MetQuest

Sweta Mohapatra

A mobile augmented reality game based in the Metropolitan Museum of Art

http://www.teletechnophiliac.com/metquest

Description

MetQuest is a mobile augmented reality game built for the Met's Greek and Roman Exhibit. Players become Greek heroes trying to achieve immortality. They must “talk” to the statues in the collection using their phones by selecting conversation choices. Their choices dictate how the story unfolds, so every player gets an individual experience.

Classes

Thesis

Surface Patterns

Koen Holtkamp

What can we see through touch and feel through light?

http://itp.nyu.edu/thesis/thesis2016/kh2212/

Description

’Surface Patterns’ is an installation that alters our perception of space by activating subtle subconscious sensations through haptic stimulation to move the audience gradually through a range of states. It consists of a square white two tiered platform. As the individual stands on the platform the system comes alive. A series of precomposed stereo vibrations begin to sound from below their feet and two rings of white light emanate around them as sympathetic resonance to reinforce the movement of the vibrations. Beginning from a place of quiet contemplation the waves move slowly towards more intense interference patterns transferring the kinetic energy up through the body to create a dynamic sense of movement and directly affect a person’s consciousness.

Classes

Thesis

Big Bang Bubble Boogie

Ian Gibson, Nicole He, Paula Ceballos Delgado, Philip J Donaldson

An aqua-cosmic dance adventure where players must collaborate to show off their intergalactic dance moves

http://www.itp.paulaceballos.com/category/dffacd/

Description

Big Bang Bubble Boogie is an arcade game where players must collaborate to dance their way through increasingly challenging levels to intergalactic stardom. Think of it as dance dance revolution meets whack a mole. As players walk up to our game they are greeted with a large array of colored buttons. During the game the player or players must work together to match button combinations on the controller with on-screen queues at an ever growing tempo, and using increasingly complex button combos. Players are rewarded based on how quickly they can find the right buttons and penalized for any incorrect presses, so watch out button mashers! Come join us and dance the night away doing the Big Bang Bubble Boogie.

Classes

Digital Fabrication for Arcade Cabinet Design

Sun Chaser

Melissa Jinu Kang

Our modern metropolitan lifestyle contributes to a growing population trend towards vitamin D deficiency. SunChaser is an "Internet of Things" application that gathers your sunlight exposure data from a wearable and translates that into a wall mounted lamp.

https://itp.nyu.edu/thesis2016/project/melissa-jin-woo-kang

Description

SunChaser encourages people to become more conscious of the benefits of sunlight and the healthy amount of sunlight they need. Several features of geography and modern lifestyle have converged to limit average exposure to sunlight and contribute to a growing population trend toward vitamin D deficiency. Those affected the most usually live in a busy metropolitan areas in northern latitudes. SunChaser is an “Internet of Things” application that responds to your sunlight exposure by gathering data from a wearable and translating that data into a wall hanging lamp installation.

Classes

Thesis

Ruby's Pets

Constantine Koumoussis

Ruby's Pets is a mobile application that teaches logic to kids of ages 5-7 years old.

Description

This is the project I worked on for my thesis. My objective was to teach kids the basic logic operators (and, or, not) through a game. The theme of Ruby's Pets is a petstore, which is owned by a red parrot called Ruby. The objective of the game is for the user to help Ruby assist the customers. Ruby asks questions that have to do with logic,and the user has to get them right.

Classes

Thesis

Ha-mazan

Renata Gaui

signalization elbow patch for women bikers

http://www.gauirenata.com/category/spring-2016/wearables/

Description

My project is a signalization accessory for bikers that has as it main purpose to promote a safer & smarter commute for every biker. It is a pair of patches that should be attached on the elbow and the biker will be able to activate the patches, making they signalizing where they are making a turn

Classes

Wearable Tech Design

Wall

FY Zhu, Xinyao Wang

INSIDE THE MACHINE is an interactive experimental installation, focused on finding new ways to make people using their body to interact with physical construction and animation.

http://wangxinyao-design.com/inside-the-machine.html

Description

INSIDE THE MACHINE is an interactive experimental installation, focused on finding new ways to make people using their body to interact with physical construction and animation.
People can see their real-time body projection and use their hands to play with motors and lights.

Classes

Readymades

Good Boy, Sammy

Angela Perrone

"Good Boy, Sammy" is an interactive hologram experience, where the user can interact with a holographic dog (holo-dog) and get him to do tricks on command.

http://www.angelaitp.com/goodboysammy/

Description

“Good Boy, Sammy” comes to life through voice recognition programming (p5.js speech library), projection, archived footage from 2009, and a hologram screen. Sammy responds to commands including sit, down, give me 5, 5 dollars, yodel and speak. A user approaches the cage he/she can get close, give a command and experience Sammy reacting in real time. It feels like he is alive and in the space with you.

Step aside taxidermy, because holo-dogging is taking over. 



Classes

Readymades

PlantNet

Yue Hu, Ying He, Yan Zhao

Aim to use plants as interface connect our physical and digital lives together. Plant Interface / Under Bed Farming / Listen to Indoor Forest

http://www.heying.info/plantnet_springshow/

Description

In 60-70 of the last century – the 1970s scientists to explore “The Secret Life of Plants,” argue that if plant is really just a plant. they experiment with the plant connected to the polygraph machine and plant attempts to prove humans have the ability to think and communicate. Now, we live in the era of Internet of Things , technology enable people have the ability to interpret nature, we collected data nature (including humidity, light, temperature, etc.) trying to d the code the secrets of plant growth, understanding the relationship between plants and the dissemination of information through the root system. Will this changed the relationship between plants and people ? We try to use plants as interface connect our physical and digital lives together.

Classes

Data Art, Temporary Expert: Design + Science in the Anthropocene, Web Development with Open Data

VR and Occupational Therapy

Jaclyn Wickham

An investigation of the potential of virtual reality as a learning platform for students with Autism Spectrum Disorders.

https://itp.nyu.edu/thesis2016/project/jaclyn-wickham

Description

In collaboration with a team of Occupational Therapists, I am creating a series of 360 virtual reality (VR) experiences to provide students with ASD the opportunity to take virtual trips to community places (e.g. a grocery store, restaurant, subway station) to develop independent living skills. The VR experiences simulate a physical presence in real world settings, allowing students to practice activities of daily living and real-life social interactions within a safe, controllable environment.

The initial prototype is a virtual trip to a grocery store, which targets skills that are commonly included on students’ Individualized Education Plans (IEPs), such as finding items on a grocery list, using signs around the store to locate items, understanding aisle categorization, asking an employee for help, interacting with the cashier, and paying.

The goal was to design and develop a prototype for a low cost VR experience, which simply requires access to a mobile phone and Google Cardboard. The platform could potentially be usable during 1:1 occupational therapy sessions as a supplement to traditional Community-Based Instruction, providing students with the opportunity to repeatedly practice targeted skills in a realistic environment without real-world consequences, prior to going out into the community.

Classes

Thesis