30-second VR narratives made from photogrammetry scans of personal spaces.
Celine Yu, Hank D Wu, Jessica Chon, Michael Naimark, Qianyi Chen, Tian Qin, Wenhan Dou, Yayuan Zheng, Yanru Zhu, Zexing Li
The 9 students were asked to reflect on their confinement environments and express their feelings about it. Though they knew the final project would be in VR, they began with conventional photography. They then learned photogrammetry with their smartphones (mostly using Metashape) and how to export to and compose in Unity, while also writing and recording 30-second personal voice-overs and background audio. They also added simple shapes, lighting, and “camera on rails” movement, then exported to stereo-panoramic video, which we titled and uploaded to YouTube as a 5-minute a 3D 360 video.
Special thanks to David Santiano, our Research Associate for Telepresence!
VR I AR Fundamentals
A keyboard typing and language learning phone app
My project is a mobile game app for the iPhone. KeyLang is meant to train users how to type more fluently in a different language on the phone keyboard. However, it also allows users to practice the second, third, or even fourth language they’re learning. The app offers 3 modes: learn, practice, and speed. In learning mode, users can become familiar with the language keyboard they choose. Once they’ve learned the keyboard, they can move onto the practice games, where they simply practice what they have learned. After completing the practice mode, they can test the speed of their typing in a speed typing game that measures their speed and typing accuracy.
User Experience Design
An interactive face fortune telling/plastic surgery consultation that reflects on lookism and gwansang in South Korea.
Inspired by the cultural phenomena of lookism and gwansang, A Reflection on Lookism serves as a medium for users to question the significance of appearance in their daily lives. Lookism is appearance-based discrimination, while gwansang is Korean face fortune telling. Both are significant cultural aspects of South Korea, and I was particularly moved by the connection between the two. People feel the need to succeed and believe that they need to meet specific beauty standards to do so. As they undergo cosmetic procedures to improve their appearance and seek reassurance that their looks will be accepted by society, face fortune tellers cannot reaffirm this fortune, as their natural faces have been altered. I convey this irony through my consultation that is hosted on a simulated plastic surgery clinic website I created. The consultation is held virtually in a tent that is meant to mimic a fortune telling stall in South Korea, but with more “high-end” elements to give the professional feel of a clinic consultation.
The reason I combine both a clinic and stall is because when I enter fortune telling tents in Korea, there is a mixed feeling of hesitation and excitement because fortune telling, I believe, is mysterious in itself. As for the hesitation, trying to experience something that is so “powerful” and mystifying in such an unexpected tent seems strange. I want users to feel this emotion to capture the fortune telling experience. On the other hand, I also wanted to recreate the intimidation I feel when entering medical clinics. At times, I find going to a doctor intimidating. Everything is pristine and you’re suddenly hyper-aware of your medical knowledge and lifestyle habits. I want users to also feel this type of uncertainty that I feel when I go to medical clinics.
Capstone Studio (Shanghai)