Unfinished

Ying He, Yen-An Chen

Override the standard new tab page with a random unfinished artwork from the Metropolitan Museum of Art’s online collection

https://chrome.google.com/webstore/detail/unfinished/jaflockmdgfoehjilcemkmfaogfpcofp

Description

This chrome extension deals with the premier show of the new MET Breuer building. The works displayed in this exhibition are unfinished works by artists from all over the world.

Classes

Thesis, Networked Media

Safe House

Danielle Butler

Safe House is an immersive, multi-sensory installation for one. Sound, lights, and air current shift as a visitor interacts with the space, changing to reveal different aspects of an environment that can only be experienced from the inside of a small hanging house.

https://www.dfunkadelica.com/

Description

Sanctuary is a multi-sensory installation for one. It is a small hanging house. If entered a visitor discovers a world that juxtaposes the one outside in scale and content. Inside is a forest. Physical trees grow up towards the sky, roots burrow into basement rooms. Multiple sound channels immerse you in the woods on a mild summer day. Yet, if one of the basement doors is opened the environment changes. Sounds, projections, air current and light shift to reveal storms and seasons, layers of emotional states.

Classes

Thesis

Holokit

FY Zhu

Hololens is amazing and meanwhile expensive. Now we proposed the HoloKit, this is just 3 dollar cardboard components in open source, and can turn your mobile phone into a powerful Mixed Reality devices and actually performance better than Hololens.For more information, please visit my documentation page.

http://itpzhufy.com/2017/05/03/holokit/

Description

Holokit is an open source mixed reality toolkits which can turn your mobile phone into a hololens style MR glass devices. Generally speaking, it contains several components as below:

1. Cardboard Kit: This kit is the main structure parts, it will provide the user with the stereoscope vision which is totally like what hololens did. The arrangement of the Cardboard Kit can be seen in this video here:

https://drive.google.com/open?id=0B0EKS8hqR17hSmxTS0FSWXZHXzA

2. Inside out tracking and environment detection. This part is the core function which will make the Holokit not to be just something head-lock experience but can make it really walking around, and meanwhile recognize the space in the world

3. Multiplayer network support. Here we also provide a spectator for our guest. For what the spectator looks like, please see the video below:

https://drive.google.com/open?id=0B0EKS8hqR17hVmxZSkx1anJhbUk

PS: For my final demo, I hope to invite my friends outside the ITP to help me during the process. He has also helped something during the design process. If you have any concern, please contact me via email.

PS2: If you think that thing can't pass, I can also demo another project based on Tango, video linkage here: https://drive.google.com/a/nyu.edu/file/d/0B7B5PKi4GojvUzNiR2M2bEd2WGc/view?usp=sharing

Classes

Nature of Code (Intelligence and Learning), Thesis

The Undelivered Letters

Nai-Chen Yang

“The Undelivered Letters” is an immersive journalistic virtual reality project that pays tribute to victims of the Taiwanese White Terror. It aims to shed light on stories that have been buried in archives for decades, and breathing new life into the realm of history and politics through VR. <br />

https://www.naichenyang.com/vr-documentary-the-undelivered-letters

Description

“The Undelivered Letters” is an immersive journalistic virtual reality project that pays tribute to victims of the Taiwanese White Terror. It aims to shed light on stories that have been buried in archives for decades, and breathing new life into the realm of history and politics through VR.

When the user dons the VR headset, she will be transported to the main home scene — a dingy jail. She or he will be able to freely explore private belongings of White Terror victims, strewn about in the cell. Gazing any such belonging will transport the user to a new scene, related to the object’s owner. The user may listen to the victim’s letter and explore the intimate anecdotes about it. After the user listens to the entire narrative, which will allow for a humanizing transformation (not just a “victim,” but a father, son, grandson, etc.) she will be sent back to the main scene to explore another story.

Classes

Thesis

Dream of Wings

Wangshu Sun

Flap your arms and fly in VR!

http://www.sunwangshu.com/portfolio/dream-of-wings/

Description

Dream of Wings aims at creating a light weight and dream-like flying experience. With the help of motion capture system Kinect, you can start flying in the virtual world by flapping your arms as if they are a pair of giant wings. VR is optional to maximize the immersive feelings of the flight.

