Archive for May, 2013
This project is a thematic dining experience that stitches a narrative of the food's journey from farm to plate.
Based on the idiom \'you are what you eat\', this thesis creates a thematic dining experience that treats the invited guest like the food they are about to consume. The first iteration of this concept is a meal about chicken. Each course of this meal references various stages of an... CONTINUE READING »
Flying Penguin is a mobile game that encourages children with asthma between the ages of 5 and 8 to practice breathing techniques.
Flying Penguin is a mobile game for kids who have underlying mild to moderate asthma. Flying Penguin invites them to practice proper breathing techniques. Recreating a spirometer, a mechanism used to measure exhalation, the goal of this game is to make an animated skiing penguin jump as far as possible... CONTINUE READING »
Inbox text parsing as a form of self-analysis
Hope You Are Well is a series of visualizations that analyze the language of my sent e-mails over time. Together, they reveal a surprisingly personal narrative. Data analysis becomes a tool for introspection. ... CONTINUE READING »
Educating users on how the smallest of user actions generates micro income for companies that when aggregated form sizable profits.
Shopping online isn\'t the only online user action that results in the flow of currency. Signing up, providing personal information, voting, tweeting, liking, checking-in, watching videos, downloading files, all have dollar values attached to them. It\'s safe to say that online user actions and personal information have become significant commodities... CONTINUE READING »
Synchronize your heartbeats with Loved Ones'.
Connected Heartbeats is a light-based visualizer that reveals the patterns of your heartbeat. A microphone embedded in a stethoscope picks up the sound of your heart and translates it into a moving visual pattern. A second stethoscope allows an additional person to join in, creating a mesmerizing sequence of moving... CONTINUE READING »
Keepcalm is a mobile application that supports and encourages sufferers of severe social anxiety to conquer their phobia.
Social anxiety disorder is the third largest psychological problem in the United States today. It is characterized by an intense fear of social situations that causes considerable distress and an impaired ability to function in parts of daily life. Keepcalm utilizes systematic desensitization therapy by including customizable lists of fears... CONTINUE READING »
The ultimate goal of this project is to demonstrate that people place different values and meanings on the idea of marriage based on individual experiences rather than race, gender or sexuality. ... CONTINUE READING »
A micro-giving site where high school students can raise money for college applications, practice building their digital profile, and gain social capital from a lively donor community.
Applying for colleges can be a surprising cost for many families. Honey Jar is a micro-giving platform that connects enthusiastic donors with high school students who are approaching the daunting process of applying to college. By using Honey Jar, students can raise up to $300 to pay for their college... CONTINUE READING »
An interactive sculpture that draws the patterns of its own perception.
Primitives is a sculptural illustration of the computational metaphors used to understand visual perception.
The sculpture learns to recognize basic shapes and uses these shapes as a vocabulary to physically draw patterns on a chalkboard, leaving a trail of... CONTINUE READING »
Transprose creates music from literature. The program takes a novel, analyzes its structure, grammar, and emotional content, and translates that into a musical composition.
My goal with Transprose is to see if it\'s possible to take the feeling of a novel and create a similar feeling in a piece of music. The program takes a novel, analyzes its structure and emotional content, and creates a musical composition from that data. ... CONTINUE READING »
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