A system of configurable fabric patches and AR filters used to create mixed reality apparel for photos/videos of users.
ARCouture is a system of configurable fabric patches and Instagram AR filters used to create mixed reality apparel for photos/videos of users.
It functions in the following way:
The user gets a cloth base that can be sewn onto their clothing to which they then can attach different asymmetrical patches.These patches serve as AR image trackers which trigger different Instagram AR effects to appear over the user’s body based on the patch design that the camera has scanned.
When the user wants to wear a different design on their clothing, they also get a different AR overlay by using the corresponding Instagram filter and scanning the new patch design.
The main purpose of this project was to develop a product that has a tangible component that is directly linked to the user’s online presence, leverages the visual possibilities of 3 dimensional augmented reality design, and allows the user to wear multiple looks without the environmental cost of buying fast fashion frequently.
A speculative wearable design that integrates temperature-detection and real-time geolocation tracking systems.
CoronaHack is an augmented vision system that integrates a speculative cyberpunk wearable design and a real-time geolocation data system. It allows users to perceive a thermal imaging environment and extract temperature information from human subjects. When one’s temperature is detected as abnormal, CoronaHack will trigger warnings and log the person’s temperature and geolocation data to a cloud service. Data is visualized in real-time on a virtual map that is accessible from any device. The system has a decentralized and open architecture, so that it contributes to citizen science and data spaces designed for the greater good.
The Ultraviolet Respiration System (TURS) is a human body extension that receives, processes, and reacts to ultraviolet light radiation. TURS extends our perception of the unseen light by encoding technology into the body. It explores posthumanism with a practical implementation that reimagines the integration of machines into the functions of the flesh.
TURS is designed as a soft robotic system that includes a receiver attached at the user's back and an actuator attached at the arm. The receiver constantly collects the UV intensity, sends the data to the cloud for data processing, and stores the data in the database. The actuator, a soft robotic arm, subscribes to the database and reacts to the data. The soft robotic arm can be inflated and deflated, creating an effect of a breathing skin. The change of the respire rate is a representation of the change of the ultraviolet intensity and the ultraviolet dose.
A virtual arm controlled by the physical arm, could be applied to complete certain task in difficult geography areas.
This is a robot hand which can go through extreme geographical situations and rescue people or does other tough tasks which human are not able to get access in person.
To make the hand mimic the human biological movement, there will be a receiving arm ties to the user’s arm and send the joint move and the grip pressure to the computer. There will also be an acting arm made of special materials that can get through all kinds of tough situations and do the task on the scene. The acting arm will also and has a camera attached sending the real-time video to the computer. The computer will show the current scene of the acting arm to the user, the user can adjust their following movement according to the real-time reflection.
However, in this project, I am not going to build an acting arm, but I will show the corresponding scene by sketching it out by Processing.
These are magical, hand-knit, arcane, medieval gloves (likely worn by a wizard or herbalist or elf) modeled off archer's gauntlets from antiquity whose accelerometer data runs into p5.js. The sketch is simple: it says that “you will be okay.” The background HSB is what the parsed-through data operates on.
“You will be okay.” Is it a promise? A mantra? A wish? A cry? I'm not sure I know—perhaps that's the point. I am certain, however, of how therapeutic this work was for me to make. It was one of my first moments where I really felt like I entered a flow state when coding. I didn't plan for the text to say what it did, but I found my hands typing: ('you will be okay', positionX/2, positionY);
It was therapeutic, sitting on my fire escape knitting. Maybe I was yearning for certainty, something that came through the attempt at manufacturing some semblance of artificial control. Being able to cast spells with little arm guards I made myself in solitude felt healing. Archers wear arm guards because they do not want to get bruised by their own longbow string; for me, because I have the privileges and safety associated with having all my basic needs met like having housing stability and ample food and drink, quarantine has mainly been a battle with myself. So I like that the same body that can be so destructive to itself is also able to make something that's a shield. Like, I needed to make this because I make myself unwell sometimes. But I can make this with the same hands and make myself less unwell, too. Attenuating destructive hands with shields of soft embrace. Protective armor that still is able to say “I love the world.” Knit chainmail.
The colors are very sensitive to your motion. If your arm quivers, so do they. If you want to let out your aggression, the colors accept you. If you want to move slower, flow, dance, they mirror you. I've been dancing in my apartment a lot lately. That often makes me feel like I will be okay.
A haptic interface for breathing guidance in flute learning.
Haptic devices have made improvements in music learning. They can resolve the problems of space and time constraints in traditional learning methods and reduce the difficulties of learning music notations and terms. Previous haptic systems for flute fingering position learning proved that the learning rate is faster, and forgetting chance shrinks compared with learning from videos. However, flute performance consists of fingering and breathing. And existing haptic interfaces deal with fingering positions only. Research on technological-aided breathing guidance is mostly visual guidance or audio guidance. Haptic interfaces related to breathing were not used as guiding methods but mainly used to measure the people’s body position while breathing and provide feedback accordingly. Therefore, I intend to expand the flute learning from partial haptic guidance to full haptic guidance. This research will design a haptic interface for breathing. And this breathing guidance interface is a wearable device that is used to haptically instruct flute learners only on breathing control for playing the flute. The device leads the flute beginners breathing at the precise point during the song. The research intends to examine the users’ acceptance of using haptic guidance methods for breathing. This study not only provides a more convenient and accessible learning method for people with interests in flute or wind instruments but also has the potential to be applied to breathing guidance in the medical field.