“reFrame” is an interactive installation that shows you different ways of perceiving and understanding the same subject. It reveals and shifts your internal cognitive framework to give a visceral understanding of how subjective our world view is.
I designed and implemented a new approach for applying style transfers to 360 pictures and video. Using contemporary and historical paintings and images from Google Street View, I created art that encourages viewers to appreciate what is beautiful or poignant about the modern world, and to see it with new eyes.
I have designed an experiment that aims at helping individuals to better think about other people’s feeling and thoughts using interactive 360 videos. In fact, I want to help audience thinks about answering the question “Who is right?” during her exploration of my project. The user will acquire different perceptions about one specific situation which I designed in my story and she can find out how hard it is to put herself/himself in someone elseâ€™s shoes? and answering the main question.
The project is an interactive 360/VR art piece. My objective in this project is to design an experiment that aims at helping individuals to think more about other peopleâ€™s feeling and thoughts. Not only does it help people experience other peopleâ€™s thoughts, but also also it gets them to think about the reasons which make people’s perceptions different. The thesis takes a multidisciplinary approach to contribute to the research on human mind by combining concepts from psychology, communication, and interactive storytelling. From psychology, the top-down and bottom-up approaches are being used for getting the project message across. These two strategies of information processing and knowledge ordering, widely used in various scientific and humanistic research, are utilized in this project. My main question is â€Who is right?â€. The user will acquire different perceptions about one specific situation which I designed in my story, which is about peopleâ€™s romantic relationships. I shot some videos based on my story and the user will put on the headset and will see two scene in two versions. So she will watch part of four videos due to her interactions.
Solus is a series of smart devices that highlights our sense of smell so that people who feel alone can find a state of solitude and joy. How can we transform the experience of this feeling of loneliness into solitude, a state of being alone without being lonely, by exploring our senses and mental states?
Solus explores how to regulate our physiological and emotional equilibrium through sensory experiences. The project chooses scent as a method to shift the brain from feeling lonely to embracing solitude and a strong sense of joy.
The aim is for three different smart devices to disrupt this perspective of aloneness by using the most pervasive but often forgotten human sense of smell.
The three devices are Scent Notification, Scent Clock, and Scent Speaker. Each device was designed to create a multi-sensory experience that impacts mood and memory to transform space in meaningful ways. The scents were designed through the research process to help us feel at peace in our own company and achieve the state of solitude.