Classes

Thesis

Well Rounded

Leslie E Ruckman

Well Rounded is a concept for a digital giving-app that makes funding positive social, political, or environmental projects part of daily life.

https://itp.nyu.edu/thesis2017/project/ler377

Description

I’m working on a mobile donation-app that engages users in funding positive impact in causes they care about. Well Rounded “rounds-up” to the nearest dollar every time a purchase is made through the user's corresponding account. Change is collected, and donated to vetted organizations representing causes selected by the user.

Classes

Thesis

A Ritual that last Forever

Fengyi Franklin Zhu

This project is an attempt to use technology to reinterpret the traditional dragon dance practice in the form of a kinetic sculpture.<br />

fengyizhu.com

Description

From the calculator to the computer, mobile devices to the Internet, advances in technology are creating monumental changes in our lives and in turn in the way religion is practiced. In many ways, our dependence on technology is beginning to replace the need for traditional religion and the practice of going to traditional houses of worship.

For my thesis project, I wanted to explore this phenomenon. I selected the dragon dance as the form of traditional worship to work with because I am familiar with it through my personal cultural background. The dragon dance is traditionally performed in a serious manner, like a ritual in which people worship the dragon for its fictional power over the sea and the sky. By making the dragon dance, worshippers symbolically wish that the dragon will protect them from drought and bless them with sufficient water for their crops. Today, we still perform the dragon dance, but more for the purpose of celebration. Now we count on technology and machines to save us from drought and bring us rain. This transformation intrigues me. It seems as though we are losing the dragon.

“A Ritual that Lasts Forever” is a metaphor in the form of a kinetic dragon sculpture, with allegorical power to tell the story of humanity’s relationship with traditional religious worship and technology, a story of the now and a prediction of the future. The piece features 11 robotic arms that control 10 segments of a long, acrylic dragon suspended below them, as well as a ball that the dragon is chasing. With a customized algorithm, the team of 11 robotic arms move the dragon form suspended below to perform the dragon dance endlessly. In this way, the dragon is back again, aided by the very thing that has been taking the dragon away.

Yesterday’s people would have a hard time understanding today’s narrative, and likewise, we will find it difficult to construe the narratives of the future. As time moves on, traditional practices are replaced by those more modern. This is because technology, as an integral part of our knowledge, is continuously changing and correspondingly accelerating the changes within us. It is an endless interplay of entanglement and containment between humans and their technology: they both take advantage of each other and progress with each other.

Classes

Thesis

Greenly

Jessica L Scott-Dutcher

Greenly is a webapp to get New Yorkers into the outdoors

Description

Greenly is a web app that helps New Yorkers discover the green space around them. Greenly has suggested hikes in and around the city, short trail skills tips, and text alerts that let people know when it’s going to be nice out.

Greenly is a valuable tool for New Yorkers looking to know more about how they can get into the outdoors. Spending time in natural settings can help connect you to the history of the place you are in, both in terms of the short term human history of the place and the longer geologic history. To truly know yourself, you must go exploring.

Classes

Thesis

Let Go Machine

Fan-Hao Tseng

Let Go Machine is an interactive installation that can liberate people from the negativity of regret.

https://vimeo.com/217017107

Description

Let Go Machine is an interactive installation that provides a guided meditation experience for people who suffer from memories of regret. The participant will experience a mindful meditation practice through deep breathing, intuitive drawing, an embodied cognition exercise, and finally release the negativity of regret.

Classes

Thesis

Chakr Glove

Peiyu Luo

Hand gesture is the most natural way that people interact with the world. Chakr Gloves is a pair of gloves providing haptic feedback and gesture recognizing functions, which help people gain a better experience interact with the virtual environment.

http://www.peiyu-luo.com/project/chakr-glove/

Description

The technology that enables the core experience that comprises virtual reality is progressing quickly, but as VR headsets become more advanced companies are looking to where the next generational leap in VR will come from. Arguably, that next advance will probably involve input. With spatial movement of motion and gestures, we can design and train a computer to get a better understanding of user’s intent. Meanwhile, we can enhance user experience by providing visual and haptic feedback.

Chakr is my thesis project, I designed and build a pair of gloves equipped with motion tracking technology and haptic feedback system. It can work with both virtual reality and augmented reality environment. When paired with HTC Vive headset and trackers, the user could see their hand and finger movement in virtual environment. The glove brings intuitive interaction to virtual reality. With vibration motors set, the user would get instant feedback from virtual environment. By utilizing machine learning technology, it can read gestures and movements precisely.

Classes

Thesis