HOW CAN ARCHIVED MATERIAL AND FRAGMENTED PERSONAL COLLECTIONS BE REORGANIZED TO CONSTRUCT NARRATIVES, MEMORIES AND MEANINGFUL STORIES?
Libraries are repositories not only of books, but of objects, unbound collections of papers, memorabilia, and precious documents donated by patrons and ordinary people. Today, most of the personal collections that arrive at the library are broken apart and distributed across the various archives within the library according to itemized categories. Archives have always served as a testimony for history, knowledge and collective memory. I would like to challenge the traditional methods of archiving by piecing together personal narratives based on collections conserved by everyday individuals. By reassembling these troves and revealing hidden stories, we are granted an authentic voice to understanding our collective history and chronicles of the past.
The Quinn Experiments is an escape room / storytelling experience. It takes an interchangeable story and lets users determine their own fate. Participants are equipped with headsets and headphones and act as the main characters: technicians who enter a mysterious laboratory and bring an artificial intelligence system back online after an unknown mishap. Their employer guides them along in headphones. As more information is uncovered, the users must decide who they can trust in order to survive. The experience combines connected devices and augmented reality, and aims to redefine how an audience can experience an interactive story.
SANTUARIO is an installation that invites you to calm down and take a break from your busy day by day, an environment that will facilitate turning down the noise in your head. The quieter you are the more SANTUARIO will reveal itself. Light reflections that move around the space encourage a meditative state. When motion is detected, the piece will slowly start shutting down, until stillness in the room resumes. Being isolated from all the different activities and information you get in the city even for a short while will help you calm down, begin to relax…it might help you to think more clearly, find that answer you were looking for.
How can a device illuminate the ways in which remembering is a generative act?
Mnemograph is a participatory installation that connects two people via the language of their memories.
Sitting at a one-person writing desk, the participant is invited to choose a prompt and anonymously contribute a handwritten memory in response. The participant inserts their memory into a slot in the desk, and, through a process of automation, they get back a print of someone else’s similar memory.
Mnemograph is an experience designed to create brief moments of connection between stories, an uncanny glimpse into the life of someone else.
A phone booth, a sanctuary, to kickstart a process of self-awareness and recovery for stressed minds. Blurble takes your thoughts and emotions, and turns them into an art print—a tangible seed of mindfulness to keep as you carry on.
Every day, we make lists to organize and prioritize, accomplishing a lot more than what is used to be humanly possible. However, as we achieve greater productivity, we’ve also become less available to ourselves and those around us than ever before. What if, instead of using technology only to speed us up and expand our to-do lists, we can harness it as a conduit for our thoughts and a path towards the calm and purpose we desire? Blurble is a phone booth to kickstart a process of mindfulness for stressed souls. Unload your thoughts and emotions and let Blurble turn them into an art print. The print becomes a seed of self-awareness, extending a tangible bit of yourself to touch, hold, and see. You decide what to do with the print and where to keep it—and all your sadness, hopes, and fears it represents—and carry on.
Figure utilizes websockets and custom assembled digital screens to achieve a new tool for music composition and performance, opening up new possibilities in balancing notated music and improvisation. I am building a new web app as well as assembling and integrating custom screens/ raspberry pi system to replace traditional sheet music.
Every new medium provides its own challenges and opportunities for humor. How can humor and comedy work in immersive experiences, and how can the unique attributes of VR be used to make comedy? The Accountant is a 360º video that explores aspects of comedy in VR.
Every new medium provides its own challenges and opportunities for humor. Virtual Reality is an easy target for jokes, but can it be used to to create laughs that aren't self-referential? Without a frame it's difficult to perform comic reveals, manage timing, or direct focus. A sense of immersion and presence seems opposed to the distance often needed for laughter. But perhaps the freedom to explore a scene at your own pace, and the potential for immersion and even interaction, afford other comedic possibilities. I examine a few different ingredients of comedy and how they work in VR, and offer two pieces as possible templates: a multi-player room-scale pie fight and a short comic narrative sketch in 360º video that puts the viewer in the middle of a Mob shakedown as it goes off the rails.
"Unfolding Prejudice" is a series of evolving portraits that are the accumulation of faces captured by security cameras. The portraits reflect the process of instantaneous and shifting prejudice across time and location.
“Unfolding Prejudice” is a reflection of our instantaneous accumulation of judgments depending on the diversity of faces we see in an environment. It is inspired from my experience of prejudice as the only asian looking person in my environment while I was growing up in Turkey. It uses IP camera to observe its surroundings and computer vision tools to detect and collect 'faces'. When the machine detects a face, the IP camera zooms into that area, captures the face and instantly blends the image into the evolving portrait. It is an interpretation of prejudice as humans' cognitive process using technology as an inspecting and illustrating tool. “Unfolding Prejudice” creates an ever expanding depiction of eternally evolving IDEA of a face which conveys and triggers our rapid judgments.
Thesis, Computer Vision with C++ and openFrameworks
Using a specially designed light table in combination with special optics to maximize recorded resolution Scanalogue provides users with a simple way to record negatives using camera software created specifically for the iPhone 6 in conjunction with a physical device. Through optical enhancement inside the device users are able to maximize the resolution of smaller 35mm negatives during the digitization process. End results can either be outputted in a negative TIFF file allowing the users to do post processing in a photo editing program of their choice choice. Alternately the software allows for live negative 'developing' and the output of a processed jpeg image to be used instantly for social sharing and printing.