What if all of the sudden the world we all know to well change by a turned in the laws of physics? what would it look like? how would we look like? Deconstruction mirror is an installation were participants will face a turned around version of themselves, as if they were entering a place where space and time has change and now gravity is making all the world around them look weird by stretching and melting physical reality.
The brain has a lot of diversity, in the terms of the type of cells that exist within it. It contain neurons that act as the main communication line. These neurons talked to each other using chemical and electrical signals. Amongst neurons, there are different cell types. The largest classification divides neurons into those that are excitatory and inhibitory. From our project, users will understanding this profound scientific knowledge with a very fun game and interactive with brainwave.
This project is about a creative Puppeteer. I will use two machines (Axidraws, robots) instead of two people for moving my characters. Also I will use two inner Servos for the body's movements of my characters. I made a fabric dull which could be moved by the machines and also Servos.
Brain Computer Interface (BCI) + Mixed Reality (MR) headset experience that simulates human delusions, and how meditation can help reveal true reality. The Washington Sq. Park Fountain can be compared to our minds. At times, the fountain flows full of water. Sometimes, there are musicians or magicians performing in the center. Other times the fountain is the center for political protests. Despite the many different experiences and occurrences in the fountain, it is really only a fountain. Similarly, our minds continuously come up with various thoughts and desires.
For this experience, I fill the fountain with various scenarios: water, magma, earthquake, and blizzards (using virtual augmentations). The EEG sensor measures the user’s level of concentration. If the user focuses, the distracting scenery disappears, so that in the end only the fountain is left. The more the user relaxes, the faster he/she can reach the true state of reality.
Collaborated with Joe Moon (NYU Stern Business School)
This is an interactive film about a bisexual girl messed up her dating schedule and dating two people at the same time. She is going to make different choice in order to collect each one's favorability. In the end, she can either get together with one person, or just lose both of them.
SELF POOL is an interactive collection of sculptures that invites the audiences to make a choice from two fishes in the same pool under the confusion of identifying the real ego.
In this surviving game, a fishing rod is standing in the middle of the two fish sculptures and each fish only owns part of the self. One is speaking with the absence of a face, asking viewers to come in help and not look at the other side, while a face shown on a screen is embedded in another’s head, silently moving its mouth. The power is open to the audiences. They need to reflect on which side them believe more in representing ego, the face or the voice.
In order to save one side, audiences have to put their head into the fish head and lend a part of their own body. For the face-side, audiences need to accurately read the English scripts on the hidden screen in fish head and be judged by speech recognition. For the voice-side, audiences’ faces are asked to be put at the right position and fill the hole. Fishes get power based on how fast people finish the line or how long they keep their face still. This power is shown by the spinning fishing rod which will fish the less powerful side.
SELF POOL explores the complexity of self and the eternal confusion of it with misexpression and misunderstanding, where languages, faces, tones are just different mediums. Here self is demonstrated as a pool and moreover as a container of both the mobile “others” and the immobile anima. Shown as two fishes, different personae contained in one self are completed by the presence of “others”. At the same time, audiences become performers and a part of a collective body alongside the fish sculptures.
The piece can be accessed though the estuary website symbiosis.live. Here, the digital Internet meets the physical world, connecting servers to a bioreactor containing living cells. This creates an environment that is subject to both physical and digital influences, transforming it into a peculiar habitat capable of supporting new forms of symbiotic relationships.
As inorganic living organism (crawlers, fetchers, scraper, spammers, hacking tools, etc.), bots for short, visit the server, their presence is recorded and their behavior studied. What were they looking for? What were they trying to do? The information is then used to turn the server into a more alluring honeypot, designed to attract them, and if possible, keep them coming back.
As bots move through the estuary, going through links and filling out forms, their movement releases food into the paramecia bioreactor. Paramecia are single-cell eukaryotic organisms belonging to the kingdom of Protista. They are neither plants, nor animal, nor fungi. They flourish on bodies of water and were in fact among the first microorganisms seen though a microscope back in 1665 by Antoni van Leeuwenhoek. The paramecia living inside the estuary website were collected from distinct areas of New York City, including puddles, fish tanks and Central Park.
Last come the Humans Watching. The website is designed to distinguish between Bots and Humans, in fact it looks very different to each. When a bot visits the website, a new page is generated to fulfill the bot’s request. When humans visit, they are presented with a live video stream of the paramecium through a microscope, they can telepresently control the microscope and explore different parts of the microscopic environment. Humans can also see a live log of recent bots in the server, observe their behavior and intentions. Humans do not have direct access to influence the system.
Fear inhibits change, but curiosity inhibits fear. Therefore curiosity yields change.
How does learning an experience changes who we are?
How can we measure what we cannot see?
We are fundamental things plus accidents, everything that exists is just fundamental things plus accidents.
My project is a solar powered art installation that uses LEDs strategically placed on a world map to show the different energy sources of various countries around the world.
The LCD screen lights up in sequence with the different colored leds to display the color correlation.
The blue leds represent hydro-power plants,
yellow leds represent solar power stations,
green for biomass
red represents oil use as an energy source.
I plan to include more leds of different colors to represent more energy sources for example wind energy, fossil fuels and geothermal. I also plan to add a distance sensor to the project to only turn it on when a person comes close to the project.
For Chinese culture, this is a time that we can come together, love one another, and heal ourselves. Also, lanterns are loaded up with people’s dreams, reflection on our lives, and peace. People used to write phrases, words, resolutions on the lanterns to convey their thoughts, but what if we can look into the lantern and see the story of different people?
For our final project we are going to create a fantasy world full of sky lanterns, and players can write down their wishes on the lantern and fly the lantern by themselves.Meanwhile, players can also interact with other lanterns to look into other people’s stories.