Projects

ITP Spring Show 2016

ProjectDescription
20,580 Volleys by Ian Gibson A collaborative exploration of what we've lost since 9/11.
3D Image Exploring by Joakim G Quach Exploring images through interactive 3D manipulation.
50 Shades of Eyes by Yuli Cai 50 shades of eyes is a projection installation that reveals secrets behind sunglasses.
A Physical Interface for Digital Sculpting by Gabriel Weintraub In designing software to simulate physical activities we must consider how to make the experiences authentic to their real world analogs. This project attempts to recreate the sensation of working in clay in the context of a 3D modeling environment.
acrg by Naoki Ishizuka Agent-controlled rhythm generator gives you new method to compose rhythm!!
Adeus by Joao Costa How can I recapitulate the myth of Orpheus and Eurydice in a sound installation within the context of contemporary art movements?
Alone With My Phone by Denny George Alone With My Phone is a first-person narrative story in which the user participates with their smartphone. It is a story about loneliness that uses sensory input like location and speech as plot devices to take the user through a journey of self-reflection with humor to help express some universal truths and remind users that they are not alone.
Anxiety by Aaron Montoya-Moraga, Eve J Weinberg An online 360-audio experience, where the user is invited to hear the anxious thoughts inside the artist's brain and turn them off.
Aural Reef by Zoe Bachman A translation device that allows humans to speak to coral.
Awaken by Maria Fang Experience my dreams in VR
Aware Chair by Chanwook Min Aware chair is an interactive object about the human sitting posture. A majority of people spend a large part of their time sitting on a chair. But we forget our sitting posture. The project helps people to aware their posture with humorous way.
Big Bang Bubble Boogie by Ian Gibson, Nicole He, Paula Ceballos Delgado, Philip J Donaldson An aqua-cosmic dance adventure where players must collaborate to show off their intergalactic dance moves
Bike The Shining Hallway in VR by Nikolaj Petersen The experience aims to put you inside the kid from 'The Shining", Danny Torrance's shoes. As you bike through hallways in an arbitrary basement, YOU play the central role by pedaling your way through the sometimes realistic, sometimes eery and maybe uncomfortable experience.
BioMusic by Mathura Govindarajan, Satbir Samantha Multani An interactive installation that lets users control the music to change the bioluminescent response of microbes.
Blurble by Gladys Chan A phone booth, a sanctuary, to kickstart a process of self-awareness and recovery for stressed minds. Blurble takes your thoughts and emotions, and turns them into an art print—a tangible seed of mindfulness to keep as you carry on.
BOTH + NEITHER by Pat Shiu How can the deliberate medium of code be used as a tool for intuitive exploration?
Breathe In by Michael Weber "Breathe In" is an interactive story in virtual reality, telling the tale of a young man who learns to breathe underwater. As part of my ITP thesis, I explored how to tell a compelling story in VR that could elicit emotions powerful enough to bring back into the real world.
c o ( d e ) s i g n by Ella Dagan , Eve J Weinberg, Phil Guo, Juan José Egúsquiza, Leslie E Ruckman, Lindsey Johnson, Michelle Hessel, Martin Romero, Rebecca (Marks) Leopold, Shir David, Wipawe Sirikolkarn, Yan Zhao An exhibition of 2D prints and sculpture objects, generated in code. The work represents the efforts of the students in the Spring 2016 section of Programming Design Systems, taught by Rune Madsen.
Call Me Refugee by Magdalena Kovarik A mixed media VR documentary collage about a young man that escaped from Syria - this is the narrative of a transition: the unique story of a person who became 'a refugee'.
Childhood I: Fish Basin by Zhuoxi Song Back to childhood with mysterious fish basin and bright white tubes.
Chol(Phoenix) by Maya Tal Through an interactive installation, users are exposed to a series of 3D printed sculptures of once-professional dancers and watch them come to life.
