Category Archives: Spatial Media

Invisible Cities

Alejandro Puentes Amezquita, Yiyang Liang

Sculpting text into a city.

http://itping.wordpress.com/scupting-data-into-everyday-objects/

Description

Cities are alive. They are vessels for people’s thoughts and emotions. Unlike cities, city models tend to be cold and technical. We are aiming to fabricate a city model full of life and expression. A model that can express the emotions that we experienced when reading the book through a changing atmosphere. Sadness can be rain, anger can be a thunder and happiness can be a sunny day. It is a conceptual project about adding behaviors and interactivity to architectural representations.

The installation consists of two parts. The first one is the actual model, a static representation of an imaginary data-generated city. We are using natural language processing, sentiment analysis and urban design techniques to produce a 3D printed miniature of a city inspired by Italo Calvino’s book “Invisible Cities.” The second part is about creating an interactive atmosphere that responds to human emotions. Using the Pepper's Ghost technique—an illusion from theater, light and sound, we generate different atmospheres that respond to the mood of the authors when reading the book. It is a theatrical dialogue between users and an Calvino's book, using the city model as media to express emotions.

Classes

Coding for Emotional Impact, Sculpting Data into Everyday Objects, Spatial Media

(0,0,0)

Rosalie Yu, Julia Irwin, John Choi

(0, 0, 0) explores the coexistent nature of the principles of a vanishing point and a point of origin, the tension between that which is disappearing and that which is coming into existence, with respect to the human experience.

http://www.juliairwinportfolio.com/#/zerozerozero/

Description

(0, 0, 0) is a generative, interactive installation in which the user walks (on a treadmill) into a geometric/vortex-shaped structure where projection-mapped graphics visualize this personal journey through light and space. A Kinect positioned behind the user captures their movements, an openFrameworks sketch processes this live video with point cloud and double exposure effects, and a projector presents this imagery as silhouetted graphics that change based on the speed of their walking (using a reed switch sensor) and lateral movements (as captured by the Kinect). (The video linked here is a reference for the interaction, not graphics or the final display.)

Classes

LEDs and Non-traditional Display Surfaces, Spatial Media

Virtual Menu

Dana Reginiano, Maximo Sica

Can the old fashioned menu be enhanced by technology?<br />
We surely think so.

http://Virtualmenu.cc

Description

A menu where the food is projected on the plate.

Dishes are displayed in the way they actually look like (“what you see is what you get”), and the user might navigate to the different dishes, and check for additional information such as price, calories, health issues, user reviews, etc.

Classes

Spatial Media

Chime.In

Dana Reginiano, Tessa Ndiaye

Why would you buy a concert ticket? Who, What, When, Where, How much. Chime.In provides a seamless access to related information, and thus facilitate the consumer decision making process.

http://tessandiaye.com/2014/05/05/bebop/

Description

New York has a vibrant music scene. Concerts are happening every single day, all over town. Unfortunately, it is not always easy to be aware of what is going, how it sounds, how much it costs, and when and where it is happening.

Be*Bop is a sound installation. A map of New York with glowing dots is projected on white latex. These glowing dots are inviting the user to interact with the piece. Each time a dot is pressed, a different song starts playing. Each one of them represents concerts at a certain date. While the music is still playing, the projection promptly reveals the concert ID, showing the user where the artist is playing, the name of the venue and how much is the ticket.

Classes

Spatial Media

HIVE

Alina Balean, Arielle Hein

An Interactive Bee Box that reacts to users hand movements.

http://alinabalean.com/hive/

Description

Hive is an interactive spatial experience that reflects the correlation between bee and human behavior. This interactive art display responds to human behaviors by responding with bee behavior. Our inspiration is the ecosystem and social life of honeybees.

Classes

Spatial Media