Category Archives: Gabe Barcia-Colombo

Navigating the Really Real

Allison Burtch

How do humans remain spiritually and emotionally authentic in the face of impending societal and environmental collapse? This is an invitation to be alive and present. It is liberation technology.

http://www.allisonburtch.net/

Description

Liberation technology, as I'm defining it, is technology that liberates from unjust economic, political, or social conditions.
I made two things:
A browser plugin that clarifies power structures on the internet.
A cell phone jammer that blocks signals.

Classes

Circuit Design and Prototyping, Thesis

Virtual Memory/Memory Memory

Sarah Rothberg

The future of memory in virtual reality?!

virtualmemorymemorymemory.me

Description

Virtual Memory/ Memory Memory is a series of researched-based art projects examining the relationship between memory, media, attention, loops, attention, media, and memory.

We make media-artifacts to help us remember, but often, media overtakes the memory itself.
Media and memory are stuck in complicated loops: changes in media result in changes in the way remember.

Considering all of the changes that digital media is bringing about, for my thesis, I asked: WHAT IS THE FUTURE OF MEMORY?

Memory/Place is a virtual reality reconstruction of my childhood home to house my mediated memories, and my memories of media.

Classes

Thesis

RESTART MOTION

Christina Carter

RestartMotion is a tool for creating dynamic animations using images with common objects found on the web.

http://www.restartmotion.com

Description

Restart Motion explores the possibilities for creatively repurposing images abandoned in the digital world. Using images with common objects found on the web, Restart Motion is a tool for creating dynamic animations.

We take pictures to capture a moment but when we upload them to the web, the moment is lost as the picture becomes one of many in a massive catalog of similar images. How can meaning and motion be restored to these abandoned assets? Restart Motion, currently based in openFrameworks, is a software tool for creating animations using common objects in found imagery. Inspired by the process of stop-motion and aperiodic pattern formation, Restart Motion applies the process of repetition to generate a visual form that is far more complex and interesting than its constituent parts.

Classes

Thesis

Jewliebots: open-source programmable jewelry

Maria Paula Saba

Jewliebots is a set of interactive jewelry that can be programmed through a graphical interface, with the goal of raising girls interest in Computer Science and Technology.

www.jewliebots.com

Description

Jewliebots is an open source library of wearables that allows users to customize their own electronic jewelry through a graphical programming interface. The goal is to engage and increase girls interest in the workings of technology by showing them that coding can be also beautiful.

Jewliebots are designed to be fashionable and attractive, gathering interest of girls from all ages. The hardware include LEDs, buttons and sensors that change aesthetics of the jewel according to the code uploaded. The jewel can be customized by generating algorithms through a block-programming style language. Circuits are embedded in 3D printed cases, baked polymer clay and laser-cut parts and it has been tested in bracelets, necklaces and phone cases.

Classes

Thesis

Adventures of Teen Bloggers

Sam Brenner

Come face-to-face with the online identities of thousands of former teen bloggers. Choose a character from the annals of LiveJournal, an all-but-defunct blogging site, and lead them on the most epic of journeys: a walk down a high school hallway.

http://teenbloggers.net

Description

The Adventures of Teen Bloggers combines the aesthetic of old-school graphic adventure games with the vapid, self-obsessed musings of teenagers circa 2005. Players pick one of millions of LiveJournal users to re-animate and lead on a walk through a high school hallway. When asked to interact with another character, players discover the strengths (or weaknesses) of their character: they can only say things that the LiveJournal user actually said on their blog all those years ago. By dredging up a LiveJournal user's blog posts, once written under the semblance of privacy but now free of context and wholly public, I will draw attention to the permanence of our lives on the internet and question how we choose to share what we share online.

Classes

Thesis

Sukhavati

Yang Wang

An art installation that creates a virtual reality world for people to encounter and become spectators of themselves.

http://sukhavati.be

Description

Sukhavati is an exploration about the question “What is the true-self? Is that possible for people to live without ego?”

Using an Oculus Rift headset, Kinect and EEG sensor, Sukhavati creates a virtual world that allows the viewer to observe her/himself from an alternate angle. The viewer is immersed in a parallel reality that resembles the same physical room the viewer sits in, quietly observing his/her own image composed from thousands of pixel particles. When the viewer loses the state of deep relaxation, his/her self-image transforms into numerous particles that flows freely in the room.

Classes

Thesis

horizon

Omer Shapira

E. Killing lives in a 4D simulation of the 3D world. It's a recording – everything has already happened. Her device, The Horizon, reconstructs her world in time slices, like a slit-scan camera. She needs to find her way out of the simulator.

http://horizongame.cc

Description

Horizon is a 4D puzzle game. Every scene in it is a pre-recorded 3D physical reality over a period of time. As Killing moves through the game, she uses the Horizon to select a shift in time to solve her problem – From her perspective it just looks like slit imaging, but she's actually forming a 3D physical space. When she spots a brick falling from an abandoned building, E. Killing stretches that point in time, extending her perspective from the brick's drop until impact. She has just created a staircase she can climb. Construction of Horizon required building a new game engine, called the Unruh Engine, which allows rapid recollection of pre-recorded geometry in 4 dimensions onto a coherent 3D scene with all of the usual game mechanics.

Classes

Thesis

log(me) : vibe calculator

Michelle Cortese

The average human selects 15,000 words to speak each day and lacks a clear concept of their cumulative value; log(me) is a discrete wearable that scans and archives daily speech patterns to visually codify spirit, truth and power.

http://thesis.itp.io/students/mc4562

Description

log(me) falls somewhere between a Nike+ FuelBand for words and a diary for a generation without pens. It's a necklace, small and abstract in design, and an iOS app, discrete and stylish. A reconsideration of the defunct digital diary, log(me) does not wait for written input; instead, it listens for function word patterns and uses their ratios to determine spirit (mood), power (confidence), and truth (honesty). The results live in the app, via three in-app displays: an abstract vibe graph, a stark stats page and an archive. Constantly running, log(me) provides a logarithmic, automated, and chic approach to self reflection.

Classes

Thesis

Lest We Forget

Todd Bryant

Lest We Forget is a three channel video sculpture depicting real-time climate change data

http://thesis.itp.io/students/tjb387

Description

Lest We Forget is a three channel video sculpture depicting real-time climate change data using a newly developed technique called perspective mapping. The technique exploits the basic property of bare LCD screens which do not show video without a light source due to the layered linear polarizer sheets. Adding light sources behind the screens reveals the content and effectively maps the video content of the screen onto the light source if the observer aligns it correctly with their viewpoint.

Classes

Thesis