polynote is a multiplayer musical AR experience generated by random notation from a web server and is being performed by multiple players. Each player in the session is randomly assigned a different digital music instrument as he begins the experience and is given a random set of instructions to build his part in the piece which is 2 minutes and 30 seconds. Since the piece notation is random, and is played by different people every time the experience and sounds played are always different and surprising.
Digital Rothko aims to bring painting into a new medium: light. Artist Jason Yung mixes colours and creates forms with light in the same way a painter uses oil paints. Digital Rothko is a colour field light work that is a interpretation of “the life within the squares” that Yung sees in Abstraction Expressionist painter Mark Rothko's work.
The sound playground is a group of objects that emit sound when set into motion, whose sonic behavior changes over time and whose sonic interactions cannot be predicted with certainty. The algorithms only allow for some control of the outcomes. The addition of unpredictable sonic interactions – giving some of the objects a mind of their own – aims to bring them to life just enough to stay in the intersection of object and entity. The goal is to invite play and discovery.
Inspired by the mechanics of a mimosa plant, the project reflects on the sole purpose of the wearable piece. Mimosa was made for women who are confident of their body, but feels uncomfortable when they receive stares on their bust line. Mimosa is triggered and controlled by the user as and whe she feels her space is being invaded. Using only her phone and bluetooth to trigger the servo motor, the piece creates an extention of the user ability to shield herself from this unjustified behaviour.
Expressive Interfaces: Introduction to Fashion Technology, Project Development Studio
Misundersthood is an interactive installation hoodie/narrative that addresses the issue of police brutality. Users will be instructed to place on a hooded sweatshirt (hoodie). Once the hood is flipped up, an audio clip will play. Users will then hear a story about a young black boy's encounter with a police officer. This piece aims to spark both an inner and outer dialogue with users and the public about the issue at hand. This project was inspired by an actual encounter I had with a police officer when I was thirteen years old.
Consisting of a real-time, generative video system and a voice controlled interface – Hypervirus confronts the transformation of the internet into an algorithmic mirror of crowd behavior.
The Hypervirus narrative takes place on a 24/7 cable network called 'Echo' – an algorithmically generated network featuring news, memes, e-sports and healing.
By recycling, remixing and processing the internet in real-time, the system implies an alternate reality where the automation of concept and content has become a totality.
The use of generative content is intended to create a theatrical, dystopian lore in which each user experiences a unique mixture of planned and emergent interaction.
Through a series of diagnostic tests, announcements and voice interactions the user will attempt to identify and understand the virus that is destroying the network. However, in attempting to diagnose the 'virus' the distinction between them and the system begins to blur.
Google collects panorama photos from all around the world and makes them available through the Google Street View service. Although they visit many interesting locations, often the photos look dull. My project involves obtaining these photos through their API and using a coherent style transfer algorithm to make the sequence look like a painted animation.
Natural granite rock emits radioactive beta-particles at an amount that is considered non-harmful to humans. The moment of decay of each of these particles (mixed with gamma-particles from universal background radiation) can be detected by a geiger-counter and is true random according to quantum-mechanics. The geiger-counter is connected to an Arduino that compares the decay patterns of the rock with the knocking-patterns of the audience picked up with a piezo element mounted on the stone. When both align for a certain time, a solenoid hits the stone in the random pattern detected by the geiger-counter in real-time for 15 seconds. After the stone has knocked back, it is waiting again for humans to knock and possibly “unlock” it. As the chances are very low to get the pattern right from the beginning, the delayed gratification and moment of surprise has a higher impact on the audience. The core idea is to provide the audience with a playful and at the same time meditative experience. It helps them to establish an artistic dialogue with the universe that is based on the scientific principles of quantum mechanics and true randomness. True randomness can be regarded as a spiritual means as its mere existence as a principle questions our rules of logic and reason: We have no explanation for true randomness – but we know that it is a fundamental principle of the universe.