Choregraphic Taxonomy for Real Time Avatar Puppeteering by Matt Romein A toolkit for exploring movement and identity within a live performance context in a post digital age.
ColorFood app by Jamal Combs, Osama M Sehgol ColorFood is an App that takes one look at you and makes food recommendations nearby. It stereotypes based on ethnicity. It's meant to provoke discussion and laughs around race, food and culture. This is a project by Osama Sehgol and Jamal Combs.
Coral Reef by Marcela Nowak Explore the Coral Reef
Crispicotura by Thea Rae I’ve created mechanical creatures that wiggle, wobble, and sway. They are a new species that evolved in our tech-saturated and sedentary world. These creatures are my attempt to help machines experience a state of ease and playfulness, and to inspire whimsy in those around them.
CropTXT by Hub Uy CropTXT is a network of sensors that aims to help farmers conserve water and at the same time, make farming more convenient.
Cyberknitics by Teresa Lamb My project is a garment that translates the natural rhythm of knitting into sound in order to connect the wearer more deeply to their process.
Cyborg Market by Fengyi Franklin Zhu A fictional cyborg market that sell robotic creatures
Dark Maze by Christina Choi, Jordan Frand, Mathura Govindarajan, Wangshu Sun Dark Maze is a mind controlled maze that aids in memory and focus training.
Decodelia by Melanie Hoff A Chrome extension and glasses set that obscures your web content.
Dope Engineering + Math Tales by Tanya Campbell Dope Engineering + Math Tales is an effort to make STEM content entertaining, interactive, approachable and resourceful for underserved students.
Electric Relaxation by Nikita Huggins A tribute to the musical genius of A Tribe Called Quest
Embrace by Karalyn C Lathrop Wearable jackets that explore the power of hugs and connection between people.
EnergyViz by Mathura Govindarajan, Viniyata Pany An installation that simplifies the concept of energy through a heat map of the energy usage on the ITP floor
Entagnglement by Cole Orloff Entanglement is a system of sculptural objects that expose and create relationships.
Every Vote by Ashley Cortez Every Vote is my contribution and proposed solution to leveraging voices and ensuring equal rights in the voter registration process.
explorejs by William Field explore.js is an open-source software toolkit that helps designers, artists, teachers, and amateur astronomers visualize the cosmos.
Figure by Justin Peake Figure is a new way to direct musical ensembles using an interface of networked screens.<br /><br /><br /> <br />
Flickering Existence by Chang Liu Flickering Existence is an artwork that includes a series of portraits generated by a computational portraiture tool developed by Chang Liu that facilitates an intimate experience between a participant and the machine.<br />
Food extinction by Juan José Egúsquiza What if we lose all our animal biodiversity?
Food Systems – Interventions & Remediations by Francesca Rodriguez Sawaya, Michelle Hessel, Nikita Huggins A curated exhibition of projects representing the final work from students in the Spring 2016 section of Food Systems.
Fragment and Entity by Sehyun Kim fragment and entity” is an immersive VR experience about a memory which describes a certain state of mind of when you try to recall reminiscences but eventually breaks it into thousands of fragments
Future Waterfront by Crystal Brusch Sea levels will rise more than six feet in the next hundred years. This project uses augmented reality to visualize climate change and lets you plan ahead for a glorious waterfront home. Will what you see inspire you to change the future?
Good Boy, Sammy by Angela Perrone "Good Boy, Sammy" is an interactive hologram experience, where the user can interact with a holographic dog (holo-dog) and get him to do tricks on command.
Ha-mazan by Renata Gaui signalization elbow patch for women bikers
HAL- humanoid audio lens by Andrew Sahlstrom The Humanoid Audio Lens is a silicone rubber throat which can articulate sound much like a human.
Housecat by Aaron Montoya-Moraga, Corbin Ordel Machine Learning will be demonstrated as we teach a piano to score films and tv shows according to the colors displayed on screen
How To Connect by Yifan Hu How To Connect is an interactive installation that is a blending experience and examination of the physical and digital world.
