1234, Mass Tuning-In

1234, Mass Tuning-In is an installation which asks 8 people to count together as a way of deep listening

Nuntinee Tansrisakul

https://vimeo.com/416723951

Description

1234 is an installation which asks people to count together, separately.

Do you choose to lead? Follow? Create a form of unison or counterpoint? Listen and count.

IMA/ITP New York
ITPG-GT.2102.00001, ITPG-GT.2061.001, ITPG-GT.2061.001
Thesis, Tangible Interaction and Device Design, Tangible Interaction and Device Design
Machine Learning,Music

DisneylandToyFactory.com

DisneylandToyFactory.com is a two-part critical art project made up of a satirical website and an ongoing 3D printing experiment. Through a repeated, cyclical process of 3D scanning and printing the same figurine of Mickey Mouse from a renowned Disney-branded Mold-A-Rama machine new, more compelling, figures are produced ,which are then advertised with satiric consumerist language on the accompanying website.

Stefan Skripak

https://www.youtube.com/watch?v=XWG7xMykIsE&feature=youtu.be

Description

The 1960s and 70’s in the United States were the peak of popularity for a rare type of Disney vending machine called the Disneyland Toy Factory, which produced injection-molded Disney figurines on-demand at theme parks and zoos. DisneylandToyFactory.com is a satirical project in the lineage of these machines that instead allows the unpredictability of digital fabrication technology to reveal what Claudia Hart refers to as “expressiveness through imperfection”. The first part of this project is the objects themselves called “Mold-A-Rama Mickey”, a series of 3D printed replicas of an actual Toy Factory figure manipulated by a unique process of iterative 3D printing and scanning that produces sequential Mickey figures, in a way such that each is more deformed than the last. This morphing as a result of a theoretically lossless process reveals a more interesting, meaningful form as mediated by the idiosyncrasies of that process itself. The second component of DisneylandToyFactory.com is a website, serving as the contemporary replacement for the physical vending machine. The main page offers simplified and vague exaltations of “Mold-A-Rama Mickey”, claiming that, “thanks to the advancements of 3D printing” these collectibles can be printed on-demand and uniquely for every customer. The reality, however, is that each Mickey sold is actually just the latest iteration of the transformed figures from the cyclical 3D printing process. By framing this subversive concept in consumerist terms, it both offers a light jab at the emptiness of consumption as well as provides a stealthy way of bringing the resistance of this new more expressive object to more people. Finally, the artistic merit of the imperfections is further emphasized through the creation of high-quality resin versions of a selection of the figures, all glitches, and striations intact.

IMA/ITP New York
ITPG-GT.2102.00001
Thesis
Culture,Art

Break the Silence

We all gotta get involved. As victims, participants, and spectators.

Yuanyuan Wang

https://vimeo.com/412747197

Description

“Break the Silence” is a video installation that recreates the scenario of the seemingly harmless interactions with strangers in our life could have significant and pervasive psychological costs for women that they might not even be aware of.

That attempts to bring awareness of the concept that as a result of these seemingly harmless interactions, the sense of comfort and security of our daily life became the desperate needs for some people.

IMA/ITP New York
ITPG-GT.2102.00001
Thesis
Narrative/Storytelling,Social Good/Activism

Shape of Memory

Shape of Memory is an introspective VR piece explores what shapes of memory your loved ones take and the stories that become entwined.

Nicholas Gregg

https://vimeo.com/415193046

Description

Shape of Memory is an introspective VR piece based around the events leading to my grandparent’s marriage. Central to this narrative is the act of dwelling, waiting, and patience in the face of the unknown – an act that has defined our lives within this global pandemic.

I chose to build out this narrative for two reasons, one as a homage to the past, and two, as a message for the future. My grandfather passed this fall and I developed a tiny ritual of holding this red jade necklace he gave me the last time I saw him. When I hold this necklace, our histories overlay, the conclusion of his illuminating my current state, what seems to be my intermission.

You start this experience by entering my room and sitting at my desk, making sure not to hit your head on the frame of my lofted bed, under which you will sit. Once seated, you turn to face the wall, the headset on a thin white desk that spans the width of the room. To your right, from the undercarriage of my bed frame, hangs the red jade necklace. You put the headset on and the room transforms into it’s virtual self, the majority of the clutter and detail absent. What does remain is the necklace. You go to pull it, both virtually and physically. As you hold onto the necklace, the wall in front of you begins to shift to the side, revealing a long hallway with cloth draped on either side. The narration begins, and you begin to glide slowly down the memory lane of my grandparent’s story, as remembered by my mother in loving detail, and virtually reconstructed and distorted by yours, truly. Although I don't ask you outright, I am curious to know what shapes of memory your loved ones take and the stories that become entwined.

IMA/ITP New York
ITPG-GT.2102.00001
Thesis
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