fall 2025, Foundation, Foundation, Morning, online, Tuesday
IMA Cohort: Community is a Practice provides incoming IMA students with an opportunity to consider the IMA program, and their role within it. This zero-credit course is based around in-class activities, discussions, viewings, texts, and lectures that begin from the students’ varying perspectives and ultimately provide a grounding within the tenets of the IMA program.
IMA is an interdisciplinary program that draws students from across the United States and around the world. This course functions as an opportunity for students to consider the knowledge that they already have, the contexts in which that knowledge is situated, and how students can relate to and work with classmates who come from their own diverse contexts and backgrounds.
Students will be guided through discussions, viewings, and visits from other members of the university. Because this is a zero-credit course and there are no assignments outside of class, student participation and engagement in these activities is especially important.
Design Fundamentals
4 Point, All, Elective, Fall 2025, Morning, Wednesday
This class aims to provide students with the critical thinking and practical skills to explore and communicate ideas visually. This foundational course is a combination of lecture and studio format that will introduce the fundamental principles of design including typography, color, composition, branding and environmental design, and offer hands-on application of those principles through both in-class exercises and weekly assignments. The course will serve as a solid foundation of skills relevant to pursuing a degree in Interactive Media Arts and expose students to the myriad of opportunities a grounding in design principles opens up for them.
The format is a once per week 3-hour class. The structure of the class time will include the introduction of a topic each week including an in-class exercise, the introduction of a related assignment, followed by in-class presentations/discussion/critique of student work.
Topics:
What is Design
Typography
Letterforms
Color Mechanics
Color Perception
Shapes
Composition and layout
Logo design
Branding
Information systems
Environmental graphics
CNC and More (Topics in Fabrication)
4 Point, All, Elective, Fall 2025, Friday, Morning, New, No Tags
Take your digital fabrication skills to the next level. This class will focus on 3-axis CNC, 4-axis CNC, the Shaper Origin, the Bantam Desktop Mill, Metal Laser Cutting, advanced handheld router techniques, and the wood lathe. This course will also focus on exploring design considerations for digital fabrication.