Immersive Piano Practice by Lirong Liu It is an AR application that allows pianists to perform in a chosen immersive space so as to enhance their emotional connection to the piece and the composer.
Inner Art by Boram Kim An art installation that moves a participant towards a meditative state by visually reflecting the participant’s inner state.
Kanye's Quest by Joakim G Quach, Kathleen S Temrowski, Michelle Hessel Kanye West: A Quest is an interactive storytelling experiment merging music, interaction and popular culture. The game was built using Unity 2D and the matching game controller was built using Arduino Leonardo.
Laws of attraction by Wipawe Sirikolkarn An interactive visual representation of magnetic fields.
Liminal Space by Sergio Mora Liminal Space explores the creation of a temporary environment through collective motion, lights and sounds, transporting participants from their everyday reality to a meaningful shared experience.
Méroir by Jordan Frand, Nicole He, Paula Ceballos Delgado Méroir is not an average mirror. It plays with aspects of life that the we take for granted: reality, time, and the sense of self.
Magic Gif Ball by Paula Ceballos Delgado A hacked magic 8 ball that returns gifs to the user instead of the usual answers
MetQuest by Sweta Mohapatra A mobile augmented reality game based in the Metropolitan Museum of Art
Mnemograph by Rebecca Lieberman A participatory installation that connects two people through the language of their memories.
Muggles' Pensieve by Shan Jin Shake your memories from your mobile phone into the Pensieve!
My Heart on My Dress by Jingwen Zhu My Heart on My Dress is a bespoke connected garment that visualizes my daily experiences and emotions through dynamic changing colors and patterns. Real-time text analysis of my digital diary influences the design of the dress.
Narrated Reality by Ross Goodwin A camera, a compass, and a clock that generate stories using LSTM recurrent neural networks based on images, time, and location respectively
Night Light by Shir David Night light is a 3D scanning and printing, that becomes a functional night light, captured in the moment when we illuminated by unnatural light from our electronic devices.
Nowhere, Somwhere by Regina Vetka “Nowhere, Somewhere” is an immersive experience that brings the user on a journey into the illusion of being nowhere, in the middle of somewhere.
NYC Live by Emmanuel Y Klein An active map which tracks the Subway lines in manhattan.
Of Aedes and Anopheles by Viniyata Pany A virtual space to experience and interact with mosquitoes.
Oh Hello by Natalia Cabrera A web interface to exchange pictures in a 3D space
One Moment, One World by Phil Guo Explore the universe composed of cheerful moments around you.
OSTK by Craig Pickard Real-time CNC control and operation using drawing as a metaphor.
p5.playground by Yining Shi p5.playground is an interactive debug tool for p5js which allows people to manipulate shapes on canvas in real time and visually understand a lot of the math that goes behind drawing stuff on canvas. This tool exists as a live coding p5 editor.
Palindrome Photobooth by Aaron Montoya-Moraga, Aaron Parsekian, Andrew Sahlstrom A photobooth. 30 flashing lightbulbs and 30 pictures stitched together to make a fun video of you and your friends!
Parsing our Silent Language by Kat Sullivan Parsing our Silent Language is a computer program that parses body language in real time utilizing machine learning and skeletal tracking.
Passtime by Marc Abbey Passtime creates a space along the bottom of your browser for interactive avatars so close friends can hangout and share content and conversations in realtime and stay connected in a more natural and fun way.
Pawnetic Playground by Angela Perrone, Renata Gaui, Xiwei Huang Pawnetic Playground harvests the kinetic energy of dogs at play, and through a gear mechanism system it harnesses this energy and uses it to light LEDs for the space.
Peeqo by Abhishek Singh Peeqo is a personal desktop robotic assistant who expresses himself through GIFs.
Piecing it Together Class Projects by Kendra C Leach A space showcasing a spectrum of projects using various modes of fabrication, and that fulfill both artistic and utilitarian purposes.
PlantNet by Yue Hu, Ying He, Yan Zhao Aim to use plants as interface connect our physical and digital lives together. Plant Interface / Under Bed Farming / Listen to Indoor Forest
plastic in paradisum by Rebecca Ricks plastic in paradisum is a creative interrogation of the social processes that confer value on the objects that surround us.
Potato glasses by Manxue Wang Potato Glasses are a wearable device designed to ease anxiety during public speaking. Biosensor feedback triggers the device, which shows humorous visualizations. While a set of digital eyes maintain visual connection with the audience.
PRISMATIME by Melissa Felderman PRISMATIME is a product that expresses time using ambient colored light.
Private Data by Leon Eckert your private data is up for grabs - it is used to the benefit of cooperations or people you have never heard of - in the case of my projects it is used for art.
PROCUL.IO by Brett Stiller A pair of 'Partnered' I/O's that facilitate and make tangible the simple human exchange of a long-distance 'Good Night'.
Quinn by Shaun Axani The Quinn Experiments is a story-driven, escape room-inspired immersive experience where users become the protagonists in a narrative that unfolds in their surroundings.
Replicating Nature by Adi Wiedersheim Sendagorta, Francesca Rodriguez Sawaya, Kevin Stirnweis A series of digital flowers will grow in flower pots arranged on a shelf, receding and breaking down in the presence of humans.
Resound by Seth Kranzler What role can VR play in emerging audiovisual art? Additionally, what does VR have to offer as a new interface for creation?
restage by Stream Gao How a computer seeks, interprets internet dance and represents them as an artistic form, a form you can just get, not process.
Roni by Chino Kim, Yifan Hu Roni is a pizza that does sit ups.
Ruby's Pets by Constantine Koumoussis Ruby's Pets is a mobile application that teaches logic to kids of ages 5-7 years old.
Saltwater Lamp by Aaron Parsekian A lighting fixture which is powered by saltwater, bright enough to read by, and built from renewable and recycled materials.
Sanctuary by Yurika Mulase Sanctuary is the world I imagine when I play the piano–a fantasy forest that grows around me and my music. In this virtual world, I can create an intimate and secluded stage where I can overcome my anxiety by minimizing my awareness of the audience.
SANTUARIO by Gabriel Andrade Installation that creates an atmosphere with light and sound
Scanalogue by Andrew LeVine Scanalogue is an iOS software and hardware kit designed allow photographers and analogue film enthusiasts to easily digitize and share their film negatives.
Shadow Play by Yuan Xue, Xinyao Wang, Xingjian An, Anqi Zhao An interactive game, using Kinect, asks players to move around and complete levels by making certain shapes, and exhibits funny pictures of players and announces the winner of competition at the end of this game.<br />
Skinner's Scanner by Oryan Inbar, Samuel Sadtler, Thea Rae An Interactive installation that tells the life of a scanner, through it's own eyes.
Smart Mirror 3.0 by Marcelo C A mix between art and practicity
Sound Emotion by Yue Hu This project is used to visualize the emotion of the lively sound.
Stair Brawl by Juan José Egúsquiza, Kevin Stirnweis, Wangshu Sun, Xiwei Huang Stair Brawl is a two-player arcade game where two sides try to reach the top of the stairs while knocking each other back with falling objects.
Still Vibration by Ella Dagan Empowering paraplegic women with fashion statement vibrating pants
streaming souls by David Cihelna Streaming souls is a live 360 video performance that connects the audience to the performance space in real time.
Sugar-Coated Extinction by Colby Blake An actionable metaphor for the sixth extinction using taste and decision quotas.
Sun Chaser by Melissa Jinu Kang Our modern metropolitan lifestyle contributes to a growing population trend towards vitamin D deficiency. SunChaser is an "Internet of Things" application that gathers your sunlight exposure data from a wearable and translates that into a wall mounted lamp.
Surface Patterns by Koen Holtkamp What can we see through touch and feel through light?
Telegraphone by Yuchi Ma Telecommunication between telegraph key and smart phones.
The Accountant by David Gochfeld Every new medium provides its own challenges and opportunities for humor. How can humor and comedy work in immersive experiences, and how can the unique attributes of VR be used to make comedy? The Accountant is a 360º video that explores aspects of comedy in VR.
The Collective Emotions of Emily Dickinson by Dana Abrassart, Leslie E Ruckman If an artificial emotional intelligence ever exists, will it be able to understand the most nuanced forms of human expression, such as the poem? <br />
The Gaussophone by Jared D Friedman A new musical instrument that plays along with you.
The Sound Level Sign by Jesse Horwitz A polite way of saying STFU.
Those Who Live at the Library: Cordelia's Travel Club by Dalit Shalom HOW CAN ARCHIVED MATERIAL AND FRAGMENTED PERSONAL COLLECTIONS BE REORGANIZED TO CONSTRUCT NARRATIVES, MEMORIES AND MEANINGFUL STORIES?
Through Various Hazards and Adventures We Move by Nicholas Hubbard Can new media objects fashioned from a place’s past be used to complicate its history and the present of the people living there?
TIL.LY by Song Hia TIL.LY is a microdiary webapp and a chatbot.
Times Square Electronic Garden by Ella Dagan The “Times Square Electronic Garden” project is meant to initiate a conversation about climate change, energy use and green urban spaces through an interactive installation featuring living plants, sensors, optic fibres light and sounds.<br />
Touched by time by Oryan Inbar What if I can make “clock time” an organic sense of my body, what if it eventually becomes an intuitive feeling of time adding a new sense to my perception of reality. i created a wearable device that would “feed” time data continuously through the skin (tactioception) until it becomes a part of me. Then I may try and alter the fed data and perhaps manipulate time...
Transductions by Nicholas Bratton How is time relayed to us through sound and light? Or, what song does a sundial sing?
trash/talk by Dana Abrassart, Jamie Charry The trash can that talks back, reexamining our relationship with waste.
Trat by Gal Nissim An interactive installation on the relations between humans and rats mediated by trash.
Unfolding Prejudice by Danara Sarioglu "Unfolding Prejudice" is a series of evolving portraits that are the accumulation of faces captured by security cameras. The portraits reflect the process of instantaneous and shifting prejudice across time and location.
Vinzah by Olivia Cueva Using unity3d and a custom built flora and fauna arcade cabinet to tell the story of Za's adventure in the Jungle, where the main character is trying to dodge monsters and jungle pitfalls while collecting parts of her space ship so she can go back to her home.
Virtual Reality Theater by Serena M Parr A spectrum of 6 cinematic VR shorts made in collaboration between NYU ITP and Grad Film students.
Visualizing Time: A Marble a Minute by Sung Hoon Kim How can I visualize the time we spend each day on our smartphones in a dynamic and physical way that reminds us of the time not spent doing other things and helps us reflect on the need to make changes in our choices?
Volume by Anne Goodfriend Wearable Tech for loud mouthed women who enjoy taking up space.
Voronoi Mirror by Ondina E Frate Voronoi Mirror is an interactive sketch where users can see themselves in a distorted video capture that follows the Voronoi diagram.
VR and Occupational Therapy by Jaclyn Wickham An investigation of the potential of virtual reality as a learning platform for students with Autism Spectrum Disorders.
Wall by FY Zhu, Xinyao Wang INSIDE THE MACHINE is an interactive experimental installation, focused on finding new ways to make people using their body to interact with physical construction and animation.
Web Jam Session by Nicola Carpeggiani A digital music workstation, that allows users to make music and share the project with other musicians.
Zombie Self Awareness Tool Kit by Samuel Sadtler The best way to bring yourself to awareness and subvert the current apocalypse.